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 Ragoon's Graphics For HoMM3SW

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Ragoon
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Age : 21
Location : Wrocław, Poland

PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-30, 06:35

Here you go bois:


PS Updated animations thread

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Sir Albe
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-30, 06:36

Great work Very Happy
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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-30, 11:46

Work continues:

Standing:


Portraits:
Before >>>>> After
Dervish:
>>>>>>
Witch:
>>>>>>
Necromancer: (the last one is 2spooky4me Very Happy)
>>>>>>

PS Updated animations thread

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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-30, 20:24

Both 1st and 2nd Death Knights have potential. I think I'll paste the second one for now, but we can decide his final form later.

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Sir Albe
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-30, 21:01

The two wizard portraits are good, but I am not very fond of that drastic a change to Lord Kraeger (Death Knight). I believe he looks dark enough as he is currently even though he is human - kind of like what happens to Lord Haart. Also the design seems closer to a Heretic hero imo.
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-30, 21:40

That's what I told when I was telling Ragoon about the history of that portrait - but he insisted that he looks too human for the Necromancer roster. It is true, but it is also the tradition of Heroes 2, where this character was "an evil knight" in the Price of Loyalty campaign, similar to Lord Corlagon who is featured in Scenario 6 of the Archibald campaign.

The horns actually come from the helmet of the Death Knight, and we can expect much more whine from users who are used to the classic image.

The second portrait actually looks not that bad when fixed properly. We'll decide that today or tomorrow. More opinions are welcome.

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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-30, 23:18

If you have any suggestions, post them.
Only eyes changed? Only horns? Nothing at all?

The thing is, I haven't played the campaign aside of maybe the very first 1-2 missions.
And the portrait is definitely a knight for me, not a necromancer.
I wanted to make it more clear, as the game is made for kids in mind, that's what I believe Smile

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robizeratul
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-31, 02:41

Damn, like in a good old days where new stuff was posted frequently !! it's a joy seeing Ragoon and Orzie making a comeback!

Now I am even more excited for the release! good work guys and good luck!
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-31, 02:50

If there is nothing posted, that does not mean that the work is not going on. There is a lot of stuff being done undercover. Smile

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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-31, 09:00

I've just (almost) finished castle and village sprite for the dervish!

It needs fixes, but it's down to Orzie now, I'm taking on other things while I have the time Smile

7 hours and 108 layers later, this came out:
After:



Before:

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Last edited by Ragoon on 2018-12-31, 12:14; edited 1 time in total
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Agar
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2018-12-31, 09:44

Epic work)
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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2019-01-02, 07:08

Final changes by Orzie:


Almost final backgrounds (before slight fixes by Orzie):







PS I'm gonna study for my exams in january/february now, so.. till then!

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robizeratul
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2019-01-02, 13:41

Good luck with the exams! hope you come back soon with a lot of energy and motivation! Very Happy Just playing the mod still staring at the many cool things you have done!
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