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Poll
Global announcements should be:
Everlasting, 1 for each project.
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Temporary, when there is something new to announce.
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Holalala... No idea where the Ultimate artifact is.
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 H3SW: General Graphics discussion

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BoseDrache
Nomad
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-16, 21:14

Orzie wrote:
All of the Heroes 2 mage guilds are made of the same pattern, where similar building blocks are put on top of each other. We simply cannot avoid this rule. Moreover, all of the blocks have rather simple geometry. Your previous version was close to perfection and probably needed to be even more simplified.
Say it to the Wizard's mage guild. Generally I agree with you however. The previous version was much more suitable. But it doesn't need to be more simplified. I'd like to see something special on its top instead.
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Galaad
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-18, 07:14

Spoiler:

Guys these look absolutely amazing !!
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Orzie
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-19, 22:32

All classic artifact icons in 43x43 (Inventory Screen) are done and can be placed in the game.
I plan to start (oh, dear) a discussion for new artifact ideas in a separate thread.

Technical note: thanks to feanor, now we have an opportunity to implement a custom def file for a currently chosen artifact. This means that we will no longer operate with moving squares in the hero Inventory Screen and can devise a 43x43 concept for currently chosen artifacts so they can fit better (black outline/yellow outline/shadow + no outline/other).

Technical note: a different design of an empty artifact slot is still required. The current one (made of H2 classic slot) is too bright, while we require something darker without a picture on it, similar to an empty window in the hero portrait miniature/castle icon section of the Adventure Map Interface.


