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 Ragoon's Graphics For HoMM3SW

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Sir Albe
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-21, 21:12

I actually generally prefer the old one. What I do like about your version is the different helmet design (though it should be change in some ways) and the fact that the basic version has the actual bow of his crossbow made of wood instead of metal Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-21, 22:09

A kettle helmet. I like it!
I also think it makes more sense for a marksman. Because the other helmet actually limits your vision, while this hat protects your eyes from excessive sun rays.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-22, 04:14

A suggestion by Docent Picolan on our DF2 forum branch. Again lack of source image in PNG is incredibly annoying. Smile


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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-22, 04:24

Looks better overall, but I think the stirrup should be removed as BoseDrache said. Also the smoothing of the armor is better now.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-23, 09:00

Looks fantastic! Thank you for you great job Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-25, 13:45

I've made new design for the treant, but I dont know if I kept homm2 vibe for it. Any sugestions? What do you think?
It's not final yet.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-25, 20:47

Ragoon wrote:
I've made new design for the treant, but I dont know if I kept homm2 vibe for it. Any sugestions? What do you think?
It's not final yet.


I absolutely love it. Especially the third one. It's ten times more badass.
But I guess you're right about the H2-vibe. He's too 'smooth' I think. The pixels need more contrast if you ask me...
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-26, 02:58

Very nice job!  Positive moral  Don't worry about the color transitions, I'll do my best for this piece. Still, if you have something more in plans for this concept, I can draw something else ,because we've still got a shitload of other things to do.

I especially like the arms and the face, seems innovational but still fitting for the concept of H2. Concerning the eyes, I can't decide because both yellow and red seem good. Probably, yellow will fit more due to the neutral-evil character of the Witch class, and red is standing out too much for the current lineup (I'm gonna improve the Lizardman and some other concepts, too).

So, now we have other vacancies for the Witch dwellings (save for the Tribal dwelling you designed which seems to be in an excellent shape), and the Scorpion static form, which may be somehow redesigned to 1) take less place on the battlefield comparable to the Nomad, 2) have more than 1 color - probably yellow+brown+black, and 3) looking a little closer to what you posted before with a tail being somewhat closer to the torso.





...and probably the Barbarian's Harpy (not necessary for v0.8 beta release), which is likely to be re-designed in order to look more like its relative in Might and Magic VI:






Other than that, if you feel inspiration to try anything else, we can discuss it here. I just need some more time to pack my thoughts up and provide a more informative view on what else can be done for the v0.8 beta release to finally come out.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-26, 06:06

Interesting proposal. I think the angle is turned too much towards the viewer instead of the sprite being seen from the side with a little screw to give perspective which is the case of classic H2 creatures. Especially the legs and the head are turned too much. The legs are often standing next to each other pointing forwards (of the creature) and the second eye can never be seen in the static sprite of a creature. As said maybe the contrast should be worked on to make it more sharp. Other than that, it is interesting. I don't know which I prefer at the moment, but I look forward to seeing what you guys come up with Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-29, 00:14

I've been working on new design for scorpion and came up with this, tell me what you think!
More aggresive pose, legs moved backwards (because previous pose was more spider-like than scorpion) and changed perspective of the back claw. Couldn't figure out right colors and contrast but I think it looks ok now :p








PNG:
http://imgur.com/JfUOzkZ
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-29, 02:10

Good work! The posture seems to be close to what we're looking for, but the lighting and color transitions still require massive overhaul. The upper body part should at least have been made brighter than the lower one, similar to the previous version.

P.S. I'll get back to the list I promised you in the following couple of days. Got massive problems IRL with the education and stuff.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-11-29, 02:32

Tried to recreate these:
Spoiler:
 
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-01, 20:31

Alright. I'll be back in the saddle today's evening and send you the info I promised. Thank you for patience, sometimes IRL stuff gets me.

I'll try to post my suggestion for the Scorpion in this thread a little later, too.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-09, 12:35

My take on the harpy, tell me what to improve

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-09, 16:58

Excellent job! You've nailed H2 atmosphere pretty much in this piece. Although the Harpy now looks too pretty like a Sorceress, I don't want to change anything in it to be honest.

I like pretty girls.  lol

Let's check how it fits to the lineup, and...



10/10.


Jokes aside, there is a point which still needs attention. It is the wings which were frankensteined from the Griffin by the previous team. However, the current form is really fitting to the lineup and I can't say right now whether we are able to change the wings without the loss of quality. However, we will need this sooner or later, just compare:



Probably, the feathers should be arranged in a somewhat different way, but at this moment I can't suggest the alternative (because I'm at work and using proxy lol).

