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» [H3SW v0.8.2] Witch Hunt
Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitimeby Sir Albe Today at 04:51

» 5Kings1Ring
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» Polskie powitanie
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» loading simplification
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» Easier Troop Management Between Garrison and Hero in Town
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» [H3SW v0.8.2] Desert Isle
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Poll
Global announcements should be:
Everlasting, 1 for each project.
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Temporary, when there is something new to announce.
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Holalala... No idea where the Ultimate artifact is.
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 Ragoon's Graphics For HoMM3SW

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robizeratul
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Orzie
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Ragoon's Graphics For HoMM3SW - Page 4 Empty
PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-13, 21:04

Uhm wrote:
Ragoon's Graphics For HoMM3SW - Page 4 Harpz4 - Downgrade? Razz

Trying to make her position more upright:
Ragoon's Graphics For HoMM3SW - Page 4 Harpz2Ragoon's Graphics For HoMM3SW - Page 4 Harpz3Ragoon's Graphics For HoMM3SW - Page 4 Harpz5

Spoiler:

Wrong direction, gentlemen.
Thank you very much for your input, it will help a lot. I will present the Harpy in the following days. Probably Sunday.

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Ragoon's Graphics For HoMM3SW - Page 4 L18zg1M
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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-14, 06:35

New archer dwelling:
Range was build behind the tent

1.Ragoon's Graphics For HoMM3SW - Page 4 7wdsdxz 2.Ragoon's Graphics For HoMM3SW - Page 4 YzLsO0D
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buffkaz
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-14, 11:20

Very cute!
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-15, 00:34

Ragoon wrote:
New archer dwelling:
Range was build behind the tent

1.Ragoon's Graphics For HoMM3SW - Page 4 7wdsdxz 2.Ragoon's Graphics For HoMM3SW - Page 4 YzLsO0D

Very nice. I'm for the variant featuring 2 targets, with the only suggestion: make one of the rocks (behind the targets) different from another one. Heroes 2 objects don't contain cloned rocks. Smile

There is also an optional fix available: try to make the tent lines a little more contrasting with each other. But that may not be needed, we will need to place the dwelling on a classic H2 map first. The shadow is not required, it will be generated automatically by the DEF file editor.

--

P.S. Ah, one more thing. It would be nice if you removed green grass and placed something more generic, like the brown-ish road. The dwellings we design must be as universal as possible in terms of native terrain.

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Ragoon's Graphics For HoMM3SW - Page 4 L18zg1M
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GodRage
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Ragoon's Graphics For HoMM3SW - Page 4 Empty
PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-15, 02:08

Ragoon wrote:
[..] for example the t-rex was tilted not because of wings, but rather because of the anatomy which couldn't change very much since then. Yes, feathers, wings, size etc, but not much of a bone geometry. And returning to my point, harpy is mainly human with about 30% of a bird, so it make sense for me that she would be more upright than the other winged creatures Smile

BTW If you look at MY project, not edited by others she in fact is a LITTLE tilted
hahaha you got a point with the T-rex, but Maybe he is titled because of the tail? Very Happy
Gravity is gravity, if weight is on the back: tilt or fall! Ragoon's Graphics For HoMM3SW - Page 4 589285140

Ragoon wrote:
Here is your requested bigger and more agressive version!


Ragoon's Graphics For HoMM3SW - Page 4 HTBjcUz
NEW2 is good in my eyes (about the tilt Ragoon's Graphics For HoMM3SW - Page 4 2253588149 )


Orzie wrote:
[...] but in general the sun comes from the left side. The entrance is likely to be on the right square.

Ragoon's Graphics For HoMM3SW - Page 4 Desert_tentRagoon's Graphics For HoMM3SW - Page 4 Archers_houseRagoon's Graphics For HoMM3SW - Page 4 PiramidaRagoon's Graphics For HoMM3SW - Page 4 Dwarf_cottage
Not sure... but I would say right side is sun, left side is shadow.. Surprised

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Orzie
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Ragoon's Graphics For HoMM3SW - Page 4 Empty
PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-15, 02:13

Quote :
Not sure... but I would say right side is sun, left side is shadow.

lol lol Yes, you are absolutely right. I just mixed the sides, first time in my practice. Very Happy
Of course, the sun is on the right.

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Ragoon's Graphics For HoMM3SW - Page 4 L18zg1M
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-20, 00:00

I've improved archer dwelling:
Ragoon's Graphics For HoMM3SW - Page 4 8kyfAip

PNG:
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buffkaz
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-20, 08:35

This might be a stupid note, but isn't the green variant also usable?
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Uhm
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-20, 09:43

gr8 m8 Very Happy I will add it immediately!

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-20, 11:11

Time for pyramid. I've done it from scratch, fixed the angle and added front details like seen in game.

Tell me what you think!
Ragoon's Graphics For HoMM3SW - Page 4 Yy0S7LS
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Uhm
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-20, 12:27

This is how it looks in-game. For me - it's perfect.

