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 Ragoon's Graphics For HoMM3SW

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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-24, 04:09

Hi, I've a little update.
I'm going to my family tomorrow for christmas so I wont be able to make any graphics before I'll be back, maybe near new year or something so that's that.
Merry christmas and happy new year everyone! Happy

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-24, 06:33

Merry christmas and a happy new year to you too Ragoon Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-27, 10:24

I have drawn some concepts for new dwellings in a train today Very Happy Tough conditions lol
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-27, 21:17

Nice drafts! I must remind that we already have a nice Graveyard from Agar, requiring only minor adjustments.


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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-27, 22:13

How could I know? ;__;
I mean there was no any in a file you sent me

Should I finish it? Or try to go for the best design imo?
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-27, 22:15

If you started doing it, please post here the draft in pixels so we can see how much potential it has. The pencil sketch can be also useful for the development history, so I'll save it somewhere.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-28, 00:56

1. 2.

_.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-28, 03:08

Looking very nice!
There is an issue I must point out. Your choice of perspective is very similar to the one of already existing Graveyard (the bank):


and even more looking like H2 beta Graveyard (but it was probably intended):


This brings us unnecessary similarity, which is already blooming for Pyramids (we have 4 different types of them... crazy enough).
The previous iteration of the Graveyard had a more convenient perspective correlating somehow with some other dwellings.


However, there are a lot of useful elements. First is the arc, which is absent on Agar's graveyard while we probably require it, so I guess I will copy it there and work with it. Also, your tree is looking excellent and will be definitely used. I don't know yet about the fence, but it also has very good chances to be implemented.

Your position of the entrance may also be more convenient for us (in terms of flag placement, to be more specific) so that I'll need to check that too.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-28, 03:25

Agar's one lack perspective at all lol
Should I fix it or focus on other dwellings that must be redone?
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-28, 03:46

Quote :
Agar's one lack perspective at all
Tell this to the original map objects Smile



I am just used to call isometry and any other types of projection as perspective. Can't blame an amateur in drawing. Smile

Quote :
Should I fix it or focus on other dwellings that must be redone?
If you have an inspiration to do so, you can do that. However, progress with other dwellings seems to be more valuable - I can do well with fixing the current one.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-29, 13:32

After 6,5 hours of work, my first animation!



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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-29, 17:20

Hell yeah, that's looking no less than excellent. With such tempos we'll finish all animations really soon.
The only fix I'd suggest is additional attention to the blade of the spear, which currently displays (too much) notable bright pixels on some frames during the walk animation. The white line on the blade should be a little more straight on these frames and everything should be fine.

I'll bring something to the forum in the evening, too.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-29, 21:26

Fixed:


Orzie, talk to me on fb please.
Also, can you provide me with a list of animations that need to be done for now? I mean for creatures that are considered final for 0.8

How about lineup thread for new factions?
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-30, 04:05

Ragoon wrote:


How about lineup thread for new factions?

That is on me. Unfortunately January exams demand most of my time Sad

I will propperbly be done with them around the end of January.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-30, 04:08

Quote :
Orzie, talk to me on fb please.
ACHIEVEMENT UNLOCKED

Quote :
can you provide me with a list of animations that need to be done for now?
The animations thread is going to see the light today.

Quote :
How about lineup thread for new factions?
If Sir Albe is reading this topic, he can start making it Smile
I will send the graphics (if required) soon.
Sir Albe, please use Imgur for all the pictures to avoid the strange image display bug we discussed.

UPD. Sir Albe, please create blank threads for Witch and Dervish then, to ensure you are the topicstarter (I explained why I need it to be like this as you remember). I will fill it accordingly and you will be able to update it when you will be more free.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-02, 13:08

I've made ALL animations for the wasp!
3,5h, better Very Happy



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NikitaTheTanner
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-02, 15:38

Ragoon, you are true wizard! These animations are stunning! Now I can only hope that in-game sounds will be matching these, for these are truly great!
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-02, 22:23

:O Amazing job! How did you do this?

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-02, 22:42

The easiest way I came up with when I made tribal is that I cut it in little moving pieces, ofc I had to REDRAW almost everything, but then it is only the case of moving and turning (then fixing missing pixels) individual parts on their place, fitting other parts, checking how it works, making some variety (4 wing states in flying animation for example or moving limbs) and that is that. 140 diferent layers, poses, frames etc XD




Edit// It is also important to think about it as 3D model, to be able to redraw it from other angle (see death animation) and to know the dynamics (changing moving direction in the air takes 2 frames to stop and start moving in other dir)
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-03, 05:01

Outstanding result! Very great job, I'm happy that you are with us.  Positive moral

One suggestion from me is concerning the Death animation, more specifically - the corpse.


As you may have noticed, in Heroes 2 the corpses for many creatures are drawn in perspective (which sometimes creates difficulties in the Death animation specifically). Currently, the Wasp's corpse has its wings (look at the upper one especially) in a projection similar to the general concept.
If you have time and inspiration, please adjust the wings so they will also satisfy the perspective. I'm already sure you are able to do this easily.

Also, the only thing left for the creature is the Defend animation (if it will be ready, the creature will become fully complete for v1.0, which sounds tempting). However, currently we use already existing frames for H2 creatures to compose something looking more or less like the defensive stance. So that, it's up on you completely.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-03, 09:01

Fixed death:
Defense:
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-03, 09:39

Have you considered changing your name to RaGod? Very Happy

Jk. very impressive work! I am amazed how you managed to do all this in so little time Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-03, 12:34

Boys and girls, I present to you my new design for manticore:



With lineup:
 
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-04, 03:08

Little redesign for beholder, added horn and little things:



PS Thanks for your words <3

And animations! Lacking only getting hit, guard, attack up. Death needs huge adjustments or replacement also.
ANIMATIONS:
 



//EDIT
Beholder complete!
Lacking animations:
<3:
 



//EDIT2
lol
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-04, 19:39

Just wanted to drop by and say that I'm amazed by Ragoon's animations and updates!

Keep it up man you can do it!

PS: I have no idea how long I've been waiting for this next release. Me and all my friends too. After so much time, I feel SO pumped up for it. :O
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