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 Changes to the game's graphics

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Unknown_Hero
Mage
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Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

Changes to the game's graphics Empty
PostSubject: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2015-09-22, 04:25

Here some changes I have made to the game graphics, some for "aesthetics", and some to correct display "flaws".
Uhm joined the party and also proposes changes. Very Happy

Pack the files you want to add to the game with the Ironfist Tools in ironfist.agg or/and HEROES2.agg (Explanations here).
You can also use this tool: Heroes II Extensions Engine, module "H2AGGReplace" (Replace any file in Heroes2.Agg with your own "on the fly").
You can now also place the English HEROES2.AGG and HEROES2X.AGG files directly in the "DATA" folder if you accept all the changes.

Latest version: H2200705.7z
Latest version: https://drive.google.com/file/d/13krJSbuU_vGEtzTZ-qa3v1-5EVnTiIj7/view?usp=sharing
H2180921.zip
H2180919.7z
H2180916.7z
H2180810.zip
H2160328.zip
H2150919.zip

*****
*****

Changelog date 2020.07.05

*****

Lord Halton portrait.

PORT0058.ICN (Heroes2.agg)

0000.bmp
- fixed blinking pixels

*****
*****

Correction of the cavalry combat sprite color.

CAVALRYR.ICN (Heroes2.agg)

0023.bmp
- blue colors corrected to red colors

*****
*****

Color change of a few pixels of river deltas.

OBJNMUL2.ICN (Heroes2.agg)

0004.bmp
0005.bmp
0006.bmp
0007.bmp
0008.bmp
0009.bmp

*****
*****

Changelog date 2015.09.19

*****

Changes to the sprites for a more pleasant display.

MONS32.ICN

0000.bmp - Peasant
- fork
- shadow

0002.bmp - Ranger
- full shadow

0004.bmp - Veteran Pickman
- top of the helmet

0005.bmp - Swordman
- sword

0006.bmp - Master Swordman
- top of the helmet
- sword
- shadow

0007.bmp - Cavalry
- left shadow
- spear

0008.bmp - Champion
- top of the helmet
- left shadow
- spear

0009.bmp - Paladin
- sword

0010.bmp - Crusader
- sword

0015.bmp - Ogre
- left shadow

0016.bmp - Ogre Lord
- left shadow

0020.bmp - Sprite
- full shadow

0029.bmp - Centaur
- full shadow

0038.bmp - Halfling
- full shadow

0044.bmp - Archmage
- full shadow

0045.bmp - Giant
- left shadow
- shoulder

0046.bmp - Titan
- left shadow
- shoulder

0047.bmp - Skeleton
- sword
- feet

0048.bmp - Zombie
- flies
- shadow

0049.bmp - Zombie Mutant
- flies
- shadow

0050.bmp - Mummy
- left shadow
- foot strip
- hand strip

0051.bmp - Royal Mummy
- left shadow
- foot strip
- hand strip

0053.bmp - Vampire Lord
- left shadow *

0054.bmp - Lich
- left shadow

0057.bmp - Rogue
- left shadow
- knives

0058.bmp - Nomad
- left shadow
- sword

0059.bmp - Ghost
- left shadow

0063.bmp - Air Elemental
- air hole Smile

* MONS32(2).ICN: a version without shadow for the Vampire/Vampire Lord is also available, remove the "(2)" at the end of the file name to use it.


*****
*****


Knight castle screen, changes to avoid display "flaws" with the flags.

TWNKCSTL.ICN
0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp

TWNKRTUR.ICN
0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp

TWNKLTUR.ICN
0003.bmp

TWNKSPEC.ICN
0000.bmp


*****
*****


Changes to the sprites for a more pleasant display.

SPELLINL.ICN

0004.bmp - Curse spell
- yellow border

0011.bmp - Medusa petrification ability
- background color for transparency.


*****
*****


Necromancer castle screen, changes to avoid display "flaws" when switching between castles with Mausoleum and upgraded Mausoleum.

TWNNDW_4.ICN

setup.ini
- changed X=214 to X=215

TWNNUP_4.ICN

0000.bmp
- changes to the half top of the sprite.


*****
*****

Knight town background.

