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 Changes to the game's graphics

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Unknown_Hero
Minotaur
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Messages : 313
Quality Points : 37
Registration Date : 2015-09-06

PostSubject: Changes to the game's graphics   2015-09-22, 04:25

Here some changes I have made to the game graphics, some for "aesthetics", and some to correct display "flaws".

Pack the files you want to add to the game with the Ironfist Tools in ironfist.agg or/and HEROES2.agg (Explanations here).

H2150919.zip

Latest version: H2160328.zip

*****

Changelog date 2015.09.19

*****

Changes to the sprites for a more pleasant display.

MONS32.ICN

0000.bmp - Peasant
- fork
- shadow

0002.bmp - Ranger
- full shadow

0004.bmp - Veteran Pickman
- top of the helmet

0005.bmp - Swordman
- sword

0006.bmp - Master Swordman
- top of the helmet
- sword
- shadow

0007.bmp - Cavalry
- left shadow
- spear

0008.bmp - Champion
- top of the helmet
- left shadow
- spear

0009.bmp - Paladin
- sword

0010.bmp - Crusader
- sword

0015.bmp - Ogre
- left shadow

0016.bmp - Ogre Lord
- left shadow

0020.bmp - Sprite
- full shadow

0029.bmp - Centaur
- full shadow

0038.bmp - Halfling
- full shadow

0044.bmp - Archmage
- full shadow

0045.bmp - Giant
- left shadow
- shoulder

0046.bmp - Titan
- left shadow
- shoulder

0047.bmp - Skeleton
- sword
- feet

0048.bmp - Zombie
- flies
- shadow

0049.bmp - Zombie Mutant
- flies
- shadow

0050.bmp - Mummy
- left shadow
- foot strip
- hand strip

0051.bmp - Royal Mummy
- left shadow
- foot strip
- hand strip

0053.bmp - Vampire Lord
- left shadow *

0054.bmp - Lich
- left shadow

0057.bmp - Rogue
- left shadow
- knives

0058.bmp - Nomad
- left shadow
- sword

0059.bmp - Ghost
- left shadow

0063.bmp - Air Elemental
- air hole Smile

* MONS32(2).ICN: a version without shadow for the Vampire/Vampire Lord is also available, remove the "(2)" at the end of the file name to use it.


*****
*****


Knight castle screen, changes to avoid display "flaws" with the flags.

TWNKCSTL.ICN
0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp

TWNKRTUR.ICN
0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp

TWNKLTUR.ICN
0003.bmp

TWNKSPEC.ICN
0000.bmp


*****
*****


Changes to the sprites for a more pleasant display.

SPELLINL.ICN

0004.bmp - Curse spell
- yellow border

0011.bmp - Medusa petrification ability
- background color for transparency.


*****
*****


Necromancer castle screen, changes to avoid display "flaws" when switching between castles with Mausoleum and upgraded Mausoleum.

TWNNDW_4.ICN

setup.ini
- changed X=214 to X=215

TWNNUP_4.ICN

0000.bmp
- changes to the half top of the sprite.


*****
*****

Knight town background.

TOWNBKG0.ICN

0000.bmp
- tent rope


*****
*****

Barbarian town background.

TOWNBKG1.ICN

0000.bmp
- tent pickets


*****
*****


Barbarian castle screen, changes to avoid display "flaws", for towns near the sea and towns with shipyard.

TWNBBOAT.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp
0006.bmp
0007.bmp
0008.bmp
0009.bmp

setup.ini
- changed X=526 to X=520

TWNBDOCK.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp

setup.ini
- changed X=526 to X=520


*****
*****


Barbarian castle screen, change of position for the fire at the top of the right column.

TWNBCSTL.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp
0006.bmp


*****
*****


Barbarian castle screen, changes to avoid display "flaws".

TWNBEXT0.ICN

0003.bmp (only 1 pixel removed at the bottom of the sprite)


*****
*****


Warlock castle screen, changes to the mage guild.

