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 Cyborg: Graphics

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Orzie
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PostSubject: Cyborg: Graphics   2014-12-19, 08:51

The recent developments on the 7th faction for Heroes of Might and Magic II: The Cyborg.

The main idea of the faction is to create a mixture of unreleased Heroes 3 Forge town with a tribute to the old school Might and Magic series.
So that, the concept of the Cyborg faction will be different than the "classic" Heroes 3 Forge, but still can have some similarities with it.

The campaign story related with the new faction is being developed, as well as the lineup and some unique features for this class.
MORE INFO ON THE IRONFIST WIKI

Please note: all graphics are considered WIP (Work In Progress) until further notice.



The castle on the global map replicates the classic Forge concept with some tweaks due to the different Heroes II castle exterior designs.



The faction exterior is based on Sheltem the Dark, the main antagonist of Might and Magic 3-4-5 games by New World Computing.



The heroes originate from Might and Magic 3 (the portraits of other 5 will be created later), and the castle icon also replicates the classic Forge castle concept.

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Last edited by Orzie on 2015-07-20, 18:43; edited 3 times in total
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GodRage
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PostSubject: Re: Cyborg: Graphics   2014-12-19, 11:02

It looks good!!!

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PostSubject: Re: Cyborg: Graphics   2015-01-28, 07:22

The first hero portrait based on the MM5 Sheltem concept. May be upgraded in future.


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PostSubject: Re: Cyborg: Graphics   2015-02-07, 18:27

Cyborg's campaign story is presented.

In his destructive rampage through the worlds left by the Ancients after the Silence, Sheltem the Dark discovers Enroth and manages to activate the Heavenly Forges spread on the western wastes of the main continent as an artifact of the old Ancients legacy. Easily he finds a group of greedy psychopats and cold-blooded maniacs to lead his new armies of terror against his nemesis, Corak the Mysterious, and the native people of the continent, reforming the Heavenly Forges to satisfy his own imagination. Enroth has met a danger the scale of which cannot be compared with anything ever existed.

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Orzie
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PostSubject: Re: Cyborg: Graphics   2015-03-05, 21:44

The final form of the Cyborg hero in battle. It also supports palette cycling animation in the game.



The basic concept originated from a cover of Might and Magic V box, old school science fantasy-styled.

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PostSubject: Re: Cyborg: Graphics   2015-06-29, 20:56

Now animated. More graphics are expected to be posted soon.


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PostSubject: Re: Cyborg: Graphics   2015-06-30, 01:02

If you need any help with music or concept arts - ask me freely. I can even do some portraits for Heroes if you want. :tongue:
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PostSubject: Re: Cyborg: Graphics   2015-06-30, 02:33

Orzie wrote:
Now animated. More graphics are expected to be posted soon.

Niiiiice!!! Surprised With the animation it looks really great!! Very Happy

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PostSubject: Re: Cyborg: Graphics   2015-06-30, 04:03

Amicus wrote:
If you need any help with music or concept arts - ask me freely. I can even do some portraits for Heroes if you want. :tongue:

That would be awesome. You know, first I thought to make the Cyborg class as my solo project, but now I realize that in this case it will barely come to the finish line due to my various activities and recent change of plans in my life. So that I would appreciate any help in graphics and music, too. The castle opera OST is not yet made, although I could write it in theory, but I simply don't have time. Still, I hope to find time and skill to record the male opera vocals for the track.

The graphics niche has a lot of vacancies, the greatest being the 640x480 townscreen. In fact, I didn't have any drafts of the townscreen at all, while it must be 3D-modeled and then treated in Photoshop to achieve the grainy texture like Agar did in his draft of the desert faction townscreen for H3SW. I don't have the skill at all in 3D-art, so that this work can be entirely yours with a lot of space for your own ideas. The faction lineup is still being decided, and I only approved the tier 6 creature (the strongest) being the Colossus based on the MM5 Xeen Guard.

The castle form, however, should be presented like the classic one because the more simple things are, the better things are. At least for Heroes 2.




GodRage wrote:
Niiiiice!!!  Surprised With the animation it looks really great!! Very Happy

In fact, I already animated the hero for the battle so now he can cast spells, rejoice or turn upset just like the classic heroes do.
I expect to make these graphics working in the game soon. Project Ironfist allows to make your own .FRM files responsible for the sprite animation frame order.

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feanor
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PostSubject: Re: Cyborg: Graphics   2015-06-30, 06:14

Some trash collage)

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PostSubject: Re: Cyborg: Graphics   2015-07-09, 05:10

For our VCMI Polish Forge, we're preparing new heroes. One of them is Seldon - a Technician:



The original portrait, before improvements, fits however more Heroes 2 style rather than Heroes 3 style. That's why I thought it would be nice to have Seldon in both VCMI Polish Forge and Project Ironfist. I already prepared a portrait which fits both palette and size to Heroes 2 standards:



Feel free to use it, but only if hero's name will be the same.
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PostSubject: Re: Cyborg: Graphics   2015-07-09, 05:16

Hey, that has nice chances. I don't know when I will start adjusting the dude, but I think it's definitely possible.

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Aescule
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PostSubject: Re: Cyborg: Graphics   2017-02-04, 10:15

This looks absolutely amazing! I cannot wait to play it! Very Happy
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PostSubject: Re: Cyborg: Graphics   2017-02-09, 18:19

I like your enthusiasm, Aescule! Check out the media page to see our current direction: http://ironfi.st/media/
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PostSubject: Re: Cyborg: Graphics   2017-02-10, 03:34

Darmani wrote:
I like your enthusiasm, Aescule! Check out the media page to see our current direction: http://ironfi.st/media/

a 7th class?? What's not to love? Very Happy
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