H3SW: General Graphics discussion - Page 16 P102Yh8 Ultimate Sword of Dominion
H3SW: General Graphics discussion - Page 16 LJjdHz3 Ultimate Cloak of Protection
H3SW: General Graphics discussion - Page 16 O6J7vKU Ultimate Wand of Magic
H3SW: General Graphics discussion - Page 16 Y6e1Mq3 Ultimate Book of Knowledge
H3SW: General Graphics discussion - Page 16 Kvw6ANp Ultimate Staff
H3SW: General Graphics discussion - Page 16 UHmQiJF Ultimate Shield
H3SW: General Graphics discussion - Page 16 FDcpM2M Ultimate Crown
H3SW: General Graphics discussion - Page 16 Xo51Bwa Golden Goose
H3SW: General Graphics discussion - Page 16 Lgshjfh Helmet of Anduran
H3SW: General Graphics discussion - Page 16 VLIa8ty Breastplate of Anduran
H3SW: General Graphics discussion - Page 16 D9E79Vg Sword of Anduran
H3SW: General Graphics discussion - Page 16 15umx3D Battle Garb of Anduran (Shield of Anduran)
H3SW: General Graphics discussion - Page 16 GeH0arM Minor Scroll of Knowledge
H3SW: General Graphics discussion - Page 16 0rjQvcE Major Scroll of Knowledge
H3SW: General Graphics discussion - Page 16 PbROaVP Superior Scroll of Knowledge
H3SW: General Graphics discussion - Page 16 31GxB8A Foremost Scroll of Knowledge
H3SW: General Graphics discussion - Page 16 EmMGMdz Endless Pouch of Gold
H3SW: General Graphics discussion - Page 16 OIFH2Dt Endless Bag of Gold
H3SW: General Graphics discussion - Page 16 9OJ63x9 Endless Sack of Gold
H3SW: General Graphics discussion - Page 16 TYbquK9 Endless Pouch of Sulfur
H3SW: General Graphics discussion - Page 16 DlKuCiQ Endless Vial of Mercury
H3SW: General Graphics discussion - Page 16 P3M4Fyc Endless Pouch of Gems
H3SW: General Graphics discussion - Page 16 N2EC88X Endless Cord of Wood
H3SW: General Graphics discussion - Page 16 WjyJ13c Endless Cart of Ore
H3SW: General Graphics discussion - Page 16 GOwYPRO Endless Bag of Crystals
H3SW: General Graphics discussion - Page 16 XjVR3DT Giant Flail of Dominion
H3SW: General Graphics discussion - Page 16 QqlG9sn Thunder Mace of Dominion
H3SW: General Graphics discussion - Page 16 PvCdYCr Power Axe of Dominion
H3SW: General Graphics discussion - Page 16 OoVDO1z Dragon Sword of Dominion
H3SW: General Graphics discussion - Page 16 VkSkuIk Holy Hammer
H3SW: General Graphics discussion - Page 16 JUXhJf4 Armored Gauntlets of Protection
H3SW: General Graphics discussion - Page 16 Hi1jC03 Defender Helm of Protection
H3SW: General Graphics discussion - Page 16 3CspX19 Stealth Shield of Protection
H3SW: General Graphics discussion - Page 16 ConPphH Divine Breastplate of Protection
H3SW: General Graphics discussion - Page 16 NhhVy8O Spiked Helm
H3SW: General Graphics discussion - Page 16 CQUXu4l Spiked Shield
H3SW: General Graphics discussion - Page 16 B8ciqDY Sword Breaker
H3SW: General Graphics discussion - Page 16 OBGX2Xr Mage's Ring of Power
H3SW: General Graphics discussion - Page 16 1JPyfHM Caster's Bracelet of Magic
H3SW: General Graphics discussion - Page 16 BuQRBfb Witch's Broach of Magic
H3SW: General Graphics discussion - Page 16 Ak3l9ME Arcane Necklace of Magic
H3SW: General Graphics discussion - Page 16 7pQyO3j Staff of Wizardry
H3SW: General Graphics discussion - Page 16 5Q4fZFd White Pearl
H3SW: General Graphics discussion - Page 16 ZgEnWjH Black Pearl
H3SW: General Graphics discussion - Page 16 RaxmZWD Legendary Scepter
H3SW: General Graphics discussion - Page 16 RAQ9XtJ Wizard's Hat
H3SW: General Graphics discussion - Page 16 Rc0ErZ2 Enchanted Hourglass
