Poll | | Global announcements should be: | Everlasting, 1 for each project. | | 0% | [ 0 ] | Temporary, when there is something new to announce. | | 100% | [ 6 ] | Holalala... No idea where the Ultimate artifact is. | | 0% | [ 0 ] |
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| H3SW: Creature Animations | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: H3SW: Creature Animations 2016-12-30, 06:41 | |
| This topic is reserved for the development of creature animations (one of the most time-consuming aspect of the project).- GENERAL INFO:
Creature animations in H2 style is a rather sophisticated task. Due to some requirements and limitations (palette, simplicity of elements, etc.) an artist has often to 'solve a puzzle' - figure out the optimal configuration and movement pattern for each limb, to ensure that each frame looks more or less acceptable. Long and narrow elements like swords and spears sometimes are a real pain. - April Lee, New World Computing wrote:
- The Ranger. She’s the upgrade for the Archer. All this stuff is hand-drawn, frame by frame. Talk about pixel-pushing!
The Mummy. I had a fun time giving him a death where his bandages un-wrap (very quickly)! The Vampire. I think he turned into a bat to move. That made animating him easier!!! The Pikeman (Upgrade). He gets a feather in his cap and a blue surcoat instead of red. It was a pain keeping his pike looking straight and not jaggy. The OrcChief. A bit too piggy-looking to be at all threatening. And a bit slow, even for a range-fighter… You can see all the bitty pixels in his chain-mail. Yikes. I was very happy to leave this serious pixel-pushing behind. These difficulties often cause many strange, bizarre and funny decisions in animation, especially for the movement. What should be noted, it is not common for H2 animation schemes to repeat each other - all creatures are animated in their own unique way. April Lee animated only 10 (only 10!) creatures for Heroes 2. This leaves us a clue how hard was this task back in the time when people had only Deluxe Paint and Animator Pro. Another important point is the animation types. In Heroes 3 there are 16 possible types: - Moving - Standing - an arbitrary standing animation not implemented in H3 fully (but the DEF files contain all the necessary frames). Restored in Heroes 3 HotA, and was present in H2 for Ghosts, Genies and Zombies/Zombie Mutants. - Mouse Over - a periodical animation for an active creature in battle, ready to take an action. - Defend - absent in H2, but will be required for us later, when we will have time. (presumably v1.0) - Getting Hit - Attack Up - Attack Straight - Attack Down - Shoot Up - Shoot Straight - Shoot Down - Death - it is important that the corpse doesn't go beyond the borders of 1 or 2 hexes 'native' for the creature. - Turn Right - not required for H2. - Turn Left - same. - Start Moving - see below - End Moving - see below The last two animations, if I recall correctly, are also not present in Heroes 2. They have a special function - to provide a smooth transition between the moving and standing forms of the creature for any hex of the battlefield. The only exception of that rule is the Toad (Frog) which possesses a peculiar movement scheme utilizing these Start Moving and End Moving animations (the video is old, and please note that the flying speed is adjustable). It is possible that the technical problems with the animation of the frog were the reason why it wasn't included in Heroes 2 as a 2nd level Wizard creature ( see H2 Museum). Finally, linear size of creatures must also be kept in mind, especially during the Attack animation. A visible interference of the attacker and defender must be present. The shooting animation, however, is more likely to be compact. ANIMATION LIST 21/21 Prioritized animations (necessary for v0.8 beta release): Moving, Attack (or Shoot) Straight, Death.Please note that some of the animations (like the current Satyr) are drafts and can be improved. Crossbowman - COMPLETE FOR v0.8! Edit: 3.IX.2017 by Orzie- Mouse Over, Moving, Death, Shoot Straight, Attack Straight, Getting Hit:
