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 H3SW: Dwelling Development

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Orzie
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PostSubject: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-08, 17:49

This thread is reserved for the discussion of dwelling development.

ATTENTION H3SW TEAM (and Uhm in specific)!
Please feel free to update this post (you do have the rights) if you finished the dwelling and it's generally approved.
If you update the top post, please also leave a message in this thread regarding this operation.

YELLOW dwellings are WIP/draft.
GREEN dwellings are considered well done (they still might need some fixes).

Please note the following moments.
1 player The dwelling must have 2 squares in its passability scheme. The rest part of the dwelling must be passable-through.
2 players It is very likely to have dwellings replicating their townscreen prototypes.
3 players It is very appreciated if we will have perspective different from what we see on the townscreens. No isometry if possible.
4 players Upgraded classic H2 dwellings where available.
5 players PALETTE and you don't have to make any flags. We will do them ourselves.
6 players It is necessary to make the dwelling as universal as possible. Remember that it can be placed on every terrain.



Knight - 6 of 7 done:

Sorceress - 6 of 7 done:

Wizard - 6 of 7 done:

Necromancer - 7 of 7 done:

Warlock - 7 of 7 done:

Barbarian - 6 of 7 done:

Witch - 3 of 7 done:

Dervish - 6 of 7 done:

Edit: 01.III.2017 by Uhm

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Last edited by Orzie on 2015-10-11, 01:12; edited 4 times in total
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-09, 02:10

I have added all dwellings that we currently have, so feel free to modify them and share with us Smile
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-09, 05:18

Tryings with peasant's dwell
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-09, 11:11

Dungeon from the KB-1990
for black knight or, maybe, beholder
yes, it has an one-tile version
H3SW: Dwelling Development Dungeo10
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-10, 07:20

Fantastic! Especially Tomb, it's on a par with original graphics Happy
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-11, 00:49

still, I tried to do it)
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-11, 01:12

Still I have to admit that I like the previous variant better. But the bright gamma of your variant might be useful (as well as dragon skulls). I think there can be some workarounds to have a combination of best elements. The previous variant also satisfies the 2-square rule, while the new one doesn't.

H3SW: Dwelling Development 2qciiivH3SW: Dwelling Development Aead1dbb12b2


Actually, we have forgotten to put Agar's new draft for the Graveyard (Zombie dwelling). Looking nice. The Heroes 2 beta variant is looking very rough anyway.
H3SW: Dwelling Development AG8Hv4C

Also, I disagree that the current variant of the Labyrinth is ultimate. I enjoy the twisted perspective of Uhm's variant.
I think we can combine the advantages of both somehow.
H3SW: Dwelling Development TS1hOa3H3SW: Dwelling Development 23rlik3

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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-12, 05:42

Last days are just like Christmas to me Very Happy Keep rocking guys!
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-13, 07:24

just in case
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-13, 07:30

Amazing Cavalry Dwelling! We definitely must play with it a little Smile

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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-14, 05:46

Orcs, hydra .. somehow
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-14, 05:59

Please note that we must have 2-squared dwellings only. We already have 1-squared dwelling for Orcs Smile

Other than that, awesome work!

I would only suggest to remove the green "fence" over the Hydra dwelling. It would be better to make it looking more like a lake with trees and fog all over. It's better to have it more universal so it could look acceptably good on grass, dirt, etc.

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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-14, 06:41

Probably there could be a little amount of marsh. Mind you that swamplands exist all over the world - also in snowy tundra and around periodic lakes on deserts. And who knows, maybe hydras can't reproduce without optimal moisture Wink
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-14, 06:54

The trouble is that you can't put the green swamp over Wasteland and Lava terrains. If it's a lake with water, it could be a little more suitable.

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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-14, 07:50

We have some radiating pools from MM3 ( \Dropbox\The Succession Wars Mod\Graphics\Resources\MM3\Objects\ )
H3SW: Dwelling Development 6bOq-rgIU3M
or boarded basseins
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-14, 07:51

Actually we can use both after some adjustments. A nice introduction to the sci-fi theme, hehe.

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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-14, 08:01

I don't insist, but...H3SW: Dwelling Development 2d134wn

Spoiler:
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-14, 08:04

Well, still we should keep them as most universal as possible. H3 is also not perfect, and the graphics in H3 is the thing which is really questionable sometimes Smile

Actually, I already have a draft for the crazy Antoine smile. If not the release coming soon, I would adjust the forum design. Sad

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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-16, 03:46

I wanted to try to do so)
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-16, 04:25

That can serve as a nice draft, but we will need a more complex perspective Smile

Or maybe not. But still, it needs a little treatment with color transitions and overall brightness.

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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-16, 04:34

It's perspective should be more "from above", now it is too much differing from the rest of the dwellings.
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-16, 05:08

I Tried. It seemed to me that the house has a fairly complex structure, and in such cases it is better to do a side view.
H3SW: Dwelling Development 45b47b98709b
And the house that is already there, something he does not seem to me a little in the style of the game. Maybe too become familiar in HotA. Well, worth a try.
Strange staircase at the mage tower turned out, to be honest)
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-16, 05:28

Feanor did some experiments there. Actually you are free to fix all that Smile The Mage Tower is badly shopped from its townscreen prototype.
We can actually have a tower+library object to fill 2 squares.

As for the mansion, you are right about the complex architecture. I think we should choose from one of your variants to operate with.

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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-18, 22:04

Orcs' huts based on Agar's:
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PostSubject: Re: H3SW: Dwelling Development   H3SW: Dwelling Development Icon_minitime2015-10-19, 04:48

Very cool! We definitely should test it in game. I am so glad Agar's concept was useful, it really goes well with the existing classic Goblin Hut. Yet, we will need the Goblin Hut to have a 2-squared duplicate too Smile

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