TOWNBKG0.ICN

0000.bmp
- tent rope


*****
*****

Barbarian town background.

TOWNBKG1.ICN

0000.bmp
- tent pickets


*****
*****


Barbarian castle screen, changes to avoid display "flaws", for towns near the sea and towns with shipyard.

TWNBBOAT.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp
0006.bmp
0007.bmp
0008.bmp
0009.bmp

setup.ini
- changed X=526 to X=520

TWNBDOCK.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp

setup.ini
- changed X=526 to X=520


*****
*****


Barbarian castle screen, change of position for the fire at the top of the right column.

TWNBCSTL.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp
0006.bmp


*****
*****


Barbarian castle screen, changes to avoid display "flaws".

TWNBEXT0.ICN

0003.bmp (only 1 pixel removed at the bottom of the sprite)


*****
*****


Warlock castle screen, changes to the mage guild.

TWNWMAGE.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp


*****
*****


Last edited by Unknown_Hero on 2020-07-06, 08:57; edited 9 times in total (Reason for editing : Update)
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-03-29, 07:09

More changes. Smile

This version contains all previous changes.

H2160328.zip

*****

Changelog date 2016.03.28

*****


Barbarian castle.

CSTLBARB.ICN

0005.bmp
- tent pickets


*****
*****


Knight castle, inverted the sprites for the Archery Range and the Upg. Archery Range (red and blue).

CSTLKNGT.ICN

0005.bmp
- tent rope

0020.bmp
- renamed to 0025.bmp

0025.bmp
- renamed to 0020.bmp


*****
*****


Necromancer castle.

CSTLNECR.ICN

0010.bmp
- marketplace tent pickets


*****
*****


Wizard castle.

CSTLWZRD.ICN

0010.bmp
- marketplace tent pickets


*****
*****


Jezebel portrait.

PORT0013.ICN
- aesthetic retouch of the nose Wink


*****
*****


OKAY button.

SPANBTN.ICN

0000.bmp
- width adjustment


*****
*****


OKAY button.

SPANBTNE.ICN

0000.bmp
- width adjustment


*****
*****


Barbarian castle screen, change of position for the fire at the top of the right column (adjustment).

TWNBCSTL.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp
0006.bmp


*****
*****


Barbarian castle.

TWNBTENT.ICN

0000.bmp
- tent pickets


*****
*****


Knight castle, inverted the sprites for the Archery Range and the Upg. Archery Range (red and blue).


TWNKDW_1.ICN

0000.bmp
- replaced by 0000.bmp from TWNKUP_1.ICN

TWNKUP_1.ICN

0000.bmp
- replaced by 0000.bmp from TWNKDW_1.ICN


*****
*****


Knight castle.

TWNKTENT.ICN

0000.bmp
- tent rope


*****
*****


Necromancer castle.

TWNNMARK.ICN

0000.bmp
- marketplace tent pickets


*****
*****


Wizard castle.

TWNZMARK.ICN

0000.bmp
- marketplace tent pickets


*****
*****


Adjustment to the text of DISMISS and UPGRADE buttons.

VIEWARME.ICN
0001.bmp
0002.bmp
0005.bmp
0006.bmp

VIEWARMY.ICN
0001.bmp
0002.bmp
0005.bmp
0006.bmp


*****
*****
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Darmani
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Darmani


Messages : 288
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Registration Date : 2014-12-27

Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-03-30, 16:24

Quote :
* MONS32(2).ICN: a version without shadow for the Vampire/Vampire Lord is also available, remove the "(2)" at the end of the file name to use it.

Razz
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Darmani
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Darmani


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PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-03-30, 16:28

This is cool! I'm not seeing the creature changes in the file though.

Still want to evaluate it more closely to potentially include the less controversial changes in the game. In the meantime though, I'd like to host this as user-created content on the Ironfist website. May I have your permission?
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robizeratul
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robizeratul


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PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-03-31, 01:59

any chance to uploading some screenshots to imgur or some other website? I'm curious but I don't know how to see the pictures themselves...

Also, i'm sure you know of the succesion wars mod, maybe some of them cam be added there.
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Unknown_Hero
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Unknown_Hero


Messages : 778
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PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-03-31, 09:38

Darmani wrote:
This is cool! I'm not seeing the creature changes in the file though.

