| H3SW: General Graphics discussion | |
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+33Loom robizeratul Pitsu satyrlord badlemon xxswwxx Kantez AkuAkuIslands Ragoon Orzie Aescule DeathLust Abekat Orothin Graion Dilach Radagast82 zxcv1234 buffkaz Kivo BoseDrache Galaad Uhm Sir Albe feanor Agar NikitaTheTanner tophatchild thgergo Steven Aus Tibor0803 Dr Slash Thorjac GodRage 37 posters |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-08-08, 20:35 | |
| For me, blade length is ok since the bandit may swing it a little while moves.
From even more perfectionist view... Move animation has a glitch near bandit's right shoulder. I wonder if original rogue has the same.
I've examined the original attack animation. There strike with right knife looks like if the rogue moves his hand aside and then makes a flanking stab strike. Here the bandit looks like he does 2 fast chopping strikes without flanking. Maybe only 1 chopping strike is enough? | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-08, 21:22 | |
| One strike instead of two should be enough I suppose. ________________________ | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-08-09, 06:47 | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-09, 17:26 | |
| Yeah, perfect now. Can't wait for the death animation so we can count this creature done for v0.8. ________________________ | |
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Radagast82 Gargoyle
Messages : 23 Quality Points : 7 Registration Date : 2016-08-06 Location : Dark City
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 02:26 | |
| Now the Wasp fits to the Tribal and they finally look like creatures from the same castle. We can start animating it I suppose. ________________________ | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 02:31 | |
| Great job. It looks great! Glad to see it got black eyes. | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 04:21 | |
| If this is wasp, why not 4 wings (2 as here and 2 short and thin)? There is no need to change shape of body and (existing) bigger wingsthey still look oversimplified and unnatural... Just try to add a smaller pair. P.S. - wazzp:
"Заднее крыло"="rear wing"
Last edited by BoseDrache on 2016-08-12, 07:30; edited 7 times in total | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 05:14 | |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 10:04 | |
| do not know, I do not really like the legs. Maybe do so. Well, apparently to make smaller head, make the body bigger. | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 10:15 | |
| I don't like 2d and 3d pairs of legs "glued" together too. Separated legs are much better | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 16:56 | |
| Okay, let it be. Now I'm switching to the next creature - the Lizardman. ________________________ | |
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Radagast82 Gargoyle
Messages : 23 Quality Points : 7 Registration Date : 2016-08-06 Location : Dark City
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 18:28 | |
| - Orzie wrote:
- Okay, let it be. Now I'm switching to the next creature - the Lizardman.
Great work, Wasp seems much better now. :O PS: I still think the Toad is way too huge for a Toad. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 18:47 | |
| I suppose we will have to make some adjustments for the Toad anyway. However, I must note that it cannot become too small, because Heroes 2 intends 1-hex and 2-hex creatures, and the Toad might not fit to 2 hexes box, looking too small for it. That Toad was put as-is (received from Acid Cave and created by Tracy Iwata back in the time). Its color scheme is also likely to be changed just after we deal with the Lizardman. For now, here is the third level creature. Suggestions for the bow are welcome. Currently this bow almost duplicates the Elf's one. ________________________ | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 19:10 | |
| What about a more curved bow like this one: | |
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Radagast82 Gargoyle
Messages : 23 Quality Points : 7 Registration Date : 2016-08-06 Location : Dark City
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 19:59 | |
| - Orzie wrote:
- I suppose we will have to make some adjustments for the Toad anyway. However, I must note that it cannot become too small, because Heroes 2 intends 1-hex and 2-hex creatures, and the Toad might not fit to 2 hexes box, looking too small for it.
That Toad was put as-is (received from Acid Cave and created by Tracy Iwata back in the time). Its color scheme is also likely to be changed just after we deal with the Lizardman.
For now, here is the third level creature. Suggestions for the bow are welcome. Currently this bow almost duplicates the Elf's one.
