| H3SW: General Graphics discussion | |
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+33Loom robizeratul Pitsu satyrlord badlemon xxswwxx Kantez AkuAkuIslands Ragoon Orzie Aescule DeathLust Abekat Orothin Graion Dilach Radagast82 zxcv1234 buffkaz Kivo BoseDrache Galaad Uhm Sir Albe feanor Agar NikitaTheTanner tophatchild thgergo Steven Aus Tibor0803 Dr Slash Thorjac GodRage 37 posters |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 21:49 | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 21:51 | |
| - zxcv1234 wrote:
This one of course. You can leave the rest of the work to us, just feel free to send me a PSD file or frames in a zip archive. ________________________ | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: General Graphics discussion 2016-07-27, 00:08 | |
| Well, I would say that this one It would be similar to the Gargoyle's death, but first falling to his knees. Most of the human-like creatures fall to the back from the monitor, hiding their faces. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-27, 00:11 | |
| I've taken it from now, no worries. ________________________ | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-27, 04:49 | |
| It took a good while. Thanks to zxcv1234 for the basic draft, it saved time. ________________________ | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-27, 06:03 | |
| Last frame: it looks bigger than swordsman/golem/ogre. Thats why me and possibly Uhm have chosen 13th variant.
Whole sequence: his feet are just sliding back. Have you ever seen original creature's feet sliding when it does anything (moves, attacks, defends or dies)? May he fall forward on his knees or bend and fall simultaneously as a peasant? | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-27, 06:12 | |
| - Quote :
- Last frame: it looks bigger than swordsman/golem/ogre.
Thats why me and possibly Uhm have chosen 13th variant. I don't see a single reason to change anything unless it sticks out of the battle hex. In that case I'll reduce the corpse width slightly. - Quote :
- Whole sequence: his feet are just sliding back. Have you ever seen original creature's feet sliding when it does anything (moves, attacks, defends or dies)?
May he fall forward on his knees or bend and fall simultaneously as a peasant? It's tolerable. You can check the classic animations and reveal many bizarre things you didn't notice because you were used to the game all the time. See Swordsman's magnificent walk for example. A noticeable thing in Heroes 2 is that all creatures are animated in their own unique way, even if it is looking somewhat hilarious for some creatures. P.S. We are desperately lacking time. ________________________ | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-28, 05:48 | |
| - Orzie wrote:
- I don't see a single reason to change anything unless it sticks out of the battle hex. In that case I'll reduce the corpse width slightly.
... P.S. We are desperately lacking time. Ok, I have alot of time, no duties and never know what "deadline" means. *more quarrel was self censored* If the only way is to draw it myself, let it be so. At least, not like a hangman with a stool being knocked under him. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-28, 16:34 | |
| I don't see much difference, so I think you just overreact. A more valuable addition would be final fixes to the fur, but anyway. Nevertheless, nice job, let's leave it like that. Please send me the frames you changed so I will be able to add them in a PSD file and fix the color transitions/contours if necessary. I'd recommend to direct your perfection efforts to more important matters, like this Walk animation draft or the completely undone Attack Straight animation which is necessary for the release. ________________________ | |
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zxcv1234 Skeleton
Messages : 5 Quality Points : 7 Registration Date : 2016-07-24
| Subject: Re: H3SW: General Graphics discussion 2016-07-28, 18:24 | |
| bzzzz bzz? | |
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buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-30, 03:16 | |
| - Quote :
- I think he means he's going to redraw it Very Happy
Ah, a worthless effort it would be. - zxcv1234 wrote:
- bzzzz bzz?
Head and torso were the only things which in fact were already okay for the Wasp. What needs attention on the first place is the wings. Please note that its gamma must still contain black, yellow and possibly brown to satisfy the Tribal and other creatures of the lineup (preferably the Treant which is generally black&grey). ________________________ | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-30, 06:14 | |
| A wasp? Some thoughts on anatomy... Outline, based on body forms of the gray version of the insect and drawn as a multilayered psd. P.S. Left legs aren't shown at all. P.P.S. To myself, to Agar. Wings... Main pair of real wings is long enogh to ~reach (+/-) the end of abdomen. Is it possible to show them so long in sprites?
Last edited by BoseDrache on 2016-07-31, 00:22; edited 2 times in total | |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-07-30, 23:18 | |
| Yes, something must be done with it. As an option... | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-31, 16:53 | |
| Yeah, that's exactly what we need. If no one has suggestions for further improvement, I'll take it from now. ________________________ | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW: General Graphics discussion 2016-07-31, 20:57 | |
| It is very good. Maybe the wings should be longer and I would maybe also switch the colors of the head. I can't imagine a wasp with yellow eyes really. | |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-08-02, 21:48 | |
| veil of darkness. Well I do not know. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-03, 01:16 | |
| Seems okay. I suggest to enhance the fog it emanates, to a something like a cloud of Terra Incognita of a size similar to the one its H3 analog has. ________________________ | |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-08-03, 08:05 | |
| Well, the smoke is drawn conventionally. This is at the mercy of someone else) Well, as always. Although, now I look at the progress on Trello. looks like Uhm just recently beat me with that thing. Perhaps no longer relevant to tinker with the veil. | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: General Graphics discussion 2016-08-03, 08:42 | |
| Don't worry, I've remade it as a Gnome's dwelling Your concept is much more suitable. | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: General Graphics discussion 2016-08-06, 07:08 | |
| Ragoon's Bandit - Attack straight
Last edited by Uhm on 2016-08-08, 23:06; edited 1 time in total | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW: General Graphics discussion 2016-08-06, 07:26 | |
| Looks great! Good job | |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-08-06, 23:42 | |
| Great. Although the length of scabbard jumping a bit. And it seems that the lower part of scabbard should be cut around by black pixels. Well, that part of scabbard which is positioned on a blank background. As tracings that has the bandit hinself. The blade of the sword has gaps in the stroke in some frames.
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW: General Graphics discussion 2016-08-07, 03:48 | |
| Attack is fixed. Now - movement. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-08-07, 05:39 | |
| - Uhm wrote:
- Ragoon's Bandit - Attack straight
Very cool! I would only ask you to use Imgur.com if it's not hard for you. I still cannot understand the magic of Tinypic where we get animated JPG and such strange things P.S. From a perfectionist view, I would also suggest to check the blade length for the Walk animation, because it seems to be changing a little with the change of frames. Also, the Attack Straight animation feature a prolonged blade which is moving strangely and probably its animation will need to be simplified, because it's not a dagger anymore and can't be handled with such easiness during the attack ________________________ | |
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| H3SW: General Graphics discussion | |
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