For some files it's only 1 or 2 pixels, so look closely. Smile
A mistake is still possible, tell me the files you see no difference and I will check them.

Perhaps I will make some changes to the top of the helmet for the Champion (0008.bmp in MONS32.ICN), I find it still too flat.

Darmani wrote:
In the meantime though, I'd like to host this as user-created content on the Ironfist website. May I have your permission?

There is no real "creativity" here, just some adjustments (who still take time for just a bunch of pixels), and I put them on the site to share them, so yes, you can do it. Wink

robizeratul wrote:
any chance to uploading some screenshots to imgur or some other website? I'm curious but I don't know how to see the pictures themselves...

Two (four) of them just for you.  Very Happy

Barbarian castle before.
Look at the black pixels near the shipyard.

Changes to the game's graphics XOf2g43

Barbarian castle after.

Changes to the game's graphics FhDZ3nA

Knight castle before.
Look at the center flag behind the tower; and now the Upg. Archery Range is blue just like the Upg. Jousting Arena (red color for the base buildings, blue color for the upgraded buildings, same colors as the base creatures and upgraded creatures).

Changes to the game's graphics Agdmt8Q

Knight castle after.

Changes to the game's graphics MF4W1d8

robizeratul wrote:
Also, i'm sure you know of the succesion wars mod, maybe some of them cam be added there.

What is this, no no no, no way, Changes to the game's graphics 164851012  I make them just for Ironfist, just kidding...  Laughing
And if it's asked nicely...  Changes to the game's graphics 400282857  ...with my name written in big, in the credits... Changes to the game's graphics 3621766935
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Orzie
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Master Modder
Orzie


Messages : 2163
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-03-31, 17:30

Quote :
What is this, no no no, no way, I make them just for Ironfist, just kidding... Laughing
And if it's asked nicely... ...with my name written in big, in the credits...
The scale of graphic improvement in H3SW is far more huge. Smile

________________________
Changes to the game's graphics L18zg1M
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Uhm
Vampire
Vampire
Uhm


Messages : 446
Quality Points : 477
Registration Date : 2015-07-17
Age : 29
Location : Poland

Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-04-01, 00:06

I am not sure whether swapping dwelling and it's upgrade is a good idea. They might have wrong sprite (or not Razz), but after so many years people get used to it Smile Except this, great work! It makes H2 even closer to perfection and I hope it will draw people to Project Ironfist and modding of H2 in general Positive moral
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robizeratul
Elf
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PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-04-01, 05:41

IF you want a challenge , try working on the adventure map castles. Adding some simple animation there would be a lot of fun. Even better(maybe imposible) add the same animation from the town screen when possible.

Visually upgraded castles would be amazing!
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Unknown_Hero
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Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

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PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2016-04-01, 06:48

Orzie wrote:
The scale of graphic improvement in H3SW is far more huge. Smile

Yep, I understand. Changes to the game's graphics 19csBci

Uhm wrote:
I am not sure whether swapping dwelling and it's upgrade is a good idea. They might have wrong sprite (or not Razz), but after so many years people get used to it Smile

People have always the choice to not use the files. Smile

Uhm wrote:
Except this, great work! It makes H2 even closer to perfection and I hope it will draw people to Project Ironfist and modding of H2 in general Positive moral

Thanks, Heroes 2 deserves all perfections people can bring to him. Come people, join all projects!  Very Happy

robizeratul wrote:
IF you want a challenge , try working on the adventure map castles. Adding some simple animation there would be a lot of fun. Even better(maybe imposible) add the same animation from the town screen when possible.  
 
Visually upgraded castles would be amazing!