I see, that makes sense. Well you "could" leave it huge as is, but just rename/recolor the Toad to something else, such as Toxic/Poisonous Amphibian/Toad or Huge Toad or something along those lines to justify the size better. The animation part will be kinda harder I guess, especially if a toxic/poisonous ability does get added. Anyway like you said, after the lizardman. As for the Lizardman Bow, to be honest it is covered by the body. So I don't think it matters so much. Will be barely visible anyway, and it seems already kinda fine to me. | |
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buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 21:12 | |
| - Radagast82 wrote:
I see, that makes sense. Well you "could" leave it huge as is, but just rename/recolor the Toad to something else, such as Toxic/Poisonous Amphibian/Toad or Huge Toad or something along those lines to justify the size better. The animation part will be kinda harder I guess, especially if a toxic/poisonous ability does get added. Anyway like you said, after the lizardman.
As for the Lizardman Bow, to be honest it is covered by the body. So I don't think it matters so much. Will be barely visible anyway, and it seems already kinda fine to me. I don't understand why the big toad is such an issue for you, but the giant wasp isn't Secondly, apart from the fact that details make the game, the bow will obviously be used, so it'll be prominent anyway. How about something like this? Lizardmen are pretty strong so it makes sense and it fits the 'wild nature' theme that the Witch has, pretty good. The little club as a secondary weapon looks also pretty neat imo. | |
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buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 21:38 | |
| I edited the wasp a little bit to make it look more like an insect, because it reminded me a bit too much of an alien. I thought the eye was a bit too big but the thing that was bothering me more was the 'snout like' nose. I'm no pixelartist so it looks pretty shitty, but the idea is to make it look a bit more like a jaw. Edit: I see I edited an old picture. I like the new one! D'oh! | |
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Radagast82 Gargoyle
Messages : 23 Quality Points : 7 Registration Date : 2016-08-06 Location : Dark City
| Subject: Re: H3SW: General Graphics discussion 2016-08-12, 23:30 | |
| - buffkaz wrote:
:O !! Actually I love this lizardman design. Everything about it ! Especially the fact of how strong the bow seems to be, the club addition and the simple fact that the lizardman seems so much more muscular and powerful here. Even makes it more realistic lore-wise and makes it a scary creature, a force to be reckoned with. Otherwise the lizardmen, even in heroes 3 if you think about it, always seemed like tiny weak creatures, meh. While this picture design, could even justify the creature being ran as a lvl 4-5 creature. :O It's a thought anyway, when I saw how strong it seemed visually here. And it could even see some good appliance at some point, to justify the fact that just one low level ranged/archer minion may not be enough for the castle after all. Most castles if not all, have more than 1 ranged minion, and at better creature levels too, than just one in the 3slot. Just saying. | |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-13, 01:32 | |
| Unfortunately, vanilla MM6 concept is not completely fitting there. I removed red color for that reason, too. So that I would suggest leaving the current form and focus on a bow. Further improvement of the general concept may lead to more problems than solutions.
However, the leather dress you propose still can be useful, I like it. We could use it for the upgraded form or even the un-upgraded one as well. ________________________ | |
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Graion Dilach Gargoyle
Messages : 10 Quality Points : 2 Registration Date : 2015-07-27
| Subject: Re: H3SW: General Graphics discussion 2016-08-13, 03:54 | |
| Pardon to bump in (long time lurker), but a recurve might be more suitable there - https://en.wikipedia.org/wiki/Recurve_bow.
Maybe a short variant even - http://www.archeryhistory.com/recurves/recurvespics/shortbnow.jpg. | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: General Graphics discussion 2016-08-15, 03:27 | |
| Bandit is ready for v0.8 Getting hit: Death animation: Upd:fixed sword lenght when getting hit.
Last edited by Uhm on 2016-08-15, 03:37; edited 1 time in total | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-15, 03:35 | |
| Fantastic job! I also have something to upload here soon. ________________________ | |
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