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» [H3SW v0.8.2] Witch Hunt
H3SW: General Graphics discussion - Page 9 Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
H3SW: General Graphics discussion - Page 9 Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
H3SW: General Graphics discussion - Page 9 Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
H3SW: General Graphics discussion - Page 9 Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
H3SW: General Graphics discussion - Page 9 Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
H3SW: General Graphics discussion - Page 9 Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
H3SW: General Graphics discussion - Page 9 Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
H3SW: General Graphics discussion - Page 9 Redbar110%H3SW: General Graphics discussion - Page 9 Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
H3SW: General Graphics discussion - Page 9 Redbar11100%H3SW: General Graphics discussion - Page 9 Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
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 H3SW: General Graphics discussion

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Agar
Elf
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Agar


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H3SW: General Graphics discussion - Page 9 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-24, 00:37

Quote :
We will only need to add some noize there (to the roof especially)
I was trying to make, that the noise came by itself. But it's hard to guess what kind of textures and lighting in the original was. It seemed to lack a bit of perspective. Not sure what happened is true.
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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-24, 01:25

Looks so much better already! I even go as far as saying the main building is perfect! The colors and look of it is very close to H2 style. The furnace has also improved, but it still lack the correct color in my opinion. Other than that it is an amazing piece of work you have done Smile
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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-24, 01:39

Quote :
but it still lack the correct color in my opinion.
Yes, there is still need treatment. This is probably blank.

Though, probably, it will be necessary to lower the camera angle slightly. Something's wrong here.
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Orzie
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Orzie


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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-24, 04:05

Definitely better now. I would say I love your style even more than the original.

For now, I suppose you also need to make the chimney brick lines not too sharp (because pure black color stands out too much on a yellow background). They need to be a little more brown and probably have some color transitions. You can leave this job on me if you would like to try something more important.

The roof now needs some noize just like the Armory's roof has. Too bad the quality will decrease, but it's H2 after all.

Quote :
But it's hard to guess what kind of textures and lighting in the original was. It seemed to lack a bit of perspective.
It's absolutely true. It seems that some of the townscreens were heavily edited with 2D quasi-pixel art after 3D modeling. The castle which is present in our townscreen is modified by me and will be probably further modified to provide a more correct looking perspective.

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Agar
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Agar


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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-24, 11:29

Quote :
You can leave this job on me if you would like to try something more important.
Why not? I always too lazy to do it)
So it is possible, for example, to model more respectable village halls for other tawns.
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-24, 15:07

As you like. The town hall for the Sorceress, however, can be considered done, for it is made of a Tavern.
Concerning other towns, I would rather suggest to finish the Dervish screen, because there is not too much to do (in comparison) and we really need it. Try to reproduce that grainy texture you once made for the castle, I loved it so much.

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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-25, 23:58

For interest.
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BoseDrache
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-26, 00:41

Excellent!
I've been waiting for something like this so long. Very Happy

It still needs alot of improvements, but now it looks like a normal building, not a H1 Tavern.
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-26, 00:52

Totally approved. The only question is how to make the townscreen look complete when we don't have the Capitol. Probably, a backyard?

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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-26, 07:22

Bell tower? Well, better than the tower appear in the later stages. While it seems necessary to think some more about design. And I do not like that the left extension merges with the facade (they stand not on the same line). And the tower somehow .. maybe something instead of the tower. All the same, the tavern - is not the best pattern for the town hall. It seems to me. But let us do so in such a way. If someone has some ideas you may have to draw)
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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 03:33

Well, as a variant
Spoiler:
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 03:44

Cool. Can you try to expand the building so it goes behind the border? This will make the townscreen look saturated.
Also, it's good to have a wider building in resources just in case. Who knows what will happen with the border in future (but I support its existence currently).

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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 04:15

Tomorrow, perhaps, until I was tired.
I am embarrassed by the flat roof of the main building (when no superstructure). it seems unlikely did roof so in the Middle Ages. Something needs to be done there, I suppose.
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 04:25

I agree, but I've got no ideas at the current moment. The Middle Ages style intends sharp-edged roofs all the time. Probably, the un-upgraded form of the Town Hall should have a different roof than the upgraded form (e.g. it would be intended that the initial roof is removed by the builders to provide space for the 2nd floor).

P.S. found buildings looking somewhat similar to the Knight's Smile
H3SW: General Graphics discussion - Page 9 B32-Belgian-buildings

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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 04:58

Also I thought about such a radical rework)
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 05:01

I like that idea. It's some kind of re-implementation of H2 beta ideas, so to speak Smile
With that design of the bell tower, sharper edges for the building fasade seem even more appropriate, gothic-styled.

H3SW: General Graphics discussion - Page 9 HxecVrU

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Agar
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Agar


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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 05:16

Okay, let's try to do so.
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BoseDrache
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 06:59

Bell tower is not a "decorative part".
Maybe start a Village hall as 1,5-floors building (as in H2 beta) instead of 2,5, then add a bell tower at stage of Town Hall or City Hall
...and additional small 3d-floor part as a Capitol upgrade
?

(I'm just trying to follow H3 Hall architecture principles where Capitol part is a decorative one)
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robizeratul
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-28, 09:53

Someone please explain, is this new building an upgrade or a reimagining? Doesn't look similar to the first one posted above...maybe I'm not seeing it right ?
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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-29, 03:39

Quote :
Bell tower is not a "decorative part".
Maybe start a Village hall as 1,5-floors building (as in H2 beta) instead of 2,5, then add a bell tower at stage of Town Hall or City Hall
I do not know, it was not in the mood and time to think about the new design. I went to the path of least resistance) And I do not think it is so critical to the Capitol was decoration.
Quote :
Someone please explain, is this new building an upgrade or a reimagining? Doesn't look similar to the first one posted above...maybe I'm not seeing it right ?
Well, we try to reimagining, while it is possible.
H3SW: General Graphics discussion - Page 9 712493c42cf8
A little big, I guess.
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-29, 04:39

I was thinking if we made the left extension appear before than the 2nd floor when the Village Hall is upgraded to Town Hall. This would provide more uniform filling of the townscreen space. What do you think?

Other than that, I totally approve the design.

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buffkaz
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-29, 05:47

Looks awesome and really fitting!
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Agar
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Agar


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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-29, 08:21

Quote :
I was thinking if we made the left extension appear before than the 2nd floor when the Village Hall is upgraded to Town Hall. This would provide more uniform filling of the townscreen space. What do you think?
Could be so. It is not fundamentally.
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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-06-29, 08:24

Orzie wrote:
I was thinking if we made the left extension appear before than the 2nd floor when the Village Hall is upgraded to Town Hall. This would provide more uniform filling of the townscreen space. What do you think?

Other than that, I totally approve the design.

Agree, second part of the main building as Town Hall and then the big tower as City Hall Smile Great job!!!
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Agar
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Agar


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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 9 Icon_minitime2016-07-02, 10:01

Maybe treasury of medusas. maybe a tavern...
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