I did not need challenges, Smile and it's not very complicated, you just need time (sometimes much) and patience, why not try yourself? Come join the projects! Cool
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Uhm
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Uhm


Messages : 446
Quality Points : 477
Registration Date : 2015-07-17
Age : 29
Location : Poland

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PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2018-08-11, 05:16

I've prepared more fixes Wink Heroes shine like never before Very Happy

Links for comparision:
https://postimg.cc/image/7tn7gclwj/
https://postimg.cc/image/5p2uf9ck3/
https://postimg.cc/image/5cbg9274z/
https://postimg.cc/image/ou63ozwcz/
https://postimg.cc/image/fmdv8bcg3/
https://postimg.cc/image/9lg6b8i43/
https://postimg.cc/image/j5zsy34v7/
https://postimg.cc/image/jvilafxoz/
https://postimg.cc/image/dukwddqib/
https://postimg.cc/image/j5zsy3kar/


https://drive.google.com/open?id=1-Pb34k4XyXw9E6QOwwhey_ZdwInHti7D

Artifacts. Fixed golden background;

Artifact.ICN

fixed shadow of Hand of Martyr (Remove (PoL) and pack Heroes2X.agg)

Artifact(PoL).ICN


*****
*****


Sphinx on adventure map

OBJNDSRT.ICN


*****
*****


Stump on snow terrain
OBJNSNOW.ICN


*****
*****


Fixed Roads on Barbarian Townscreen

TWNBDW_0.ICN
TWNBDW_5.ICN
TWNBEXT2.ICN
TWNBMAGE.ICN
TWNBSPEC.ICN


*****
*****


Barbarian Townscreen: Fixed Turret behind Tavern, so it's roof is no longer hidden

TWNBLTUR.ICN


*****
*****


Fixed Roads on Necromacer's townscreen

TWNNBOAT.ICN
TWNNCSTL.ICN
TWNNDOCK.ICN
TWNNDW_0.ICN
TWNNDW_5.ICN
TWNNMAGE.ICN


*****
*****


Sorceress Townscreen; Fixed trees (some buildings were reverting their older look)

TWNSCTL.ICN
TWNSDW_5.ICN
TWNSMAGE.ICN
TWNSTVRN.ICN


*****
*****


Sorceress Townscreen; Fixed background and position of Dwarf, Druid, Unicorn Dwellings and Well; now they don't mess with each other

TWNSDW_1.ICN
TWNSUP_1.ICN
TWNSDW_3.ICN
TWNSUP_3.ICN
TWNSWELL.ICN


*****
*****


Warlock Castle. Centaurs Horde - waterfall is no longer cut

TWNWDW_0.ICN


*****
*****


Warlock. Mage guild alternative version -fixed. Let me now, what do you think of it.

TWNWMAGE.ICN
* TWNWMAGE(2).ICN: an older, also fixed version, remove the "(2)" at the end of the file name to use it.

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
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Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2018-08-12, 04:53

I have not tried yet to play a game with the modified graphics, it will be for later, for now, I focus on the MYP.
I must not give in to temptation... Laughing

But in any case good job! Very Happy

For the Warlock castle, I had also done a test with these graphics for the Mage Guild, but I thought they were too "clear", too "contrasted", too "crisp", now players have the choice to try them both. Maybe I'll give them another try... Smile

It would be nice to update your post (and the changelog file), to specify the bmp files changed in the different icn, with a brief description for each file, so it's easier to look at the changes.
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Unknown_Hero
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Mage
Unknown_Hero


Messages : 778
Quality Points : 78
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PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2018-09-07, 06:49

A new option to integrate graphic changes in a slightly simpler way for those who do not like to "put their hands in the grind" ("mettre les mains dans le camboui" in french). Very Happy

Heroes II Extensions Engine, module "H2AGGReplace" (Replace any file in Heroes2.Agg with your own "on the fly").
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Unknown_Hero
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Mage
Unknown_Hero


Messages : 778
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PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2018-09-07, 21:12

Comparison of the Mage Guild in the Warlock castle.

Below, the original version (a little wobbly for my taste): Cool

Changes to the game's graphics KBjSV9K

This one with my changes:

Changes to the game's graphics IX06a8o

That one with Uhm changes:

Changes to the game's graphics SB3Z1C2

Now you can choose the version you prefer. Smile

Also, look at this beautiful waterfall, nice work, thank you Uhm. Very Happy

***** Updated on September 16, 2018 *****

With some tweaks based on the Uhm version:

Changes to the game's graphics UFINjnQ

With an alternative door (rounded top) for the Mage Guild.

Changes to the game's graphics FKoRKov

Your choice. Smile
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
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Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2018-09-17, 02:09

New bunch of changes, prepare your sunglasses not to be dazzled. Very Happy

This version contains all previous changes.