Ragoon's Graphics For HoMM3SW - Page 4 Bez_tytu_u

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-20, 22:46

You should give Ragoon a badge or something. He is one of the most valuable members of the volunteer community! Besides the main team, I don't know if anyone has made so much cool stuff for this mod than him.

Keep him near Very Happy Don't go anywhere dude!

EDIT: forgot to say. If you are up for a challenge try to make an animated dwelling/structure. That's something I love about H2 and it's really rare.
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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-20, 23:46

Thanks for nice words robizeratul!
robizeratul wrote:

EDIT: forgot to say. If you are up for a challenge try to make an animated dwelling/structure. That's something I love about H2 and it's really rare.

Can you post picture of an example? I dont really know what you have in mind
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 00:56

Ragoon wrote:
Time for pyramid. I've done it from scratch, fixed the angle and added front details like seen in game.

Tell me what you think!
Ragoon's Graphics For HoMM3SW - Page 4 Yy0S7LS

Outstanding work! It's usable for the game even now, although I would suggest trying to add a little more contrast to it. Just compare with the Nomad Tent on Uhm's screenshot.

Quote :
Ragoon's Graphics For HoMM3SW - Page 4 UxPTYOe
Yeah, that seem to be perfect now. The only thing left is to implement it in the game and check how it looks. Smile

Quote :
If you are up for a challenge try to make an animated dwelling/structure.
Challenge is the least we care for. We don't have time for that. Smile

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Uhm
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 02:53

Hmmm, it looks like this red rim should be replaced with less bright border.

Ragoon's Graphics For HoMM3SW - Page 4 Bez_tytu_u

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 02:59

Agreed. Brown may suit better here, probably as well as somewhat darkened shadows on the tent body.

Uhm, do you have any problems with the castles? Are the terrain-specific defs working properly (both in terms of colored flags and castle backgrounds)? I haven't updated my OS yet so I still sit on WinXP and can't track the Dropbox updates.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 03:15

No, I was unsuccessful with implementing it in-game Sad But I am sure that all towns and villages defs should work properly. I will check it, if you will specify where should I place all needed files Ragoon's Graphics For HoMM3SW - Page 4 2248585720

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 05:12

Alright, thanks for the info. No, it seems that I will have to re-check everything myself carefully. Smile
For now we should focus on graphics and H3 maps conversion if there is an inspiration for any of these points.

Starting from 27th of December, I'm gonna enter my own graphics marathon. Smile

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Ragoon's Graphics For HoMM3SW - Page 4 L18zg1M
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 07:05

Fixed new buildings:
Ragoon's Graphics For HoMM3SW - Page 4 QCFJIxK
PNG:

Ragoon's Graphics For HoMM3SW - Page 4 P1ULH3Z
PNG:
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 11:53

Great job. Not only does the pyramid look better, it also looks more different from the "creature bank" pyramid now because of the change in perspective Smile
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 20:11

Hi again.
Since not everybody liked new agressive harpy - I've just resized old, pretty version for rest of the team to edit, just to save them some time (IT IS NOT FINAL, I left some parts for them to edit) Smile

Ragoon's Graphics For HoMM3SW - Page 4 SNLTvCo
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-21, 20:14

Thanks a lot, that'll help.

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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-22, 04:13

Unfortunately, I don't have much time because of IRL issues right now, so Harpy and some other assets will come later on after 26th.

DEF file put in Dropbox.

Ragoon's Graphics For HoMM3SW - Page 4 IkcfLdZ


Ragoon asked for notes, I'll try to elaborate in short words before going to sleep.
Ragoon's Graphics For HoMM3SW - Page 4 Pyramidorig

Axolotl on DF2 forums tried to bring the texture looking more like the original. The entrance is very nice.
Ragoon's Graphics For HoMM3SW - Page 4 Pyramid

- To add more volume, you must have re-done the lighting. The right (sunny) edge is made in a brighter tone, but not so contrasting with the rest of the pyramid body.
- Very contrasting outline usually doesn't help. I tried to lighten it a little, including the entrance so it won't draw so much attention on itself.
- After that, I made the edge between lighted/shadowed sides more smooth so it also doesn't draw much attention.
- It's okay to have some chaos in the picture. Chaotic pixels to some extent make the texture more "realistic".
Ragoon's Graphics For HoMM3SW - Page 4 70VEtBV

The final stage is to check if the pyramid fits to all of the terrains. Currently it is questionable only on lava, but I don't know a solution better than the current one. Only some possible fixes of the contour of the right (sunny) edge to make it more straight/structured can improve the situation, but I'm too lazy for that today.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-22, 09:05

Orzie, how about second version of the pyramid, exclusively for lava? So that I'll fit as best as possible without messing with it on other terrains
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   Ragoon's Graphics For HoMM3SW - Page 4 Icon_minitime2016-12-22, 11:51

It's not universal and it'll require programming tweaks in this case which is not convenient. It will be better not to provide additional heavyweight to the programmer currently.

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