TWNWMAGE.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp


*****
*****


Last edited by Unknown_Hero on 2016-03-29, 07:12; edited 1 time in total
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Unknown_Hero
Minotaur
Minotaur
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Messages : 313
Quality Points : 37
Registration Date : 2015-09-06

PostSubject: Re: Changes to the game's graphics   2016-03-29, 07:09

More changes. Smile

This version contains all previous changes.

H2160328.zip

*****

Changelog date 2016.03.28

*****


Barbarian castle.

CSTLBARB.ICN

0005.bmp
- tent pickets


*****
*****


Knight castle, inverted the sprites for the Archery Range and the Upg. Archery Range (red and blue).

CSTLKNGT.ICN

0005.bmp
- tent rope

0020.bmp
- renamed to 0025.bmp

0025.bmp
- renamed to 0020.bmp


*****
*****


Necromancer castle.

CSTLNECR.ICN

0010.bmp
- marketplace tent pickets


*****
*****


Wizard castle.

CSTLWZRD.ICN

0010.bmp
- marketplace tent pickets


*****
*****


Jezebel portrait.

PORT0013.ICN
- aesthetic retouch of the nose Wink


*****
*****


OKAY button.

SPANBTN.ICN

0000.bmp
- width adjustment


*****
*****


OKAY button.

SPANBTNE.ICN

0000.bmp
- width adjustment


*****
*****


Barbarian castle screen, change of position for the fire at the top of the right column (adjustment).

TWNBCSTL.ICN

0000.bmp
0001.bmp
0002.bmp
0003.bmp
0004.bmp
0005.bmp
0006.bmp


*****
*****


Barbarian castle.

TWNBTENT.ICN

0000.bmp
- tent pickets


*****
*****


Knight castle, inverted the sprites for the Archery Range and the Upg. Archery Range (red and blue).


TWNKDW_1.ICN

0000.bmp
- replaced by 0000.bmp from TWNKUP_1.ICN

TWNKUP_1.ICN

0000.bmp
- replaced by 0000.bmp from TWNKDW_1.ICN


*****
*****


Knight castle.

TWNKTENT.ICN

0000.bmp
- tent rope


*****
*****


Necromancer castle.

TWNNMARK.ICN

0000.bmp
- marketplace tent pickets


*****
*****


Wizard castle.

TWNZMARK.ICN

0000.bmp
- marketplace tent pickets


*****
*****


Adjustment to the text of DISMISS and UPGRADE buttons.

VIEWARME.ICN
0001.bmp
0002.bmp
0005.bmp
0006.bmp

VIEWARMY.ICN
0001.bmp
0002.bmp
0005.bmp
0006.bmp


*****
*****
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Darmani
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Messages : 163
Quality Points : 29
Registration Date : 2014-12-27

PostSubject: Re: Changes to the game's graphics   2016-03-30, 16:24

Quote :
* MONS32(2).ICN: a version without shadow for the Vampire/Vampire Lord is also available, remove the "(2)" at the end of the file name to use it.

Razz
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Darmani
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Quality Points : 29
Registration Date : 2014-12-27

PostSubject: Re: Changes to the game's graphics   2016-03-30, 16:28

This is cool! I'm not seeing the creature changes in the file though.

Still want to evaluate it more closely to potentially include the less controversial changes in the game. In the meantime though, I'd like to host this as user-created content on the Ironfist website. May I have your permission?
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robizeratul
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Messages : 138
Quality Points : 20
Registration Date : 2015-07-01

PostSubject: Re: Changes to the game's graphics   2016-03-31, 01:59

any chance to uploading some screenshots to imgur or some other website? I'm curious but I don't know how to see the pictures themselves...

