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Poll
Global announcements should be:
Everlasting, 1 for each project.
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Temporary, when there is something new to announce.
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 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
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 H3SW: Creature Animations

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PostSubject: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2016-12-30, 06:41

This topic is reserved for the development of creature animations (one of the most time-consuming aspect of the project).

GENERAL INFO:


ANIMATION LIST     Positive moral 21/21  Positive moral
Prioritized animations (necessary for v0.8 beta release): Moving, Attack (or Shoot) Straight, Death.
Please note that some of the animations (like the current Satyr) are drafts and can be improved.

Crossbowman - COMPLETE FOR v0.8!
H3SW: Creature Animations Mdbx5em Edit: 3.IX.2017 by Orzie
Mouse Over, Moving, Death, Shoot Straight, Attack Straight, Getting Hit:


Upg. Crossbowman - COMPLETE FOR v0.8!
H3SW: Creature Animations MBwV3DO  Edit: 3.IX.2017 by Orzie
Mouse Over, Moving, Death, Shoot Straight, Attack Straight, Getting Hit:


Satyr - COMPLETE FOR v0.8! - requires an update though
H3SW: Creature Animations 4mmCJRC Edit: 15.V.2017 by Orzie
Mouse Over, Moving, Getting Hit, Death, Attack x3:


Gnome - COMPLETE FOR v0.8!
H3SW: Creature Animations QgnPQIj Edit: 29.I.2017 by Ragoon
Move, Attack, Death:


Beholder - COMPLETE FOR v0.8!
H3SW: Creature Animations JRsiE1y Edit: 12.II.2017 by Ragoon
Idle, Moving, Getting hit, Defense, Death x2, Shoot, Attack x3:


Death Knight - COMPLETE FOR v0.8!
H3SW: Creature Animations Xw8xzhK Edit: 12.II.2017 by Ragoon
Moving, Attack, Death:


Harpy - COMPLETE FOR v0.8!
H3SW: Creature Animations TXc43aT Edit: 28.XII.2018 by Ragoon
Flying, Attack Straight, Death, Hurt:


Acolyte - COMPLETE FOR v0.8!
H3SW: Creature Animations U38tOXc Edit: 15.I.2017 by Ragoon
Idle, Moving, Shoot, Getting hit, Death:


Medusa Queen - COMPLETE FOR v0.8!
H3SW: Creature Animations Xv8bEbU Edit: 30.XII.2018 by Ragoon
Standing, Moving, Shoot, Death:


Manticore - COMPLETE FOR v0.8!
H3SW: Creature Animations YByzYHb Edit: 13.I.2017 by Ragoon
Idle, Moving, Attack Straight, Getting hit, Death:


Tribal - COMPLETE FOR v0.8!
H3SW: Creature Animations OLTPuCG Edit: 24.I.2017 by Ragoon
Moving, Attack Straight, Death:


Wasp - COMPLETE FOR v0.8!
H3SW: Creature Animations PtwUaUG  Edit: 13.I.2017 by Ragoon
Standing, Moving, Getting hit, Defense, Death, Attack x3:


Lizardman - COMPLETE FOR v0.8!
H3SW: Creature Animations RVtFfCk Edit: 16.V.2017 by Ragoon
Move, Idle, Shoot, Getting hit, Death:


Lizardman Warrior - COMPLETE FOR v0.8!
H3SW: Creature Animations UoxXgUn Edit: 16.V.2017 by Ragoon
Move, Idle, Shoot, Getting hit, Death:


Toad - COMPLETE FOR v0.8!
H3SW: Creature Animations Ru1XJCw Edit: 15.V.2017 by Ragoon
Moving, Death, Attack x1, Defend:


Mantis - COMPLETE FOR v0.8!
H3SW: Creature Animations Q2kkp2l Edit: 03.V.2017 by Ragoon
Moving, Attack, Getting hit, Death:


Treant - COMPLETE FOR v0.8!
H3SW: Creature Animations LQKQVZE Edit: 12.II.2017 by Ragoon
Idle, Move, Attack x3, Getting hit, Death:


Wyvern - COMPLETE FOR v0.8!
H3SW: Creature Animations AEIiRdO Edit: 24.I.2017 by Ragoon
Moving, Attack, Getting hit, Death:


Anubite - COMPLETE FOR v0.8!
H3SW: Creature Animations LaUM9gS Edit: 29.XII.2018 by Ragoon
Standing, Moving, Getting Hit, Attack Straight, Death:


Pirate - COMPLETE FOR v0.8!
H3SW: Creature Animations UrV58r0 Edit: 14.V.2017 by Orzie
Moving, Attack Up, Attack Straight, Attack Down, Death:


Bandit - COMPLETE FOR v0.8!
H3SW: Creature Animations 7hWBvIv Edit: 14.V.2017 by Orzie

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H3SW: Creature Animations L18zg1M


Last edited by Orzie on 2017-08-04, 01:25; edited 9 times in total
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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-02-14, 04:04

Marksman's and crossbowman's move, death and idle animations are ready! Tell me, what do you think about their deaths, I've got the feeling it's too fast.

