| H3SW: Dwelling Development | |
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+10Ragoon BoseDrache buffkaz Sir Albe robizeratul YhyJasne feanor Uhm Agar Orzie 14 posters |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2017-03-05, 06:07 | |
| I approve the idea with something altar- or temple-like for the Wyvern. However, the supposed dwellings should be 2-squared in size The supposed dwelling name for the Treant was chosen as "Bog" (Чаща), so some kind of evil forest could really be an option. ________________________ | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2017-03-07, 07:13 | |
| Well, some other options. | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: H3SW: Dwelling Development 2017-03-07, 13:36 | |
| Damn Agar, you are having a good day! Good work! | |
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Kantez Nomad
Messages : 63 Quality Points : 34 Registration Date : 2017-02-19 Age : 30 Location : Poland, Czarnków
| Subject: H3SW: Dwelling Development 2017-03-07, 20:59 | |
| Now sit silent and listen kids... There was a tree of wisdom and it helped numerous heroes to gain knowlege in exchange for gold buried under its roots. But once, a broke necromancer came an tricked the tree - he buried not gold but some cursed artifact. The tree started to suffer from its evil power and become corrupt and wicked. It started to breed its corrupted spawns - the trents. Some powerful witch came by and offered tree a bargain - she will stop the suffering of a tree but in exchange the tree will spawn trents to serve under her command. THE END | |
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xxswwxx Gargoyle
Messages : 13 Quality Points : 2 Registration Date : 2017-03-04 Age : 21 Location : Cali, USA
| Subject: Re: H3SW: Dwelling Development 2017-03-08, 12:00 | |
| Thank you for your enlightining story Kantez | |
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Kantez Nomad
Messages : 63 Quality Points : 34 Registration Date : 2017-02-19 Age : 30 Location : Poland, Czarnków
| Subject: Re: H3SW: Dwelling Development 2017-03-08, 20:41 | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2017-03-08, 21:51 | |
| Well, it was necessary to do something about it, probably. Crooked, may be. | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2017-03-11, 07:02 | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2017-03-12, 07:27 | |
| I experimented a bit | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: H3SW: Dwelling Development 2017-03-13, 06:29 | |
| If I could describe your work Agar, I would call it comfy! Just seeing some stuff you make reminds me of playing h2 years and years ago... good job! | |
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Kantez Nomad
Messages : 63 Quality Points : 34 Registration Date : 2017-02-19 Age : 30 Location : Poland, Czarnków
| Subject: H3SW: Dwelling Development 2017-03-13, 07:48 | |
| I checked and this is praying mantis cocon: But in game they are bigger so they woul'd propably stick it to some swamp trees: | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2017-03-14, 08:28 | |
| bacon | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2017-03-27, 19:51 | |
| - Agar wrote:
- Well, some other options.
The Satyr dwelling is nicely improved. Now it's not much left for it to be really fitting to the game. Awesome job! Concerning the Wyvern dwelling, I'm for the lower variant. I'm always for the variants which are not in isometry It will require some additional shadow tones though. The bee hive from Rage of Mages could work as a reference, but in general I'm in doubt about including it in the game as is. Still, it's better to use Heroes 3 concepts currently. - Agar wrote:
- Well, it was necessary to do something about it, probably. Crooked, may be.
Nicely done. Still needs some love, but I think we can provide it sometime. The roof probably needs a better texture with visible plates. - Agar wrote:
I love the solution you suggest for the Black Tower and it definitely should be saved. I would only suggest to make the tower much taller, probably even twice as now. The base (основание), however, looks good enough and may need only minor adjustments to look more fancy. The geometry of the Temple could stay like that for now, but you already know my attitude towards isometry. - Agar wrote:
- I experimented a bit
I like the Outpost (Crossbowman dwelling) and I think it will need only minor adjustments. Probably, it will be beneficial to reproduce the brick texture from the Knight castle itself, like I did with that old Knight Garrison in the past. Concerning the Foundry, it will still need some love, but I think that's on me. - Agar wrote:
- bacon
The link is dead I came too late and I apologize for my absence on the forums. Got a lot of trouble on work recently. ________________________ | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2017-03-28, 04:09 | |
| - Quote :
- The roof probably needs a better texture with visible plates.
On the image of necromancers castle on global map, the roof of the mansion has about such texture. There is a feeling that I did something wrong with the arrangement of the windows relative to the center. - Quote :
- The link is dead
It seems the link is working again. Okay, now I need a break. | |
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Sir Albe Mage
Messages : 853 Quality Points : 452 Registration Date : 2015-07-16 Age : 28 Location : Aalborg, Denmark
| Subject: Re: H3SW: Dwelling Development 2017-12-08, 08:49 | |
| We need to discuss the names of dwellings both in towns and on the adventure map as there are several cases with dwellings where no, one or more names can be used. I would like to hear from everyone who has a opinion on this topic The names that are currently used or considered to be used are in the link below. All names marked with "(?)" and cases where more than one name is displayed are the ones I am unsure about and would like to discuss. Dwelling names I have some points that I would like you to consider before making your statement:
- The proposed dwelling name "Watch Tower" for the crossbowman is also the (possible) name for the adv. map Orc dwelling
- The Archer and Elf town dwellings are both called "Archery Range". I would personally like the Elf dwelling to be called something else as I think Archery Range fits the Archer the best (what a coincidence )
- Personally I would like most dwellings adv. map versions to have the same name as the town ones except in cases as original H2 dwellings (Medusa town dwelling called "Chapel" and the adv. map dwelling called "Ruins" as in H2).