H3SW: General Graphics discussion - Page 16 ZGRgYxL Skullcap
H3SW: General Graphics discussion - Page 16 PE8TdQB Ring of Elements
H3SW: General Graphics discussion - Page 16 J64eVS1 Book of Elements
H3SW: General Graphics discussion - Page 16 F22VEjg Ankh
H3SW: General Graphics discussion - Page 16 Wk1hYHN Snake Ring
H3SW: General Graphics discussion - Page 16 8KESKX0 Evil Eye
H3SW: General Graphics discussion - Page 16 SCq40z9 Staff of Negation
H3SW: General Graphics discussion - Page 16 MV081Tc Gold Watch
H3SW: General Graphics discussion - Page 16 HvOAbzV Everhot Lava Rock
H3SW: General Graphics discussion - Page 16 9MaF2D3 Evercold Icicle
H3SW: General Graphics discussion - Page 16 F5gxdvo Lightning Rod
H3SW: General Graphics discussion - Page 16 PrVOYv4 Fire Cloak
H3SW: General Graphics discussion - Page 16 STP9efG Ice Cloak
H3SW: General Graphics discussion - Page 16 VDz7jS7 Lightning Helm
H3SW: General Graphics discussion - Page 16 OFe31am Seeing-Eye Pendant
H3SW: General Graphics discussion - Page 16 4esLsMA Pendant of Free Will
H3SW: General Graphics discussion - Page 16 KDBUb3s Pendant of Life
H3SW: General Graphics discussion - Page 16 WXAjdQS Serenity Pendant
H3SW: General Graphics discussion - Page 16 VSyZVRP Kinetic Pendant
H3SW: General Graphics discussion - Page 16 MPVBLcw Pendant of Death
H3SW: General Graphics discussion - Page 16 CDRD3uk Holy Pendant
H3SW: General Graphics discussion - Page 16 4VXek9B Golden Bow
H3SW: General Graphics discussion - Page 16 F9L0ymh Telescope
H3SW: General Graphics discussion - Page 16 2M3tqjz Power Ring
H3SW: General Graphics discussion - Page 16 S7YXiGy Traveler's Boots of Mobility
H3SW: General Graphics discussion - Page 16 PrfXXa1 Nomad Boots of Mobility
H3SW: General Graphics discussion - Page 16 IJAXbbK True Compass of Mobility
H3SW: General Graphics discussion - Page 16 Ze8pMuO Sailor's Astrolabe of Mobility
H3SW: General Graphics discussion - Page 16 2jO3g8Y Medal of Honor
H3SW: General Graphics discussion - Page 16 KFuHe3R Medal of Valor
H3SW: General Graphics discussion - Page 16 7Ns6HVy Medal of Courage
H3SW: General Graphics discussion - Page 16 IqvLKdO Medal of Distinction
H3SW: General Graphics discussion - Page 16 LkJdSiE Four-Leaf Clover
H3SW: General Graphics discussion - Page 16 W2Ume5K Lucky Rabbit's Foot
H3SW: General Graphics discussion - Page 16 Bnasii1 Gambler's Lucky Coin
H3SW: General Graphics discussion - Page 16 Ae4zTlC Golden Horseshoe
H3SW: General Graphics discussion - Page 16 YQXMXq8 Masthead
H3SW: General Graphics discussion - Page 16 495YsMH Crystal Ball
H3SW: General Graphics discussion - Page 16 XZUCAbW Statesman's Quill
H3SW: General Graphics discussion - Page 16 D3kJuk8 Spade of Necromancy
H3SW: General Graphics discussion - Page 16 V2LxWIq Ballista of Quickness
H3SW: General Graphics discussion - Page 16 OIUKZfd Ammo Cart
H3SW: General Graphics discussion - Page 16 WZpXjWM Spell Scroll
H3SW: General Graphics discussion - Page 16 LHQNTN4 Magic Book
H3SW: General Graphics discussion - Page 16 L4mAEr7 Sphere of Negation
H3SW: General Graphics discussion - Page 16 Tgtmr5H Arm of the Martyr
H3SW: General Graphics discussion - Page 16 NZZ5Lg6 Broach of Shielding
H3SW: General Graphics discussion - Page 16 6hdSKuA Heart of Fire
H3SW: General Graphics discussion - Page 16 Muz5WzX Heart of Ice
H3SW: General Graphics discussion - Page 16 VbW7mSw Fizbin of Misfortune
H3SW: General Graphics discussion - Page 16 MoDGkLf Hideous Mask
H3SW: General Graphics discussion - Page 16 V84VXT3 Tax Lien

