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 Ragoon's Graphics For HoMM3SW

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robizeratul
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-05, 02:14

Ragoon is a beast! now that's how you start a new year hehe

Just don't get tired and overworked! I'm really glad you are helping out and making this amazing work, hope you keep doing it and having fun! because as always coming here and seeing what new stuff u made is a lot of fun!
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-08, 03:47

Fantastic work. I think that the Manticore can be animated now. I like how you managed to get the tail looking on the right place with the new shape for wings.

The color transitions require fixing, but that can be done by me later. The more important work is the animation itself.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-09, 06:08

First animation is done but probably not final, also made version for animating





1:1 size:
 
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Sir Albe
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-09, 21:28

Great work as always Ragoon Smile I just noticed some things that I would like to point out. First the paws of the manticore is turned towards the viewer, but the legs and body overall should face right from the viewers perspective as for the troll for instance. I guess the manticores paws should be seen in similar perspective. The exception to this is when the leg positur is "heraldic" like for the griffins and a lot of other flying units. It doesn't seem to be the case with the manticore which may be because of it standing on four legs. Also maybe you should look a little to the griffin legs for inspiration, since the lower part of the griffin actually is from a lion Smile

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-11, 01:28

Two improved dwellings:

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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-11, 02:27

Good job. Please remember that the dwellings should have only 2 squares (32x32 each) touching the ground, one impassable and the other one active. All the rest is set as completely passable by heroes.

Did you try to place them on terrains with the already existing dwellings put nearby? I have deep doubts about the current state of the Adobe and its upper edge. The lighting will probably need to be improved in future.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-11, 02:49

I did, it is as good as it gets (still far better than it was before):

IMG:
 

Small change to adobe:
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-11, 02:58

Yeah, that's much better. Thank you very much for this.

I also love that Snowy sphinx and Wasteland Fort presented on the image.

My last suggestion concerns the Orc hut. Can you try to make the shadows on the left side (of each hut) more contrasting? Also, something should be probably done on the base of the hut - probably, a slight outline will be enough.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-11, 04:40

Very good looking Smile The Adobe seems a bit small, but I don't think it is a problem though.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-11, 05:05



Adobe is almost perfectly made for 2 squares (2 pixels left if I remeber) so I could make it bigger but too much effort now, probably after v0.8 release.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-12, 00:42

Damn that house looks really cozy! perfect for living hehe
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-12, 02:49

It is funny how pigs (orcs) live in stick huts and are in the same faction as the wolf Very Happy
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-13, 13:44

New flying (including starting, landing), idle and attack animations for manticore:
Attack took me 2h to make this time, about 8 hours for everything
And ofc these are not final, but a good start  Wink



Separate:
 

I'll try to make death tomorrow and acolyte is next on my list Rock!

PS Updated animations thread:
http://heroes2.forumactif.com/t448-h3sw-creature-animations
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-13, 23:01

Very good as always! I really like his head and the stinger! I said it many times but you have quite the talent for this!

I have a suggestion, I would think the manticore has poison, no? So it would be a nice touch to see it! After the attack, when the stinger retracts it could drip poison. In the first frame it could be a lot (when it comes out of the victim) In the second frame a little less, and in the third almost nothing. Then the forth goes back to the idle black.

What do you think of this?
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-13, 23:12

It's great1
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-13, 23:28

robizeratul wrote:
I have a suggestion, I would think the manticore has poison, no? So it would be a nice touch to see it! After the attack, when the stinger retracts it could drip poison. In the first frame it could be a lot (when it comes out of the victim) In the second frame a little less, and in the third almost nothing. Then the forth goes back to the idle black.

What do you think of this?

It is totally possible to do, although there is no point unless we will have posion as one of its abilities.
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Sir Albe
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-14, 01:19

Amazing! I am really stunned by this... Especially the start flying and landing animation is extremely smooth! I am also glad you found a propper solution to the paws. It looks much better now Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-14, 10:16

2 new animations aaand it's ready for the beta!  Blind

Getting hit:
Death:




//EDIT
Started doing acolyte
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-14, 22:11

Is it possible to have different animation based on the skills you have?

To give 3 simple examples:

When the death knight gives double damage, his sword takes fire.
When the manticore attacks you can see the poison.
When a unit  casts a spell he makes a special animation and so on.

Of course, you could add different attack patterns for example, but that would mean redoing everything, not practical...that's why simple adding a new animation effect could be cool.

What do you think Orzie? I think it's a good idea, but it depends on the programming, don't know if it's possible.



EDIT: As for you Ragoon, that guy looks like Frankenstein Very Happy taking his limbs apart and putting them together haha
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-14, 22:21

robizeratul, yeah, it all depends on the programming and there is no chance for any of it for the beta anyway.

I just wanted to show that he is ready to animate, like I had to redraw everything behind staff, arms, legs, head etc Wink
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-15, 16:08

robizeratul wrote:
Is it possible to have different animation based on the skills you have?

To give 3 simple examples:

When the death knight gives double damage, his sword takes fire.
When the manticore attacks you can see the poison.
When a unit  casts a spell he makes a special animation and so on.

Of course, you could add different attack patterns for example, but that would mean redoing everything, not practical...that's why simple adding a new animation effect could be cool.

What do you think Orzie? I think it's a good idea, but it depends on the programming, don't know if it's possible.



EDIT: As for you Ragoon, that guy looks like Frankenstein Very Happy taking his limbs apart and putting them together haha

Concerning the Death Knight, it's much easier to implement the double damage ability in the way similar to its H3 relative. Occam's Razor, you know.
Concerning a special animation for spellcasting - if I recall correctly, this is supported in the game (remember Ogre Shamans).
Concerning new animations which were not previously supported in the game - it's a different case, and it's barely possible with our current plans and human/time resources. Moreover, the game doesn't need it so much as it needed, for example, colored flags or Heroes 2 style multi-colored fonts.

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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-16, 04:25

Acolyte finished for the beta!




Separate:
 

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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-16, 04:30

Fantastic job, my friend! Soon we will be ready for the beta testing!

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-16, 08:34

Soo I have used experience I gained and took on the treeant again, with much better results Happy



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Sir Albe
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-01-16, 08:39

Looks much better. I like the design very much. A few things though; the feet seem a bit far from each other and the other eye of the creature can be seen which is never the case with H2 creatures static sprites. Feel free to take a look on this nice overview for inspiration Smile

PS. Great animation of the acolyte also! Very Happy
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