- In contrast to H3, no town dwelling names contain the name of the creature they are producing which is a tradition I think we should keep when coming up with new town dwelling names.
- As with the Archer and Elf, the Cyclops and Mummy both got dwellings called "Pyramid" in H2. Maybe one of them should change (currently proposed solution is "Pyramid of Curses" for the Mummy).
- H2 dwelling names are often very minimalistic (which works against the proposed Mummy dwelling name above).
- The Harpy dwelling needs some kind of nest that isn't already used and the Mantis needs a dwelling name (and sprite) as well
- The dwelling name for the acolyte called "Temple" is already used on the adv. map for the temple object (giving morale)
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: H3SW: Dwelling Development 2017-12-08, 11:06 | |
| My ideas/picks:Name: (Town) (Map) format
Peasant: (-) (Tratched Hut) Archer: (-) (Archery Range) Crossbowman: (Watch Tower) (-)
Sprite: (-) (Tree City) Dwarf: (-) (Cottage) Elf: (Shooting Range/Hunting Ground) (Homestead) Satyr: (Keg House/Brewery) (-) Phoenix: (Crimson Tower) (-) #Should differ from Green/Red/Black Tower (dragons)
Halfling: (-) (Habitat/Halfling Hole) Gnome: (Mushroom House) (-)
Mummy: (Old/Cursed Pyramid) (-) Death Knight: (Dark Temple/Dark Parish)(-)
Goblin: (-) (Goblin Hut) Orc: (-) (Stick Hut) Harpy: (Tree/Cliff Lair/Lair/Bone nest) (-) Cyclops: (Old/Ancient/Storey Pyramid or just Pyramid) (-)
Lizardman: (Lizard Den/Lizard Lair) (-) Mantis: (Cocoon) (-) #My idea for a sprite, I will try to draw it soon hopefuly Treant: (Dark Copse/Copse) (-) Wyvern: (Aerie/Reptile Aerie) (-)
Acolyte: (Hermitage) (-) Medusa: (Chapel) (Ruins) Anubite: (Ancient Tomb) (-)
Pirate: (Outpost/Pub) (-) ________________________ https://www.facebook.com/ragoongraphics/
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Guest Guest
| Subject: Re: H3SW: Dwelling Development 2017-12-08, 12:29 | |
| Acolytes are a reference to followers of Baa from MM6, so their dwelling should be a reference to the Temple of Baa. So "Temple" should definitely stay. |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2017-12-09, 05:49 | |
| Name: (Town) (Map) format Peasant: (-) (Thatched Hut) Archer: (-) (Archery Range) ideally, we should have separate Archer's House which accumulates creatures in future, and this applies to all 1-square H2 dwellingsPikeman: let it be Guardhouse Crossbowman: (Watch Tower) (-) Sprite: (-) (Tree City) Dwarf: (-) (Cottage) Elf: (Hunting Ground) (Homestead) Satyr: (Brewery) (-) Phoenix: (Crimson Tower) (-) #Should differ from Green/Red/Black Tower (dragons) Halfling: (-) (Habitat/Halfling Hole) Gnome: (Mushroom House) (-) Mummy: (Pyramid) (-) Death Knight: (Dark Tower)(-) Goblin: (-) (Goblin Hut) Orc: (-) (Stick Hut) Harpy: (Bone Nest) (-) Cyclops: (Pyramid) (-) Lizardman: (Lizard Den) (-) Mantis: (Cocoon) (-) Treant: (Thicket) (-) Wyvern: (Aerie) (-) Acolyte: (Temple) (-) Medusa: (Chapel) (Ruins) Anubite: (Ancient Tomb) (-) Pirate: (Outpost) (-) - Morglin wrote:
- Acolytes are a reference to followers of Baa from MM6, so their dwelling should be a reference to the Temple of Baa. So "Temple" should definitely stay.
Well, it is not obligatory because I have already put a lot of references in the game (the MM6 Beholder being one of the toughest for the people to get used to). It will be intended that Dervish is connected to the Cult of Baa and this will be featured in Dervish campaign of H3SW v2.0. But it will be nice to have anyway. ________________________ | |
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BoseDrache Nomad
Messages : 64 Quality Points : 49 Registration Date : 2015-08-01
| Subject: Re: H3SW: Dwelling Development 2017-12-17, 23:45 | |
| - Orzie wrote:
- Phoenix: (Crimson Tower)
"scarlet" is more suitable... if I know English well enough | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2017-12-18, 00:06 | |
| I agree, because scarlet is brighter and tends to orange, while crimson is a little more purple. Phoenixes are closer to the first by design. ________________________ | |
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