H2180916.7z

*****

Changelog date 2018.09.16

*****


Fixed OKAY button.

CSPANBTN.ICN

0000.bmp
- width adjustment


*****
*****


Fixed OKAY button.

CSPANBTE.ICN

0000.bmp
- width adjustment


*****
*****


Fixed vertical shifting when the wall is destroyed during combat.

CASTLEK.ICN

0014.bmp
- adjustment


*****
*****


Fixed Crystal Mine left side missing on the adventure map.

EXTRAOVR.ICN

0002.bmp
- adjustment to the left side.


*****
*****


Artifact(PoL).ICN (remove (PoL) and pack Heroes2X.agg).

Artifact, fixed black border of Battle Garb.

ARTIFACT.ICN (Heroes2X.agg)

0091.bmp

Artifact, fixed blinking pixel of Golden Bow.

ARTIFACT.ICN (Heroes2X.agg)

0064.bmp
- one pixel changed


*****
*****


Artifact, fixed blinking pixel of Golden Bow.

ARTIFACT.ICN (Heroes2.agg)

0064.bmp
- one pixel changed


*****
*****


Wizard castle, fixed blinking pixels.

TWNZEXT0.ICN

0004.bmp
- two pixels changed


*****
*****


Changes to the sprites for a more pleasant display.

MONS32.ICN

0048.bmp - Zombie
- flies
- shadow

0049.bmp - Zombie Mutant
- flies
- shadow

Changes to the sprites of the Peasant animation on the adventure map for a more pleasant display.

MINIMON.ICN

0001.bmp
- fork
0002.bmp
- fork
0003.bmp
- fork
0004.bmp
- fork
0005.bmp
- fork
0006.bmp
- fork
0007.bmp
- fork
0008.bmp
- fork


*****
*****


Fixed blinking pixels of snow obstacle during combat.

COVR0010.ICN

0000.bmp


*****
*****


Sorceress castle, fixed Crystal Garden cut at the bottom.

TWNSEXT0.ICN

0000.bmp


*****
*****


Fixed river deltas.

OBJNMUL2.ICN

0004.bmp
0005.bmp
0006.bmp
0007.bmp
0008.bmp
0009.bmp


*****
*****


Warlock castle, alternative door (rounded top) for the Mage Guild.

TWNWMAGE.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp


*****
*****


Warlock castle, some tweaks to the Mage guild based on the Uhm version.

TWNWMAGE(4).ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp

setup.ini
- changed Y=9 to Y=8

* TWNWMAGE(4).ICN: some tweaks to the Mage Guild based on the Uhm version, remove the "(4)" at the end of the file name to use it.
* TWNWMAGE(3).ICN: Uhm version, remove the "(3)" at the end of the file name to use it.
* TWNWMAGE(2).ICN: an older, also fixed version, remove the "(2)" at the end of the file name to use it.


*****
*****
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
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Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2018-09-20, 03:54

Still other changes. Smile

This version contains all previous changes.

H2180919.7z

*****

Changelog date 2018.09.19

*****


Necromancer castle.

CSTLNECR.ICN (Heroes2X.agg) **

0010.bmp
- marketplace tent pickets


*****
*****


Artifacts.

ARTIFACT.ICN (Heroes2X.agg) **

Fixed Superior Scroll of Knowledge.

0029.bmp
- changes to the right and left sides of the sprite


*****
*****


Artifacts.

ARTFX.ICN (Heroes2X.agg) **

Fixed Witch's Broach of Magic.

0011.bmp

Fixed Dragon Sword of Dominion.

0023.bmp
- tip of the sword

Fixed Superior Scroll of Knowledge.

0028.bmp
- changes to the right and left sides of the sprite

Fixed blinking pixel of Golden Bow.

0063.bmp
- one pixel changed

Fixed Breastplate of Anduran.

0088.bmp

Fixed Crystal Ball.

0091.bmp
- one pixel changed


*****
*****


Artifacts.

OBJNARTI.ICN (Heroes2X.agg) **

Fixed Witch's Broach of Magic.

0023.bmp
- one pixel changed

Fixed Dragon Sword of Dominion.

