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» [H3SW v0.8.2] Witch Hunt
H3SW: General Graphics discussion - Page 13 Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
H3SW: General Graphics discussion - Page 13 Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
H3SW: General Graphics discussion - Page 13 Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
H3SW: General Graphics discussion - Page 13 Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
H3SW: General Graphics discussion - Page 13 Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
H3SW: General Graphics discussion - Page 13 Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
H3SW: General Graphics discussion - Page 13 Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
H3SW: General Graphics discussion - Page 13 Redbar110%H3SW: General Graphics discussion - Page 13 Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
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 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
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Total Votes : 6
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 H3SW: General Graphics discussion

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BoseDrache
Nomad
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H3SW: General Graphics discussion - Page 13 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-08, 20:35

For me, blade length is ok since the bandit may swing it a little while moves.

From even more perfectionist view...
Move animation has a glitch near bandit's right shoulder. I wonder if original rogue has the same.

I've examined the original attack animation. There strike with right knife looks like if the rogue moves his hand aside and then makes a flanking stab strike.
Here the bandit looks like he does 2 fast chopping strikes without flanking. Maybe only 1 chopping strike is enough?
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-08, 21:22

One strike instead of two should be enough I suppose.

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Uhm
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-09, 06:43

Okay, This is how it looks now. Moreover, I've changed hosting server, tinypic started removing my old images ;P

H3SW: General Graphics discussion - Page 13 Image
H3SW: General Graphics discussion - Page 13 Image
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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-09, 06:47

Yes, much better)
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-09, 17:26

Yeah, perfect now. Can't wait for the death animation so we can count this creature done for v0.8.

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Radagast82
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-10, 02:35

Uhm wrote:
Okay, This is how it looks now. Moreover, I've changed hosting server, tinypic started removing my old images ;P

H3SW: General Graphics discussion - Page 13 Image
H3SW: General Graphics discussion - Page 13 Image

Nice !!
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 02:26

Now the Wasp fits to the Tribal and they finally look like creatures from the same castle.
We can start animating it I suppose.

H3SW: General Graphics discussion - Page 13 FghnuqE

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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 02:31

Great job. It looks great! Glad to see it got black eyes.
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BoseDrache
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 04:21

If this is wasp, why not 4 wings (2 as here and 2 short and thin)?
There is no need to change shape of body and (existing) bigger wingsthey still look oversimplified and unnatural... Just try to add a smaller pair.

P.S.
wazzp:
Neutral
H3SW: General Graphics discussion - Page 13 Wasp2


Last edited by BoseDrache on 2016-08-12, 07:30; edited 7 times in total
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 05:14

H3SW: General Graphics discussion - Page 13 Wasp-illustration_1159x870

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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 10:04

do not know, I do not really like the legs. Maybe do so. Well, apparently to make smaller head, make the body bigger.
H3SW: General Graphics discussion - Page 13 C563b1e8d8de
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BoseDrache
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 10:15

I don't like 2d and 3d pairs of legs "glued" together too.
Separated legs are much better Wink
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 16:56

Okay, let it be. Now I'm switching to the next creature - the Lizardman.

H3SW: General Graphics discussion - Page 13 PF2blTZ

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Radagast82
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 18:28

Orzie wrote:
Okay, let it be. Now I'm switching to the next creature - the Lizardman.

H3SW: General Graphics discussion - Page 13 PF2blTZ

Great work, Wasp seems much better now. :O

PS: I still think the Toad is way too huge for a Toad.
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 18:47

I suppose we will have to make some adjustments for the Toad anyway. However, I must note that it cannot become too small, because Heroes 2 intends 1-hex and 2-hex creatures, and the Toad might not fit to 2 hexes box, looking too small for it.

That Toad was put as-is (received from Acid Cave and created by Tracy Iwata back in the time). Its color scheme is also likely to be changed just after we deal with the Lizardman.

For now, here is the third level creature. Suggestions for the bow are welcome. Currently this bow almost duplicates the Elf's one.

H3SW: General Graphics discussion - Page 13 Wq8sbx7

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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 19:10

What about a more curved bow like this one:
H3SW: General Graphics discussion - Page 13 Hungarian-a-1000_2_
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Radagast82
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 19:59

Orzie wrote:
I suppose we will have to make some adjustments for the Toad anyway. However, I must note that it cannot become too small, because Heroes 2 intends 1-hex and 2-hex creatures, and the Toad might not fit to 2 hexes box, looking too small for it.