Also, i'm sure you know of the succesion wars mod, maybe some of them cam be added there.
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Unknown_Hero
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Messages : 313
Quality Points : 37
Registration Date : 2015-09-06

PostSubject: Re: Changes to the game's graphics   2016-03-31, 09:38

Darmani wrote:
This is cool! I'm not seeing the creature changes in the file though.

For some files it's only 1 or 2 pixels, so look closely. Smile
A mistake is still possible, tell me the files you see no difference and I will check them.

Perhaps I will make some changes to the top of the helmet for the Champion (0008.bmp in MONS32.ICN), I find it still too flat.

Darmani wrote:
In the meantime though, I'd like to host this as user-created content on the Ironfist website. May I have your permission?

There is no real "creativity" here, just some adjustments (who still take time for just a bunch of pixels), and I put them on the site to share them, so yes, you can do it. Wink

robizeratul wrote:
any chance to uploading some screenshots to imgur or some other website? I'm curious but I don't know how to see the pictures themselves...

Two (four) of them just for you.  Very Happy

Barbarian castle before.
Look at the black pixels near the shipyard.



Barbarian castle after.



Knight castle before.
Look at the center flag behind the tower; and now the Upg. Archery Range is blue just like the Upg. Jousting Arena (red color for the base buildings, blue color for the upgraded buildings, same colors as the base creatures and upgraded creatures).



Knight castle after.



robizeratul wrote:
Also, i'm sure you know of the succesion wars mod, maybe some of them cam be added there.

What is this, no no no, no way,  I make them just for Ironfist, just kidding...  Laughing
And if it's asked nicely...    ...with my name written in big, in the credits...
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Orzie
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Messages : 1480
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Registration Date : 2014-12-12
Age : 25
Location : Tomsk, Russia

PostSubject: Re: Changes to the game's graphics   2016-03-31, 17:30

Quote :
What is this, no no no, no way, I make them just for Ironfist, just kidding... Laughing
And if it's asked nicely... ...with my name written in big, in the credits...
The scale of graphic improvement in H3SW is far more huge. Smile

________________________
In case someone cares for my music:
Mylinks_profile_page
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Uhm
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Messages : 385
Quality Points : 415
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: Re: Changes to the game's graphics   2016-04-01, 00:06

I am not sure whether swapping dwelling and it's upgrade is a good idea. They might have wrong sprite (or not Razz), but after so many years people get used to it Smile Except this, great work! It makes H2 even closer to perfection and I hope it will draw people to Project Ironfist and modding of H2 in general Positive moral
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robizeratul
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Messages : 138
Quality Points : 20
Registration Date : 2015-07-01

PostSubject: Re: Changes to the game's graphics   2016-04-01, 05:41

IF you want a challenge , try working on the adventure map castles. Adding some simple animation there would be a lot of fun. Even better(maybe imposible) add the same animation from the town screen when possible.

Visually upgraded castles would be amazing!
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Unknown_Hero
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Messages : 313
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Registration Date : 2015-09-06

PostSubject: Re: Changes to the game's graphics   2016-04-01, 06:48

Orzie wrote:
The scale of graphic improvement in H3SW is far more huge. Smile

Yep, I understand.

Uhm wrote:
I am not sure whether swapping dwelling and it's upgrade is a good idea. They might have wrong sprite (or not Razz), but after so many years people get used to it Smile

People have always the choice to not use the files. Smile

Uhm wrote:
Except this, great work! It makes H2 even closer to perfection and I hope it will draw people to Project Ironfist and modding of H2 in general Positive moral

Thanks, Heroes 2 deserves all perfections people can bring to him. Come people, join all projects!  Very Happy

robizeratul wrote:
IF you want a challenge , try working on the adventure map castles. Adding some simple animation there would be a lot of fun. Even better(maybe imposible) add the same animation from the town screen when possible.  
 
Visually upgraded castles would be amazing!

I did not need challenges, Smile and it's not very complicated, you just need time (sometimes much) and patience, why not try yourself? Come join the projects! Cool
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