Upg. Crossbowman - COMPLETE FOR v0.8! Edit: 3.IX.2017 by Orzie- Mouse Over, Moving, Death, Shoot Straight, Attack Straight, Getting Hit:
Satyr - COMPLETE FOR v0.8! - requires an update though Edit: 15.V.2017 by Orzie- Mouse Over, Moving, Getting Hit, Death, Attack x3:
Gnome - COMPLETE FOR v0.8! Edit: 29.I.2017 by Ragoon- Move, Attack, Death:
Beholder - COMPLETE FOR v0.8! Edit: 12.II.2017 by Ragoon- Idle, Moving, Getting hit, Defense, Death x2, Shoot, Attack x3:
Death Knight - COMPLETE FOR v0.8! Edit: 12.II.2017 by Ragoon- Moving, Attack, Death:
Harpy - COMPLETE FOR v0.8! Edit: 28.XII.2018 by Ragoon- Flying, Attack Straight, Death, Hurt:
Acolyte - COMPLETE FOR v0.8! Edit: 15.I.2017 by Ragoon- Idle, Moving, Shoot, Getting hit, Death:
Medusa Queen - COMPLETE FOR v0.8! Edit: 30.XII.2018 by Ragoon- Standing, Moving, Shoot, Death:
Manticore - COMPLETE FOR v0.8! Edit: 13.I.2017 by Ragoon- Idle, Moving, Attack Straight, Getting hit, Death:
Tribal - COMPLETE FOR v0.8! Edit: 24.I.2017 by Ragoon- Moving, Attack Straight, Death:
Wasp - COMPLETE FOR v0.8! Edit: 13.I.2017 by Ragoon- Standing, Moving, Getting hit, Defense, Death, Attack x3:
Lizardman - COMPLETE FOR v0.8! Edit: 16.V.2017 by Ragoon- Move, Idle, Shoot, Getting hit, Death:
Lizardman Warrior - COMPLETE FOR v0.8! Edit: 16.V.2017 by Ragoon- Move, Idle, Shoot, Getting hit, Death:
Toad - COMPLETE FOR v0.8! Edit: 15.V.2017 by Ragoon- Moving, Death, Attack x1, Defend:
Mantis - COMPLETE FOR v0.8! Edit: 03.V.2017 by Ragoon- Moving, Attack, Getting hit, Death:
Treant - COMPLETE FOR v0.8! Edit: 12.II.2017 by Ragoon- Idle, Move, Attack x3, Getting hit, Death:
Wyvern - COMPLETE FOR v0.8! Edit: 24.I.2017 by Ragoon- Moving, Attack, Getting hit, Death:
Anubite - COMPLETE FOR v0.8! Edit: 29.XII.2018 by Ragoon- Standing, Moving, Getting Hit, Attack Straight, Death:
Pirate - COMPLETE FOR v0.8! Edit: 14.V.2017 by Orzie- Moving, Attack Up, Attack Straight, Attack Down, Death:
Bandit - COMPLETE FOR v0.8! Edit: 14.V.2017 by Orzie ________________________
Last edited by Orzie on 2017-08-04, 01:25; edited 9 times in total | |
| | | Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: Creature Animations 2017-02-14, 04:04 | |
| Marksman's and crossbowman's move, death and idle animations are ready! Tell me, what do you think about their deaths, I've got the feeling it's too fast. ________________________ Well, Roland, it seems I've won our little contest. But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower. Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Animations 2017-02-14, 04:44 | |
| I think they are good, we'll see how the game will look with them. They might be even too smooth so removing 1 frame at least for a test is not excessive. Compare with the Cyclops, for instance. ________________________ | |
| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Animations 2017-05-15, 18:38 | |
| Thread updated as of 15.05.2017. Broken Satyr images restored. Here is the most recent static. Currently we have one more creature which requires some love: the Anubite. Back in the day Agar and I came up with those Moving and Getting Hit animations, but after that the design was changed slightly to fit more to the common Dervish gamma. The only necessary updates here are Attack Straight (two-handed scythe melee attack with a nice amplitude) and dress adjustment. P.S. this was my first creature to introduce to H3SW where I only started learning. Also put already complete Pirate and Bandit animations. The Pirate actually lacks the Getting Hit animation, but we can probably cut it from the Death starting frames. Also added recent DrSlash's developments on the Crossbowman. ________________________ | |
| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Animations 2017-05-29, 03:34 | |
| The Crossbowman is finished! The PSD file with all frames is put to Dropbox and the creature def can be finally made. The only thing which may require some fiddling is the too smooth melee attack animation. We may want to actually remove some frames while making the def file in DefTool. ________________________ | |
| | | Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: H3SW: Creature Animations 2017-05-29, 03:48 | |
| I would cut 1 frame of knife grabbing, 1 of rising hand with knife to stab and 1 of putting knife away How about marksman? Also add bandit anims in the tread when you'll find the time ________________________ https://www.facebook.com/ragoongraphics/
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| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Animations 2017-05-29, 04:02 | |
| The Marksman is in progress by DrSlash. Since there are many differences with the un-upgraded version, it took more time than planned. - Quote :
- Also add bandit anims in the tread when you'll find the time
I actually don't know where to look for them Since Dropbox is no longer updated on WinXP, I don't receive instant update history and have to seek everything online using Chrome (which is also not updating because of WinXP). Currently I am engaged in the Road Wars for the Knight townscreen, and soon will be able to present my take on it. ________________________ | |
| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Animations 2017-06-05, 06:43 | |
| ________________________ | |
| | | Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: H3SW: Creature Animations 2017-06-05, 08:34 | |
| I dont see them in v0.8. They almost dont have any animations and I would rather fix and add anims for other creatures. But it's only matter of work time :p Good to hear that you're working on remaining cratures ________________________ https://www.facebook.com/ragoongraphics/
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| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Animations 2017-06-06, 01:50 | |
| Well, in fact the Knight townscreen is currently my topmost priority so I spend every evening on it.
Concerning the Devil, you are not completely right, because it has teleport movement, the death is ready and the attack should be purely based on H3 Dendroid, so I hope to make it eventually.
If you'd like to focus on the existing creatures, currently the Death Knight is one of the weakest being too clumsy. The Satyr's legs were also discussed earlier. ________________________ | |
| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Animations 2017-08-04, 01:23 | |
| Crossbowman and Marksman animations for v0.8 are complete thanks to DrSlash! ________________________ | |
| | | hutber Skeleton
Messages : 5 Quality Points : 0 Registration Date : 2017-12-31
| Subject: Re: H3SW: Creature Animations 2017-12-31, 11:02 | |
| Amazing guys!!!
I am so looking forward to this! | |
| | | Sandiz Peasant
Messages : 2 Quality Points : 5 Registration Date : 2018-12-18
| Subject: Re: H3SW: Creature Animations 2018-12-18, 20:08 | |
| Hi there guys! Really can't wait for your release =) Made some simple Idle animation for Toad...damn, is there too much blinking =) well it's my first try in animating something | |
| | | robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: H3SW: Creature Animations 2018-12-21, 00:30 | |
| good job! Allthough, I don't know if this list is up to date. You should wait a few days...to see when the mod is released. Then we will know more exactly what needs to be done and how | |
| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Animations 2018-12-26, 03:59 | |
| Hello! Actually, the idea with gulping is very nice and indeed we will implement it in the game. Your animation is actually nice, and I think we will be able to fix it a little and add for the Toad, but only for the next milestone release.
We are currently very busy with the preparations, so probably we won't be able to work on additional graphics right now. ________________________ | |
| | | Sandiz Peasant
Messages : 2 Quality Points : 5 Registration Date : 2018-12-18
| Subject: 1234567890 2019-01-30, 20:28 | |
| Thank you Orzie =) Will wait for 0.8.1 to do list, have a lot of free time right now, so maybe i could help with something. Oh and by the way, 0.8 is just GREAT, with minor bugs ofcourse, but still GREAT =) having real fun playing with my wife in hotseat =)
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