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 H3SW: Dwelling Development

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Orzie
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PostSubject: Re: H3SW: Dwelling Development   2017-03-05, 06:07

I approve the idea with something altar- or temple-like for the Wyvern. However, the supposed dwellings should be 2-squared in size Smile
The supposed dwelling name for the Treant was chosen as "Bog" (Чаща), so some kind of evil forest could really be an option.

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Agar
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PostSubject: Re: H3SW: Dwelling Development   2017-03-07, 07:13

Well, some other options.
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PostSubject: Re: H3SW: Dwelling Development   2017-03-07, 13:36

Damn Agar, you are having a good day! Good work!
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PostSubject: H3SW: Dwelling Development   2017-03-07, 20:59

Now sit silent and listen kids...
There was a tree of wisdom and it helped numerous heroes to gain knowlege in exchange for gold buried under its roots.
But once, a broke necromancer came an tricked the tree - he buried not gold but some cursed artifact. The tree started to suffer from its evil power and become corrupt and wicked. It started to breed its corrupted spawns -  the trents.
Some powerful witch  came by and offered tree a bargain - she will stop the suffering of a tree but in exchange the tree will spawn trents to serve under her command.
THE END
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xxswwxx
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PostSubject: Re: H3SW: Dwelling Development   2017-03-08, 12:00

Thank you for your enlightining story Kantez
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Kantez
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PostSubject: Re: H3SW: Dwelling Development   2017-03-08, 20:41


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Agar
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PostSubject: Re: H3SW: Dwelling Development   2017-03-08, 21:51

Well, it was necessary to do something about it, probably. Crooked, may be.
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PostSubject: Re: H3SW: Dwelling Development   2017-03-11, 07:02

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PostSubject: Re: H3SW: Dwelling Development   2017-03-12, 07:27

I experimented a bit
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PostSubject: Re: H3SW: Dwelling Development   2017-03-13, 06:29

If I could describe your work Agar, I would call it comfy! Just seeing some stuff you make reminds me of playing h2 years and years ago...
good job!
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PostSubject: H3SW: Dwelling Development   2017-03-13, 07:48

I checked and this is praying mantis cocon:


But in game they are bigger so they woul'd propably stick it to some swamp trees:
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PostSubject: Re: H3SW: Dwelling Development   2017-03-14, 08:28

bacon
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Orzie
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PostSubject: Re: H3SW: Dwelling Development   2017-03-27, 19:51

Agar wrote:
Well, some other options.

The Satyr dwelling is nicely improved. Now it's not much left for it to be really fitting to the game. Awesome job!
Concerning the Wyvern dwelling, I'm for the lower variant. I'm always for the variants which are not in isometry Very Happy
It will require some additional shadow tones though.

The bee hive from Rage of Mages could work as a reference, but in general I'm in doubt about including it in the game as is. Still, it's better to use Heroes 3 concepts currently.

Agar wrote:
Well, it was necessary to do something about it, probably. Crooked, may be.

Nicely done. Still needs some love, but I think we can provide it sometime. The roof probably needs a better texture with visible plates.

Agar wrote:

I love the solution you suggest for the Black Tower and it definitely should be saved. I would only suggest to make the tower much taller, probably even twice as now. The base (основание), however, looks good enough and may need only minor adjustments to look more fancy.

The geometry of the Temple could stay like that for now, but you already know my attitude towards isometry.

Agar wrote:
I experimented a bit

I like the Outpost (Crossbowman dwelling) and I think it will need only minor adjustments. Probably, it will be beneficial to reproduce the brick texture from the Knight castle itself, like I did with that old Knight Garrison in the past.
Concerning the Foundry, it will still need some love, but I think that's on me.

Agar wrote:
bacon

The link is dead Sad I came too late and I apologize for my absence on the forums. Got a lot of trouble on work recently.

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Agar
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PostSubject: Re: H3SW: Dwelling Development   2017-03-28, 04:09

Quote :
The roof probably needs a better texture with visible plates.
On the image of necromancers castle on global map, the roof of the mansion has about such texture.
There is a feeling that I did something wrong with the arrangement of the windows relative to the center.
Quote :
The link is dead
It seems the link is working again.
Okay, now I need a break.
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