| Ragoon's Graphics For HoMM3SW | |
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+23robizeratul Tibor0803 szaman xxswwxx AkuAkuIslands Aescule Uhm Sir Albe Orzie Ragoon buffkaz Baronus Abekat Saki feanor djenic GodRage NikitaTheTanner Radagast82 dude BoseDrache Kivo Orothin 27 posters |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-12-11, 07:13 | |
| Crimson tower v2: - ON TERRAINS:
________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-12-11, 07:29 | |
| Very nice job! Perhaps we can even make it 2-squared later somehow (with the addition of some structure nearby, for example), and fill the niche perfectly.
It also might need darker pixels on the edges of the roof so that they won't be lost on bright terrains. ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-12-29, 03:15 | |
| Hello, I've been dealing with some problems recently (my hdd died, so I couldn't work on the mod at all past 2 weeks), but I'm back in business, did some portraits yesterday: https://heroes2.forumactif.com/t468p25-h3sw-character-portraits#6316As well as some animations for black Anubite. Note that I tweaked his static form a little bit: Old - New And now my plans for the future:
- Remaining Anubite anims: getting hit, death, attack straight
- All of the anims for Harpy from scratch
- Walking anim for Toad
- Fixing the rest of the portraits
- Edit main menu art, so it can be used on web pages of the mod
PS Updated animations thread ________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-12-29, 06:55 | |
| Looking very nice as always. For the attack I initially intended the movement similar to H3 Devil since he has a scythe too. If you need the sprites, tell me via FB or here on the forum. ________________________ | |
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Sir Albe Mage
Messages : 851 Quality Points : 452 Registration Date : 2015-07-16 Age : 28 Location : Aalborg, Denmark
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-12-29, 20:19 | |
| Looks great as always I am looking forward to more. | |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-04-01, 10:14 | |
| Whoa! It's been a while since the last activity in this thread. I wasn't lazy though, was posting my work for the mod in Graphics discussion thread here!First, main menu for the mod and moddb site, then in game backgrounds for when you're choosing a map! A lot of work, cause it's very high-res high-quality images, but it's going somewhere Since I wanted to take a short break from them, I decided to finish some anims I started to make in december and I must say, I'm really found of the final effect. Only death remaining and if I'll go well, it'll be just as awesome as those, promise And after that, harpy! PS Updated animations thread. ________________________ https://www.facebook.com/ragoongraphics/
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-04-01, 18:56 | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-04-02, 02:17 | |
| Like I said before, the attack looks just like I imagined, so it's a pretty great job indeed! The Getting Hit animation looks also cool, but I don't remember in which state it was before you took it ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-05-24, 21:10 | |
| Hello Enrothians! Yesterday I was helping Orzie with another mini-project for the promotion of the mod, which is remaking the classic crests of heroes 1/heroes 2. First one is the orange one! Original: My take: Ashirox's take (for comparison): - IMG:
________________________ https://www.facebook.com/ragoongraphics/
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GodRage Webmaster
Messages : 1042 Quality Points : 228 Registration Date : 2009-09-21 Location : France
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-05-25, 05:49 | |
| That is very impressive!! I can't wait to see the blue tower crest!!! edit: hmmm blue "chess tower" crest was an Heroes1 crest ?? Weren't also an unicorn crest?? ________________________ ~Lands of Enroth~
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-05-25, 07:43 | |
| ________________________ https://www.facebook.com/ragoongraphics/
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refalcoon Peasant
Messages : 1 Quality Points : 0 Registration Date : 2018-01-28
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-05-25, 23:47 | |
| Truth be told, I haven't been closely watching the progress of this project but at least let me say this : I love that color palette... damn that green with turquoise looks good *shivers | |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-05-26, 05:53 | |
| Thank you very much refalcoon! I think I'll do red one (in HD) next ________________________ https://www.facebook.com/ragoongraphics/
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-05-28, 03:24 | |
| I didn't even realize that there's a sun/moon there! As always...it becomes like repetition but I have to say it! Good jobe Ragoon! | |
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buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-05-29, 06:19 | |
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Pitsu Pikeman
Messages : 45 Quality Points : 32 Registration Date : 2015-08-02
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-05-29, 09:30 | |
| How about the crystal as the base of turquoise crest? | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-06-01, 04:24 | |
| I thought about this idea once. But, square icons were removed from the game for a reason. Probably, this crest shape was considered by NWC as too simple. I still hope to find use to all this graphics from H1 for artifacts and maybe other assets of the project. ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-06-22, 01:21 | |
| I'm midway though the green piece (not finished yet, just looking for some activity in the forums :p): Not any updates for you Orzie, you've already seen this one. ________________________ https://www.facebook.com/ragoongraphics/
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GodRage Webmaster
Messages : 1042 Quality Points : 228 Registration Date : 2009-09-21 Location : France
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-06-23, 21:44 | |
| I like it so much:^D^: , just in the "bottom-right" side of the border of the shield, the .. oh wait, you said it's not finished!! ________________________ ~Lands of Enroth~
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-12-29, 10:50 | |
| Couple new images. More in the works for the beta. Sorry for wip quality of the anims, but it's better than nothing, as long as the design is not final it'll do the job just fine :p PS Updated animations thread. ________________________ https://www.facebook.com/ragoongraphics/
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Sir Albe Mage
Messages : 851 Quality Points : 452 Registration Date : 2015-07-16 Age : 28 Location : Aalborg, Denmark
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-12-29, 11:35 | |
| Looks good! I am very happy to see you back dear Ragoon | |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-12-30, 03:33 | |
| I'm still working, just behind the curtain Remaining anim for the anu:Fun fact - I like to act some of the animations I make in real life to make sure they feel natural for the creature - no unnatural movements, falling, lying etc. This way I can make sure they're beliveable ________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-12-30, 03:54 | |
| Yeah, looks cool. I am still wondering about that standing scythe though, because it's taking so much space and no other corpse in the game does not have that kind of display. Perhaps it should be disappearing too.
It also draws a lot of attention and irritates the eye when there are more than 1 dead Anubite stack on the battlefield and you try to maneuver amongst these corpses. ________________________ | |
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Sir Albe Mage
Messages : 851 Quality Points : 452 Registration Date : 2015-07-16 Age : 28 Location : Aalborg, Denmark
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-12-30, 05:15 | |
| I find it weird and a bit bizarre that only his head vanishes, maybe you could do it for his entire body or something else? | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2018-12-30, 05:20 | |
| I also thought about that because this might look even cooler and emphasize on the Anubite "half-undead" feature. By the way, the Anubites cannot be transformed to Skeletons at the Transformer - one more hidden reference to their robotic nature in MM6. ________________________ | |
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