0047.bmp
- tip of the sword

Fixed Superior Scroll of Knowledge.

0057.bmp
- changes to the right and left sides of the sprite


*****
*****


Jezebel portrait.

PORTMEDI.ICN (Heroes2X.agg) **

0014.bmp
- aesthetic retouch of the nose Smile


*****
*****


Artifacts.

ARTIFACT.ICN (Heroes2.agg)

Fixed Superior Scroll of Knowledge.

0029.bmp
- changes to the right and left sides of the sprite


*****
*****


Artifacts.

ARTFX.ICN (Heroes2.agg)

Fixed Witch's Broach of Magic.

0011.bmp

Fixed Dragon Sword of Dominion

0023.bmp
- tip of the sword

Fixed Superior Scroll of Knowledge.

0028.bmp
- changes to the right and left sides of the sprite

Fixed blinking pixel of Golden Bow.

0063.bmp
- one pixel changed


*****
*****


Artifacts.

OBJNARTI.ICN (Heroes2.agg)

Fixed Witch's Broach of Magic.

0023.bmp
- one pixel changed

Fixed Dragon Sword of Dominion.

0047.bmp
- tip of the sword

Fixed Superior Scroll of Knowledge.

0057.bmp
- changes to the right and left sides of the sprite


*****
*****


Jezebel portrait.

PORTMEDI.ICN (Heroes2.agg)

0014.bmp
- aesthetic retouch of the nose ;-)


*****
*****


** "PoL" folder pack to Heroes2X.agg.


*****
*****
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Uhm
Vampire
Vampire
Uhm


Messages : 446
Quality Points : 477
Registration Date : 2015-07-17
Age : 29
Location : Poland

Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2018-09-22, 02:14

Further improvements Smile Now archive contains English Heroes2.AGG and Heroes2x.AGG files - all you have to do to install the newest version is paste them to the "data" folder!

https://drive.google.com/open?id=1yut9xaL5bnTJI_EWn3lnp0_mcDQHb-cZ

Changelog date 2018.09.21

*****


Fixed clouds on Grassland Battlefield

CBKGGRMT.ICN


*****
*****


Fixed Druid and Greater Druid Shadow (all cadres)

DRUID.ICN
DRUID2.ICN


*****
*****


Fixed Medusa Shadow (all cadres)

MEDUSA.ICN


*****
*****


Fixed Phoenix shadow (all cadres)

PHOENIX.ICN


*****
*****


Fixed glitched trees of Necro and Sorceress adventure map Villages
Fixed Town Base for Towns on Sand
Removed unnecessary shadow from all adventure map villages (left part of villages)

OBJNTOWN.ICN
OBJNTWAB.ICN


*****
*****


Fixed position and shadow of an adventure map sprite of a Spell scroll

OBJNARTI.ICN


*****
*****


Fixed Shadows of Price of Loyalty objects:
-Stables
-Jail
-Eye of the Magi
-Hut of the Magic
-Fire, Earth, Air, Water Summoning Altairs
-Sirens
-Mermaids
-Barrow Mounds

Fixed image of Alchemist's Tower

X_LOC1.ICN
X_LOC2.ICN
X_LOC3.ICN

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2018-09-23, 05:22

Better and better, nice work! Very Happy
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime2020-07-06, 08:28

Some new changes.

This version contains all previous changes.

H2200705.7z
https://drive.google.com/file/d/13krJSbuU_vGEtzTZ-qa3v1-5EVnTiIj7/view?usp=sharing

*****

Changelog date 2020.07.05

*****

Lord Halton portrait.

PORT0058.ICN (Heroes2.agg)

0000.bmp
- fixed blinking pixels

*****
*****

Correction of the cavalry combat sprite colors.

CAVALRYR.ICN (Heroes2.agg)

0023.bmp
- blue colors corrected to red colors

*****
*****

Color change of a few pixels of river deltas.

OBJNMUL2.ICN (Heroes2.agg)

0004.bmp
0005.bmp
0006.bmp
0007.bmp
0008.bmp
0009.bmp

*****

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Changes to the game's graphics Empty
PostSubject: Re: Changes to the game's graphics   Changes to the game's graphics Icon_minitime

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