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 Ragoon's Graphics For HoMM3SW

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Sir Albe
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-10, 06:34

It looks good, but it works towards making the harpy look weaker to make it a level 2 creature which I am heavily against. I like the hair, leg posteur and wings though Smile
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PostSubject: New Harpy   2016-12-10, 12:20

I liked how beefy the old harpy looked, but the new one is definitely prettier. I kinda like it, but also wish she was taller and stronger looking...

And also, why blonde? There is already the archer lady, why not something else? Dark raven hair or dirty brown might work even better I think.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-10, 13:46

THANK YOU (lots of img!):
 
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-10, 14:56

Like I told you before, the ultimate option is the dwellings, because there is zero chance that the graphics will be rejected in the end of the day and maximum opportunity to receive positive feedback.

A draft of the new Gnome or further adjustments of the Scorpion won't hurt. Yet, I plan to conduct a little experiment with the current Scorpion.

Beholder and Medusa don't require specific improvements. The latter is a classic H2 creature.

There is a lot of work with portraits, but first I should clean up that section.

Thank you for being with us. I wish I had the same amount of free time like it was in 2013 - the whole process would go faster. These forums needed some new blood.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-10, 20:56

Thank you Ragoon for bringing such interesting and high quality works to the mod Smile Like Orzie said, we really need and appreciate your help in the graphics area which is huge for this mod, so I am very happy to have you here Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-11, 01:52

A new wing concept draft from DF2 forums.



Now looks better and can be used as a starting version. However, using a shortened body for the Harpy definitely leads to the decrease in level, which we must prevent at all costs. So that the original Ragoon's body suits better.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-11, 02:21

I'll use this and create larger version asap Wink
Already started yesterday
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-11, 02:24

Please note however that the first version of your wings was close to perfection in terms of geometry Smile Only the texture was wrong since it was taken from the Griffin. Axolotl's variant was based on H3 Angel and these wings are too small in size.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-11, 02:45

A small improvement of the Harpy by Docent Picolan.



Already looks fitting enough. I'm very curious of what Ragoon comes up with. Smile


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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-11, 03:34

Harpy looks very fitting for line-up and also her 4th level. Still I think she should eat some cake to gain some pounds Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-11, 12:34

The wings are awesome and look menacing enough for level 4! But the body is so tiny and scrawny still, she is smaller than a goblin... She doesn't have to be buff as the old one, but maybe slightly taller at least.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 02:43

imho, This harpy's body angle... confused
Check the body incline of any other winged creature ; because of the weight of the wings, the body should be a little leaning.

(I hope my dictionary told me right words for incline and leaning. )

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 06:35

GodRage wrote:
imho, This harpy's body angle... confused
Check the body incline of any other winged creature ; because of the weight of the wings, the body should be a little leaning.

(I hope my dictionary told me right words for incline and leaning. )

I think this is not because the weight of the wings. Well, as far as I'm aware, birds have very light bones and are in general very light to be able to fly. The second reason is because birds are succesors of late dinosaurs and for example the t-rex was tilted not because of wings, but rather because of the anatomy which couldn't change very much since then. Yes, feathers, wings, size etc, but not much of a bone geometry. And returning to my point, harpy is mainly human with about 30% of a bird, so it make sense for me that she would be more upright than the other winged creatures Smile

BTW If you look at MY project, not edited by others she in fact is a LITTLE tilted
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 11:16

Here is your requested bigger and more agressive version!




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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 11:19

Awesome! Awesome, awesome, awesome!!! Love it <3 Now she looks strong enough to be lvl 5 even! Very Happy Not that that's a bad thing!
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 14:39

New boar dwelling

1. 2.
3. 4.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 16:53

The harpy is looking awesome, thank you. My only suggestions would be to clean up the wing and hip texture a little (I can do that myself), lighten up the skin (optionally) and make the face a little more seductive (optionally optionally). Very Happy

In general I can take that job on Tuesday if you would like to try something else.

Concerning the Pen (Boar dwelling), I'm generally for variant 2. Heroes 2 dwellings have a little chaos in lighting angles, but in general the sun comes from the left side. The entrance is likely to be on the right square.



Concerning the trees - it's better to keep the dwellings universal where it is possible, because it's harder for a dwelling to fit on a lava terrain. Yet, this problem is inavoidable in some cases because H2 terrains are brighter and some H2 dwelling concepts are intended to be part of the terrain, like the Halfling house.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 18:33

Changes you requested:

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 19:24

Thanks a lot, I'll take it from now. Currently Sir Albe and I are preparing the long-time anticipated creature threads, where you will be able to see the current state of each creature, both in battle and adventure forms. By the way, your skills in designing (and probably animating, it's much simpler for small versions) the creature adventure forms will be highly appreciated, too. Smile


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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 19:53

I dont know the maximum size but I tried:

Zoom x3




//EDIT
BTW Any advice on harpy upgrade?
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 20:46

There is no need in that upgrade, at least for now. Smile

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-12, 21:30

Okay. Do we know when your work with the threads will be done?
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-13, 06:07

I am sending the first bunch of graphics to Sir Albe so can start with the classic factions thread. Smile

Concerning the Harpy, the opinions differ and I will try to present my iteration of the concept as soon as possible (but I've got a show on Saturday and very little time to prepare, so I don't know the exact time when I will post it).

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-13, 12:03

- Downgrade? Razz

Trying to make her position more upright:


Spoiler:
 

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2016-12-13, 20:39

I think that front facing legs are a no no :p
Glad to see you Uhm Smile

Little update - I'll focus on dwellings next since they're the most requested and needed thing to be done for 0.8 :p
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