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 Ragoon's Graphics For HoMM3SW

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buffkaz
Nomad
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Messages : 68
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Registration Date : 2015-10-25
Location : Netherlands

PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-17, 20:36

A-class
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Tibor0803
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-20, 13:37

Uhm wrote:
@BoseDrache

Spoiler:
 

Why is the Lizardman treated like a 2-hexa long creature?
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Ragoon
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Age : 20
Location : Wrocław, Poland

PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-20, 22:40

It was 2-hex long for the first tests, but it's not going to stay like that for v0.8
They didn't have any animations there yet Wink
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Uhm
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-21, 05:58

Lizardmen added, you can check c102liza.def and c103uliz.def Smile

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Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-23, 01:12

Fantastic news! I'm joining the full scale development after Thursday which is my last deadline at work.

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In case someone cares for my music:
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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-23, 01:29

Will we see it? Mr Beta? <3  ... &lt;3
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robizeratul
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-23, 02:10

Orzie is back!
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xxswwxx
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Age : 14
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-23, 05:46

hip hip hurray!!!
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