~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Link do pobrania
by Ragoon Today at 06:03

» Introduce yourself
by Tibor0803 Yesterday at 09:02

» 7 Days Quest [Eng] by Nieznany !NEW! 2017
by Pitsu Yesterday at 07:20

» Ragoon's Graphics For HoMM3SW
by xxswwxx Yesterday at 05:46

» Pogawędki (PL)
by Huntka Yesterday at 04:36

» Chat relocation
by Orzie Yesterday at 01:20

» The Symphony of Heroes - Paul Romero with ochestra concert
by Sir Albe 2017-05-21, 10:02

Poll
"Wait" in HoMM2?
Yes
82%
 82% [ 42 ]
No
18%
 18% [ 9 ]
Total Votes : 51
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
H3SW Map List: Work in progress
Dervish Faction General Concept
Enrothian Fan Art
H3SW Recruitment Point - Enroth Needs You!
Серия книг "Земли Меча и Магии"
Introduce yourself

Share | 
 

 H3SW: Dwelling Development

View previous topic View next topic Go down 
Go to page : 1, 2, 3, 4, 5, 6, 7  Next
AuthorMessage
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: H3SW: Dwelling Development   2015-10-08, 17:49

This thread is reserved for the discussion of dwelling development.

ATTENTION H3SW TEAM (and Uhm in specific)!
Please feel free to update this post (you do have the rights) if you finished the dwelling and it's generally approved.
If you update the top post, please also leave a message in this thread regarding this operation.

YELLOW dwellings are WIP/draft.
GREEN dwellings are considered well done (they still might need some fixes).

Please note the following moments.
1 player The dwelling must have 2 squares in its passability scheme. The rest part of the dwelling must be passable-through.
2 players It is very likely to have dwellings replicating their townscreen prototypes.
3 players It is very appreciated if we will have perspective different from what we see on the townscreens. No isometry if possible.
4 players Upgraded classic H2 dwellings where available.
5 players PALETTE and you don't have to make any flags. We will do them ourselves.
6 players It is necessary to make the dwelling as universal as possible. Remember that it can be placed on every terrain.



Knight - 6 of 7 done:
 

Sorceress - 6 of 7 done:
 

Wizard - 6 of 7 done:
 

Necromancer - 7 of 7 done:
 

Warlock - 7 of 7 done:
 

Barbarian - 6 of 7 done:
 

Witch - 3 of 7 done:
 

Dervish - 6 of 7 done:
 

Edit: 01.III.2017 by Uhm

________________________
In case someone cares for my music:
Mylinks_profile_page


Last edited by Orzie on 2015-10-11, 01:12; edited 4 times in total
Back to top Go down
Uhm
Minotaur
Minotaur
avatar

Messages : 384
Quality Points : 414
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: Re: H3SW: Dwelling Development   2015-10-09, 02:10

I have added all dwellings that we currently have, so feel free to modify them and share with us Smile
Back to top Go down
feanor
Master Modder
Master Modder
avatar

Messages : 50
Quality Points : 59
Registration Date : 2015-06-30
Location : Arkhangel'sk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-09, 05:18

Tryings with peasant's dwell
Back to top Go down
feanor
Master Modder
Master Modder
avatar

Messages : 50
Quality Points : 59
Registration Date : 2015-06-30
Location : Arkhangel'sk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-09, 11:11

Dungeon from the KB-1990
for black knight or, maybe, beholder
yes, it has an one-tile version
Back to top Go down
Uhm
Minotaur
Minotaur
avatar

Messages : 384
Quality Points : 414
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: Re: H3SW: Dwelling Development   2015-10-10, 07:20

Fantastic! Especially Tomb, it's on a par with original graphics Happy
Back to top Go down
Agar
Nomad
Nomad
avatar

Messages : 97
Quality Points : 155
Registration Date : 2015-07-21
Location : Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-11, 00:49

still, I tried to do it)
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-11, 01:12

Still I have to admit that I like the previous variant better. But the bright gamma of your variant might be useful (as well as dragon skulls). I think there can be some workarounds to have a combination of best elements. The previous variant also satisfies the 2-square rule, while the new one doesn't.




Actually, we have forgotten to put Agar's new draft for the Graveyard (Zombie dwelling). Looking nice. The Heroes 2 beta variant is looking very rough anyway.


Also, I disagree that the current variant of the Labyrinth is ultimate. I enjoy the twisted perspective of Uhm's variant.
I think we can combine the advantages of both somehow.