________________________
H3SW: General Graphics discussion - Page 16 L18zg1M


Last edited by Orzie on 2016-11-19, 23:31; edited 1 time in total
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Sir Albe
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-19, 22:52

Fantastic job! They all look amazing Smile

I recall you posted a very good starting in-put for the discussion in the DF2 forums Smile
http://forum.df2.ru/index.php?showtopic=34792
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Uhm
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-19, 23:21

I want to repack adventure defs of these artifacts. Can I simply use AVA0000.def scheme and give respective numbers from dropbox?
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Orzie
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-19, 23:28

The numbers in Dropbox were set just according to the order of file creation, I doubt it's convenient for you. I suggest using a custom order, probably similar to the one presented in my post above (at least I tried to sort out artifacts).

Other than that, do everything what you feel necessary with the artifacts. Their effects, however, are yet to be discussed (I suppose 95% should have the same bonus as in H2 though).


I also suggest using Battle Garb of Anduran as the Shield of Anduran (the 4th part of Anduran set, +5 Defense, while other artifact effects are redistributed similar to H3). By doing this, we are allowed simply to replace the components of Titan's Thunder H3 artifact with respective Anduran artifacts and obtain the Garb (graphics should be designed) without complex programming issues.

________________________
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Orzie
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-22, 06:07

Current situation with the Knight townscreen. Currently trying to find an ultimate sequence for the 2D treatment of the Town Hall.
The skies are still in progress.

H3SW: General Graphics discussion - Page 16 WyApMZv

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Sir Albe
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-22, 07:01

Amazing! You can already see how much better the new one fills the picture (well, currently only the right side Smile ) compared to the old one.
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Ragoon
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-22, 09:28

I think the shadow is a bit too dark :p
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Uhm
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-23, 08:56

Yes, I also think that brightening shadows would be the best solution. Another little change: subtle shading in the corners.

H3SW: General Graphics discussion - Page 16 Bez_tytu_u3
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Ragoon
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-23, 13:13

Another one, if no one noticed yet.
Where is the cathedral shadow on the new building?
And how about softer transition into the grass? At the moment I have a feeling like it was just thrown there rather than built :p

H3SW: General Graphics discussion - Page 16 NtIKqiE
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Agar
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-23, 21:44

Well, the shadow on the ground does not touch the facade. In theory only the shadow of the tower should lie down on the roof. And I'm not sure whether we should do something with it. Lighting here seems pretty randomly)
H3SW: General Graphics discussion - Page 16 Bef1779497e0
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feanor
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-24, 04:47

Quote :
Where is the cathedral shadow on the new building?
We can build Capitol without building the Cathedral, so we shouldn't have this shadow.
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Ragoon
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-24, 08:07

Yeah I know, but with the cathedral it makes no sense. Redesigning the capitol might be the solution. Possibly so it'll be flat with the front wall of the cathedral just like mage guild is.
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-24, 09:29

Well, we can just pull a capitol a bit forward, so shadow shall stay behind.

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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Orzie
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-11-24, 18:58

Let's see what I can do in 2D in the following couple of days (maybe three if I will successfully regain my right to play another H1 tournament on HeroesPortal, lol).

________________________
H3SW: General Graphics discussion - Page 16 L18zg1M
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Ragoon
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-02, 00:23

I have a little question. In one part of heroes game series, probably 3 or 5 when you increased the level of your capitol, it no only changed the main building and income, but also there were new houses built to give you feel that your castle is in fact growing. What do you think about that? Can it be a good idea?
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Orzie
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-02, 02:07

I understand what you are talking about. However, I must say that primarily the purpose of those small houses was to fill the empty space, while in classic H2 screens there is little room for that. We do have more free space with the enlargement of the working screen zone, yes, and Uhm even had some drafts for it, but in general it's too much other work to ever consider it (primarily because we will have to devise a concept of living houses from scratch and ask someone skilled in 3D to help us, for Agar is already busy with stuff). Currently I work on the Knight townscreen without thinking about additional inactive objects - the space is filled acceptably good without inventing such things.

But who knows, if we talk about future.

H3SW: General Graphics discussion - Page 16 LOGDEY6

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Ragoon
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-04, 11:31

So what are the official addictional creatures for each faction? Couldn't find the info anywhere
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-04, 16:12

Knight: Crossbowman/Marksman (4 lvl)
Sorceress: Satyr (4 lvl)
Wizard: Gnome (3 lvl)
Necromancer: Death Knight (5 lvl)
Warlock: Beholder (4 lvl)
Barbarian: Harpy/Harpy Hag (4 lvl)
Witch: Tribal-Wasp-Lizardman-Toad-Mantis-Treant-Wyvern
Dervish: Acolyte (2 lvl), Scorpion (4 lvl), Anubite (6 lvl)

Neutrals: Leprechaun (3 lvl), Pirate (3 lvl), Devil (7 lvl)

The graphics are posted all over this thread. The Dervish lineup will soon be finished thanks to you.

