| H3SW: Dwelling Development | |
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+10Ragoon BoseDrache buffkaz Sir Albe robizeratul YhyJasne feanor Uhm Agar Orzie 14 posters |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: Dwelling Development 2016-02-06, 01:37 | |
| Fenced Meadow from Yhy_jasne revisited :geek: | |
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YhyJasne Nomad
Messages : 99 Quality Points : 34 Registration Date : 2016-01-21 Location : Poland
| Subject: Re: H3SW: Dwelling Development 2016-02-06, 03:05 | |
| - Uhm wrote:
- Fenced Meadow from Yhy_jasne revisited :geek:
xd I would place him 3-4 pixels lower though. there is a fence piece that is red beneath the unicorn, that shouldnt even be visible. | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-02-06, 04:52 | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: Dwelling Development 2016-03-01, 01:28 | |
| Finally Elves have their own home on Enroth There are only Black Knight and Black Dragon dwellings left.
Last edited by Uhm on 2016-03-03, 07:00; edited 1 time in total | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-03-01, 17:54 | |
| I can provide a draft for the Black Knight dwelling - not sure if it's going to satisfy the townscreen version (the former Captain's Quarters), but still it can work as a temporary solution. | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: Dwelling Development 2016-03-03, 07:05 | |
| I would be very thankful I am very poor at making images from zero. I've made a few cosmetic changes to the Agar's draft of a Dragon Tower. It will stay for v0.8. | |
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YhyJasne Nomad
Messages : 99 Quality Points : 34 Registration Date : 2016-01-21 Location : Poland
| Subject: Re: H3SW: Dwelling Development 2016-03-03, 10:14 | |
| Sorry guys for not posting any new stuff but I've got plenty of things to do. I will try making something soon(tm) | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-03-03, 20:46 | |
| Any help is appreciated You are welcome, guys. | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 00:48 | |
| Well, for the sake of interest. | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 01:03 | |
| Fantastic job. I would only ask to make the Red Tower higher for 1 or even two "levels" so it will really look like a tower. Level 7 dwellings are supposed to be high enough for the most of the factions.
Love the Homestead especially. Also, would love to see the Armory near other adventure map objects.
The Warrior's Tomb is also definitely better than the previous variant based on a MM5 sprite. | |
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Sir Albe Mage
Messages : 852 Quality Points : 452 Registration Date : 2015-07-16 Age : 28 Location : Aalborg, Denmark
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 01:22 | |
| Looks good! I like the art style, it is very close to the original H2 dwellings | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 01:42 | |
| - Quote :
- I would only ask to make the Red Tower higher for 1 or even two "levels" so it will really look like a tower. Level 7 dwellings are supposed to be high enough for the most of the factions.
I do not know, I doubt that the tower should be done high on the global map. And Docent also found it doubtful. Well, think about it. - Quote :
- Looks good! I like the art style, it is very close to the original H2 dwellings
Learn while I'm alive) | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 01:48 | |
| - Quote :
- I do not know, I doubt that the tower should be done high on the global map. And Docent also found it doubtful. Well, think about it.
Not that high as you might have thought. Alright, this one can work for the beta - but it will need some more fixes. This perspective might be too simplified for H2, too. - Quote :
- Learn while I'm alive)
Maybe too late | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 01:58 | |
| Normal isometric view, what's wrong? Some objects do not have even this) | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 02:10 | |
| The trouble is that it is purely isometric while H2 uses more complex perspectives for objects (I can remember only Fort and Temple having pure isometry). But some objects may be left with this one I suppose. | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 02:27 | |
| I do not know, I would say it is adding to the treasury of the prospects) And building a quite complex design, in my opinion. It seems, in other variants will come out crooked. Well, or no perspective, side view. Well, it will have to consider later.
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 02:39 | |
| Well, no major objections. Will only need to make some adjustments for the color transitions/shadows there to fit to H2 style more. | |
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buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 20:43 | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 20:58 | |
| Some other experiments) | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 21:24 | |
| The building on the southeast corner looks interesting. Any ideas it could be? | |
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buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 21:34 | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: Dwelling Development 2016-06-13, 23:33 | |
| Beautiful! I've got no objections to buildings on a first image, they're simply complete and perfect. Bone dragon dwelling is also fantastic, but I don't know if it's perspective will fit the rest. The mark on the altar needs a bit darkening, but I am also not sure if satanistic sign is proper for H2 fairy-tale climate . This brown mould would serve as similar to WoGish "cave of adventure" or a creature bank. The last pearl brings some other ideas to my mind: Town portal known from HoTA, "Sanctuary of darkness?" (decreasing enemies luck and morale for the next battle? or playing role of the cover of darkness with a new name and appropriate description?), "Evil palace?" (exchange creatures for artifacts?), maybe some special creature bank? | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Dwelling Development 2016-06-14, 00:14 | |
| - Quote :
- Bone dragon dwelling is also fantastic, but I don't know if it's perspective will fit the rest.
I still insist on leaving the first variation intact (the one you made from HotA unused creative). It's too good in comparison. Yet, I suspect Docent secretly wants Agar to remake it hehe. Anyways, for me it's 1000% much sense in trying to adjust the first iteration of the Laboratory, than trying to remake it from scratch. It has a perfect color scheme and perspective. | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2016-06-14, 00:31 | |
| - Quote :
- Bone dragon dwelling is also fantastic, but I don't know if it's perspective will fit the rest.
This perspective can also be found. Or lack of it. It can be to "round" base of the object like elemental elemental dwelling - Quote :
- he mark on the altar needs a bit darkening, but I am also not sure if satanistic sign is proper for H2 fairy-tale climate
Well, we've got the whole city of heretics, if everything goes perfectly) And anyway, just thought that the thin silhouette of a man looks weird. - Quote :
- Yet, I suspect Docent secretly wants Agar to remake it hehe.
While he does not want to. While not come up with what this building is necessary) - Quote :
- I still insist on leaving the first variation intact
I do not know what will come. Now a few crooked. | |
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Agar Elf
Messages : 101 Quality Points : 160 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: Dwelling Development 2016-06-15, 07:22 | |
| some thoughts. Well, the tower is not very successful. | |
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