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Last edited by Orzie on 2016-12-09, 20:16; edited 1 time in total
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-09, 19:14

It looks like a sorceress, bcause I edited spirite/pixie, changed hair and a bit of body build but I was also keeping in mind that flying creature have to be somehow light. And yes, I used griffin wings, but if everything else is okay then I can spend some time and try to bring it to its final state Smile


//EDIT


Last edited by Ragoon on 2016-12-09, 19:22; edited 2 times in total
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-09, 19:16

Regardless, it is no less than excellent job. This is by far one of the most fitting new creatures in the project.

I am motivated to bring something here today, too.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-09, 19:23

What do you think about curved dagger/sword/scimitar?
I just realised that I was making harpy's colors to match the warlock rather than barbarian lol
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-09, 19:33

Ragoon wrote:
What do you think about curved dagger/sword/scimitar?

It can suit well for the upgrade, but for some reason when I put the armed Harpy in the lineup it didn't fit that good. Probably, the Harpy should have 2 such scimitars, 1 in each hand.

Probably, the reason for the lack of fitting is in the very concept of a scimitar itself (since it's an Arabic-styled weapon). Barbarians have more crude weapons (see Goblin with his stick and Ogre with his Axe and even Troll with his/hers stone). There is an exception of the Orc with the crossbow, however.

If you still think in the direction of the armed Harpy, I suggest making 2 more drafts: the 2-scimitar Harpy and the Harpy with 1 or 2 straight daggers. We will need to see which option fits the most.

So far, however, the unarmed form seems already 100% okay for me.

Ragoon wrote:
I just realised that I was making harpy's colors to match the warlock rather than barbarian lol

The Harpy perfectly fits to the Barbarian. Smile
However, there is a nuance regarding the Minotaur which is looking too much like the Ogre in the original. So yes, the gamma is pretty similar in many cases. For the Warlock we have a Beholder from MMVI (i.e. Enrothian Beholder or Agar's Beholder). As you may know, H3 Beholders were modified by Ajit.

I may still need to adjust the beholder for the release though.



--

News from DF2 Russian forum branch

UPD. A comment from DF2 forum branch regarding the posture of the Harpy. Axolotl says that he sees somewhat imbalance in the upper part (too small body), but personally I don't see any problems. However, he also mentions the butt which really may become a little more sexier lol



1-2 more pixels wideness for the butt should be enough I think.

Axolotl also suggests trying to make a wider stance for the Harpy, but personally I am okay with the current state.

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Last edited by Orzie on 2016-12-09, 20:15; edited 1 time in total
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-09, 19:50

One more thought from DF2 forum which is in general very rational: we will require to prolong the wings and update the stance/butt for the reason of visual enlargement. The Harpy is not so massive for a 4th level creature, while the said Griffin is 3rd level and we won't be able to balance it only with statistics.

So yes, probably some prolongation of the wings and the butt/stance update may be very useful. A breast enlargement for 1px won't hurt too, but it's optional Very Happy

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-09, 21:00

Interesting version of the harpy. I thought we aimed for a MMVI styled one, but I think this would fit better over-all. I do though have some constructive criticism. I think it generally lacks "mass" for a level 4 creature. She doesn't look strong enough and therefor I also say a few extra kilos here and there might benefit her. Secondly, I think the leg posture should be closer to the old one. Harpies typically has a crouching position, so that they are ready to "takeoff" Smile Then I wonder if she is too cute looking in terms of being in the barbarian castle, but I don't know if it is a problem. Lastly, does she have shoulder pads or is it just a few misplaced pixels to the right of her head. Generally I think this is a really well made sprite and I again admire the quality of your work.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-10, 01:45

Yes, I already mentioned the size nuances.

A draft from Axolotl from DF2 forums:



Doesn't solve the problem fully (and probably too exaggerated), but that can be used for the start.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-10, 02:20

Very good concept, I am up for it! Still, it needs some changes:

She is definitely lacking hips and her thighs would be a 2-3 pixels longer and more massive. As for legs, I would also try to put them in a "heraldic" position, just like dragons and griffin.

As for weapon, maybe daggers made of stone?

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-10, 02:21

Probably not stone, but a color similar to the Ogre's axe. Still, an unarmed version doesn't look strange too.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-10, 06:21

More suggestions from the DF2 forum. These ones come from Docent Picolan.

In general, he suggests a more punk style hair and wings (the wings can be used for the working variant, however personally I'm okay with the original hair).
I'm also against moving the Harpy to lower levels, we don't have this luxury. The Wolf must be 1 level higher than the Boar, it's H2 basics.






A some kind of hoop:



Or booze  lol


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