________________________
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Orzie
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-04, 16:37

Knight:
Sorceress:
Wizard:
Necromancer:
Warlock:
Barbarian:
Witch:
Dervish (haven't added your latest updates yet):

Neutrals:

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Ragoon
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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-09, 13:07

I found the graphics for the inferno castle
H3SW: General Graphics discussion - Page 16 GzugCed


And new townscreens
H3SW: General Graphics discussion - Page 16 QbGmy4b


Is this not getting implemented?
I also wanted to ask what is the main site of the mod? Is this it or not? I mean the site where all the work is being done, like graphics etc, cause this forums sometimes feels pretty dead and you knowl, v0.8 was announced 2 years ago as to be "soon" out..




PS Graphic designer site: http://melindar.deviantart.com/
PS2 Check out my topic for new design on harpy :p



//EDIT

I didn't wanted to be rude ofc.
This site just needs cleaning, bcause it's hell to find anything, graphics or info.
Just a pile of mess.
Just found this too: http://www.moddb.com/mods/h3sw/images/fortress-town-complete#imagebox
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Orzie
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Orzie


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H3SW: General Graphics discussion - Page 16 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-09, 16:29

Ragoon wrote:
I found the graphics for the inferno castle

That was the first variant of the Heretic lineup back in the time, yes. The Succubus received an update later (I'm for the dressed variant, but it needs fixes). The Heretic lineup is still pretty debatable and we plan to return to it later. There is too many complicated concepts (which is not the style of Heroes 2) and too similar gamma for each creature. The Devil was redesigned in regards to the classic Might&Magic VI Kreegan concept. (the images are not showing because I'm using proxy being at work currently, I'll fix the post when I come home in the evening)

H3SW: General Graphics discussion - Page 16 2inferno_creatures_by_melindar_d4l2huf


Ragoon wrote:
And new townscreens

This is already in the game, but in the end of the day sometime we will have to remodel it from scratch. It's looking too much like Fortress, while the new concept of the Witch castle is different. Moreover, it's not fitting the style.


Ragoon wrote:
I also wanted to ask what is the main site of the mod? Is this it or not? I mean the site where all the work is being done, like graphics etc, cause this forums sometimes feels pretty dead

Yes, this is the main working place for the project. We also have Dropbox and a little chat in VK between me, feanor and DrSlash as russian speakers. The reason that these forums are currently hard to navigate are simple: I didn't have time to bring it to a presentable state like I used to do with our Russian DF2 forum branch which was once active. I plan to spend all my New Year holidays to update the forums and post the most recent materials as well as participate in the graphic development on a daily basis.

Currently Uhm is busy with exams, and Agar with DrSlash are busy with the upcoming Heroes 3 HotA release - thus, the silence. However, I plan to start working from today's evening, for I have a little more spare time than I had a week before.

Ragoon wrote:
and you knowl, v0.8 was announced 2 years ago as to be "soon" out..

Yes, I was too tired from questions "When???777" back in the end of 2015, and we tried to bring the release on the New Year. However, nothing went as planned. Currently I hope that feanor will take his vacation on his job in February and we will finish everything required for v0.8 beta. For now, only graphic and mapmaking work can be done, which fact slows the beta testing down.


Ragoon wrote:
PS Graphic designer site: http://melindar.deviantart.com/
That is Kivo, the previous team coordinator. Too bad that the dude is currently working on other frontiers, his skills would be a nice addition to what the team has now. I plan to get in touch with him (once again) in Facebook on the New Year holidays.


Ragoon wrote:
I didn't wanted to be rude ofc.
This site just needs cleaning, bcause it's hell to find anything, graphics or info.
Just a pile of mess.

I absolutely agree. There is not much time left before the holidays, when I will be finally able to fix all the issues, especially the currently broken Mod Database interface.

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-10, 06:07

Seems that we are done with the Marksman. Smile

H3SW: General Graphics discussion - Page 16 PBkFXnz

The Crossbowman requires a little more work which is left for tomorrow.

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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 16 Icon_minitime2016-12-10, 06:29

I have a minor proportion Smile
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