That Toad was put as-is (received from Acid Cave and created by Tracy Iwata back in the time). Its color scheme is also likely to be changed just after we deal with the Lizardman.

For now, here is the third level creature. Suggestions for the bow are welcome. Currently this bow almost duplicates the Elf's one.

H3SW: General Graphics discussion - Page 13 Wq8sbx7

I see, that makes sense. Well you "could" leave it huge as is, but just rename/recolor the Toad to something else, such as Toxic/Poisonous Amphibian/Toad or Huge Toad or something along those lines to justify the size better. The animation part will be kinda harder I guess, especially if a toxic/poisonous ability does get added. Anyway like you said, after the lizardman. Razz

As for the Lizardman Bow, to be honest it is covered by the body. So I don't think it matters so much. Will be barely visible anyway, and it seems already kinda fine to me.
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buffkaz
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 21:12

Radagast82 wrote:

I see, that makes sense. Well you "could" leave it huge as is, but just rename/recolor the Toad to something else, such as Toxic/Poisonous Amphibian/Toad or Huge Toad or something along those lines to justify the size better. The animation part will be kinda harder I guess, especially if a toxic/poisonous ability does get added. Anyway like you said, after the lizardman. Razz

As for the Lizardman Bow, to be honest it is covered by the body. So I don't think it matters so much. Will be barely visible anyway, and it seems already kinda fine to me.

I don't understand why the big toad is such an issue for you, but the giant wasp isn't Smile

Secondly, apart from the fact that details make the game, the bow will obviously be used, so it'll be prominent anyway.

H3SW: General Graphics discussion - Page 13 B50eaf71087460f935d4e10429b58c32

How about something like this? Lizardmen are pretty strong so it makes sense and it fits the 'wild nature' theme that the Witch has, pretty good. The little club as a secondary weapon looks also pretty neat imo.
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buffkaz
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 21:38

I edited the wasp a little bit to make it look more like an insect, because it reminded me a bit too much of an alien. I thought the eye was a bit too big but the thing that was bothering me more was the 'snout like' nose. I'm no pixelartist so it looks pretty shitty, but the idea is to make it look a bit more like a jaw.
H3SW: General Graphics discussion - Page 13 Wasp210

Edit: I see I edited an old picture. I like the new one! D'oh! Very Happy
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Radagast82
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-12, 23:30

buffkaz wrote:

H3SW: General Graphics discussion - Page 13 B50eaf71087460f935d4e10429b58c32

:O !! Actually I love this lizardman design. Everything about it !
Especially the fact of how strong the bow seems to be, the club addition and the simple fact that the lizardman seems so much more muscular and powerful here. Even makes it more realistic lore-wise and makes it a scary creature, a force to be reckoned with. Otherwise the lizardmen, even in heroes 3 if you think about it, always seemed like tiny weak creatures, meh.

While this picture design, could even justify the creature being ran as a lvl 4-5 creature. :O It's a thought anyway, when I saw how strong it seemed visually here. And it could even see some good appliance at some point, to justify the fact that just one low level ranged/archer minion may not be enough for the castle after all. Most castles if not all, have more than 1 ranged minion, and at better creature levels too, than just one in the 3slot. Just saying.
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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-13, 00:21

Well or so)
H3SW: General Graphics discussion - Page 13 94fb3811d5c8 H3SW: General Graphics discussion - Page 13 C_KyJ4U75eg
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-13, 01:32

Unfortunately, vanilla MM6 concept is not completely fitting there. I removed red color for that reason, too.
So that I would suggest leaving the current form and focus on a bow. Further improvement of the general concept may lead to more problems than solutions.

However, the leather dress you propose still can be useful, I like it. We could use it for the upgraded form or even the un-upgraded one as well.

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Graion Dilach
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-13, 03:54

Pardon to bump in (long time lurker), but a recurve might be more suitable there - https://en.wikipedia.org/wiki/Recurve_bow.

Maybe a short variant even - http://www.archeryhistory.com/recurves/recurvespics/shortbnow.jpg.
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Uhm
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-15, 03:27

Bandit is ready for v0.8 Very Happy

Getting hit:
H3SW: General Graphics discussion - Page 13 Image

Death animation:
H3SW: General Graphics discussion - Page 13 Image

Upd:fixed sword lenght when getting hit.


Last edited by Uhm on 2016-08-15, 03:37; edited 1 time in total
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 13 Icon_minitime2016-08-15, 03:35

Fantastic job! I also have something to upload here soon.

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