H3SW: Creature Animations Cross2
H3SW: Creature Animations Marks1_1

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Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-02-14, 04:44

I think they are good, we'll see how the game will look with them.
They might be even too smooth so removing 1 frame at least for a test is not excessive. Compare with the Cyclops, for instance.

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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-05-15, 18:38

Thread updated as of 15.05.2017. Broken Satyr images restored. Here is the most recent static.

H3SW: Creature Animations 4mmCJRC

Currently we have one more creature which requires some love: the Anubite. Back in the day Agar and I came up with those Moving and Getting Hit animations, but after that the design was changed slightly to fit more to the common Dervish gamma.
The only necessary updates here are Attack Straight (two-handed scythe melee attack with a nice amplitude) and dress adjustment.

H3SW: Creature Animations YLCacSV
H3SW: Creature Animations CxpO4fk H3SW: Creature Animations Tr5UUtV

P.S. this was my first creature to introduce to H3SW where I only started learning. Smile


Also put already complete Pirate and Bandit animations. The Pirate actually lacks the Getting Hit animation, but we can probably cut it from the Death starting frames.


Also added recent DrSlash's developments on the Crossbowman.

H3SW: Creature Animations Arh7Hi5
H3SW: Creature Animations LndZDv7

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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-05-29, 03:34

The Crossbowman is finished! The PSD file with all frames is put to Dropbox and the creature def can be finally made.

H3SW: Creature Animations 1LJMk7S

The only thing which may require some fiddling is the too smooth melee attack animation. We may want to actually remove some frames while making the def file in DefTool.

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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-05-29, 03:48

I would cut 1 frame of knife grabbing, 1 of rising hand with knife to stab and 1 of putting knife away
How about marksman?

Also add bandit anims in the tread when you'll find the time Smile

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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-05-29, 04:02

The Marksman is in progress by DrSlash. Since there are many differences with the un-upgraded version, it took more time than planned.

Quote :
Also add bandit anims in the tread when you'll find the time

I actually don't know where to look for them Sad Since Dropbox is no longer updated on WinXP, I don't receive instant update history and have to seek everything online using Chrome (which is also not updating because of WinXP).

Currently I am engaged in the Road Wars for the Knight townscreen, and soon will be able to present my take on it.

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H3SW: Creature Animations L18zg1M
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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-06-05, 06:43

While I'm preparing to finish the static forms of the Harpy and the Toad, here are 2 optional creatures which may enter v0.8 as neutrals to accompany the Pirates Smile

Leprechaun
H3SW: Creature Animations 5ejorUz
Standing:

Devil
H3SW: Creature Animations PUgnBSg or H3SW: Creature Animations XrWxI3a
Death:

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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-06-05, 08:34

I dont see them in v0.8. They almost dont have any animations and I would rather fix and add anims for other creatures. But it's only matter of work time :p

Good to hear that you're working on remaining cratures Smile

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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-06-06, 01:50

Well, in fact the Knight townscreen is currently my topmost priority so I spend every evening on it.

Concerning the Devil, you are not completely right, because it has teleport movement, the death is ready and the attack should be purely based on H3 Dendroid, so I hope to make it eventually.

If you'd like to focus on the existing creatures, currently the Death Knight is one of the weakest being too clumsy. The Satyr's legs were also discussed earlier.

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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-08-04, 01:23

Crossbowman and Marksman animations for v0.8 are complete thanks to DrSlash!

H3SW: Creature Animations 3vvSN8c

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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2017-12-31, 11:02

Amazing guys!!!

I am so looking forward to this!
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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2018-12-18, 20:08

Hi there guys! Really can't wait for your release =)
Made some simple Idle animation for Toad...damn, is there too much blinking =) well it's my first try in animating something
H3SW: Creature Animations Jabaan11
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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2018-12-21, 00:30

good job!

Allthough, I don't know if this list is up to date. You should wait a few days...to see when the mod is released. Then we will know more exactly what needs to be done and how
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PostSubject: Re: H3SW: Creature Animations   H3SW: Creature Animations Icon_minitime2018-12-26, 03:59

Hello! Actually, the idea with gulping is very nice and indeed we will implement it in the game.
Your animation is actually nice, and I think we will be able to fix it a little and add for the Toad, but only for the next milestone release.

We are currently very busy with the preparations, so probably we won't be able to work on additional graphics right now.

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PostSubject: 1234567890   H3SW: Creature Animations Icon_minitime2019-01-30, 20:28

Thank you Orzie =) Will wait for 0.8.1 to do list, have a lot of free time right now, so maybe i could help with something.
Oh and by the way, 0.8 is just GREAT, with minor bugs ofcourse, but still GREAT =) having real fun playing with my wife in hotseat =)
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