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
Uhm
Minotaur
Minotaur
avatar

Messages : 384
Quality Points : 414
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: Re: H3SW: Dwelling Development   2015-10-12, 05:42

Last days are just like Christmas to me Very Happy Keep rocking guys!
Back to top Go down
Agar
Nomad
Nomad
avatar

Messages : 97
Quality Points : 155
Registration Date : 2015-07-21
Location : Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-13, 07:24

just in case
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-13, 07:30

Amazing Cavalry Dwelling! We definitely must play with it a little Smile

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
Agar
Nomad
Nomad
avatar

Messages : 97
Quality Points : 155
Registration Date : 2015-07-21
Location : Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-14, 05:46

Orcs, hydra .. somehow
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-14, 05:59

Please note that we must have 2-squared dwellings only. We already have 1-squared dwelling for Orcs Smile

Other than that, awesome work!

I would only suggest to remove the green "fence" over the Hydra dwelling. It would be better to make it looking more like a lake with trees and fog all over. It's better to have it more universal so it could look acceptably good on grass, dirt, etc.

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
Uhm
Minotaur
Minotaur
avatar

Messages : 384
Quality Points : 414
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: Re: H3SW: Dwelling Development   2015-10-14, 06:41

Probably there could be a little amount of marsh. Mind you that swamplands exist all over the world - also in snowy tundra and around periodic lakes on deserts. And who knows, maybe hydras can't reproduce without optimal moisture Wink
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-14, 06:54

The trouble is that you can't put the green swamp over Wasteland and Lava terrains. If it's a lake with water, it could be a little more suitable.

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
feanor
Master Modder
Master Modder
avatar

Messages : 50
Quality Points : 59
Registration Date : 2015-06-30
Location : Arkhangel'sk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-14, 07:50

We have some radiating pools from MM3 ( \Dropbox\The Succession Wars Mod\Graphics\Resources\MM3\Objects\ )

or boarded basseins
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-14, 07:51

Actually we can use both after some adjustments. A nice introduction to the sci-fi theme, hehe.

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
Uhm
Minotaur
Minotaur
avatar

Messages : 384
Quality Points : 414
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: Re: H3SW: Dwelling Development   2015-10-14, 08:01

I don't insist, but...

Spoiler:
 
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-14, 08:04

Well, still we should keep them as most universal as possible. H3 is also not perfect, and the graphics in H3 is the thing which is really questionable sometimes Smile

Actually, I already have a draft for the crazy Antoine smile. If not the release coming soon, I would adjust the forum design. Sad

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
Agar
Nomad
Nomad
avatar

Messages : 97
Quality Points : 155
Registration Date : 2015-07-21
Location : Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-16, 03:46

I wanted to try to do so)
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-16, 04:25

That can serve as a nice draft, but we will need a more complex perspective Smile

Or maybe not. But still, it needs a little treatment with color transitions and overall brightness.

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
Uhm
Minotaur
Minotaur
avatar

Messages : 384
Quality Points : 414
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: Re: H3SW: Dwelling Development   2015-10-16, 04:34

It's perspective should be more "from above", now it is too much differing from the rest of the dwellings.
Back to top Go down
Agar
Nomad
Nomad
avatar

Messages : 97
Quality Points : 155
Registration Date : 2015-07-21
Location : Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-16, 05:08

I Tried. It seemed to me that the house has a fairly complex structure, and in such cases it is better to do a side view.

And the house that is already there, something he does not seem to me a little in the style of the game. Maybe too become familiar in HotA. Well, worth a try.
Strange staircase at the mage tower turned out, to be honest)
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-16, 05:28

Feanor did some experiments there. Actually you are free to fix all that Smile The Mage Tower is badly shopped from its townscreen prototype.
We can actually have a tower+library object to fill 2 squares.

As for the mansion, you are right about the complex architecture. I think we should choose from one of your variants to operate with.

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
Uhm
Minotaur
Minotaur
avatar

Messages : 384
Quality Points : 414
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: Re: H3SW: Dwelling Development   2015-10-18, 22:04

Orcs' huts based on Agar's:
Back to top Go down
Orzie
Master Modder
Master Modder
avatar

Messages : 1469
Quality Points : 612
Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: H3SW: Dwelling Development   2015-10-19, 04:48

Very cool! We definitely should test it in game. I am so glad Agar's concept was useful, it really goes well with the existing classic Goblin Hut. Yet, we will need the Goblin Hut to have a 2-squared duplicate too Smile

________________________
In case someone cares for my music:
Mylinks_profile_page
Back to top Go down
 
H3SW: Dwelling Development
View previous topic View next topic Back to top 
Page 1 of 7Go to page : 1, 2, 3, 4, 5, 6, 7  Next
 Similar topics
-
» Comparing twins development
» EU Development Aid money not going to the poorest Countries
» H3SW Recruitment Point - Enroth Needs You!
» New development, please help me!
» The Bluffs - a new development on Escambia River

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic III: The Succession Wars :: Development Board-
Jump to: