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» [H3SW v0.8.2] Witch Hunt
H3SW: General Graphics discussion - Page 12 Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
H3SW: General Graphics discussion - Page 12 Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
H3SW: General Graphics discussion - Page 12 Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
H3SW: General Graphics discussion - Page 12 Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
H3SW: General Graphics discussion - Page 12 Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
H3SW: General Graphics discussion - Page 12 Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
H3SW: General Graphics discussion - Page 12 Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
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 0% [ 0 ]
Temporary, when there is something new to announce.
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 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
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Total Votes : 6
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 H3SW: General Graphics discussion

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Orzie
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H3SW: General Graphics discussion - Page 12 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-26, 21:49

BoseDrache wrote:
I know you already have a portrait of Lord Alberon, but I wanted to try it for so long Neutral
H3SW: General Graphics discussion - Page 12 HYc4AzNH3SW: General Graphics discussion - Page 12 Alberon1H3SW: General Graphics discussion - Page 12 Alberon2
Ok or still too PoL?

Sometimes it's worth to upscale the source picture to understand what the original artist really wanted to show: https://2img.net/h/s31.postimg.cc/47v954eqz/alberon_up.jpg
Well, I guess we can take the latest try as our working solution. Positive moral

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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-26, 21:51

zxcv1234 wrote:
H3SW: General Graphics discussion - Page 12 Tuzemz12
This one of course. You can leave the rest of the work to us, just feel free to send me a PSD file or frames in a zip archive.

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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-27, 00:08

Well, I would say that this one

H3SW: General Graphics discussion - Page 12 Tuzemz13

It would be similar to the Gargoyle's death, but first falling to his knees. Most of the human-like creatures fall to the back from the monitor, hiding their faces.
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-27, 00:11

I've taken it from now, no worries.

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-27, 04:49

It took a good while. Thanks to zxcv1234 for the basic draft, it saved time.

H3SW: General Graphics discussion - Page 12 UK9vo6w

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BoseDrache
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-27, 06:03

Last frame: it looks bigger than swordsman/golem/ogre.
Thats why me and possibly Uhm have chosen 13th variant.

Whole sequence: his feet are just sliding back. Have you ever seen original creature's feet sliding when it does anything (moves, attacks, defends or dies)?
May he fall forward on his knees or bend and fall simultaneously as a peasant?
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-27, 06:12

Quote :
Last frame: it looks bigger than swordsman/golem/ogre.
Thats why me and possibly Uhm have chosen 13th variant.
I don't see a single reason to change anything unless it sticks out of the battle hex. In that case I'll reduce the corpse width slightly.

Quote :
Whole sequence: his feet are just sliding back. Have you ever seen original creature's feet sliding when it does anything (moves, attacks, defends or dies)?
May he fall forward on his knees or bend and fall simultaneously as a peasant?
It's tolerable. You can check the classic animations and reveal many bizarre things you didn't notice because you were used to the game all the time. See Swordsman's magnificent walk for example.
A noticeable thing in Heroes 2 is that all creatures are animated in their own unique way, even if it is looking somewhat hilarious for some creatures.

P.S. We are desperately lacking time.

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BoseDrache
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-28, 05:48

Orzie wrote:
I don't see a single reason to change anything unless it sticks out of the battle hex. In that case I'll reduce the corpse width slightly.
...
P.S. We are desperately lacking time.
Ok, I have alot of time, no duties and never know what "deadline" means.
*more quarrel was self censored*
If the only way is to draw it myself, let it be so.

H3SW: General Graphics discussion - Page 12 Tribal_death6

At least, not like a hangman with a stool being knocked under him.
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-28, 16:34

I don't see much difference, so I think you just overreact. A more valuable addition would be final fixes to the fur, but anyway.

Nevertheless, nice job, let's leave it like that. Please send me the frames you changed so I will be able to add them in a PSD file and fix the color transitions/contours if necessary.

I'd recommend to direct your perfection efforts to more important matters, like this Walk animation draft or the completely undone Attack Straight animation which is necessary for the release.
H3SW: General Graphics discussion - Page 12 6wVwQC3M

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zxcv1234
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-28, 18:24

bzzzz bzz?
H3SW: General Graphics discussion - Page 12 Wasp11
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-29, 00:39

Orzie wrote:
I don't see much difference, so I think you just overreact. A more valuable addition would be final fixes to the fur, but anyway.

Nevertheless, nice job, let's leave it like that. Please send me the frames you changed so I will be able to add them in a PSD file and fix the color transitions/contours if necessary.

I'd recommend to direct your perfection efforts to more important matters, like this Walk animation draft or the completely undone Attack Straight animation which is necessary for the release.
H3SW: General Graphics discussion - Page 12 6wVwQC3M

I think he means he's going to redraw it Very Happy
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-30, 03:16

Quote :
I think he means he's going to redraw it Very Happy
Ah, a worthless effort it would be.

zxcv1234 wrote:
bzzzz bzz?
H3SW: General Graphics discussion - Page 12 Wasp11
Head and torso were the only things which in fact were already okay for the Wasp. What needs attention on the first place is the wings.
Please note that its gamma must still contain black, yellow and possibly brown to satisfy the Tribal and other creatures of the lineup (preferably the Treant which is generally black&grey).
H3SW: General Graphics discussion - Page 12 JRpxEn9

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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-30, 06:14

A wasp?
Some thoughts on anatomy... Outline, based on body forms of the gray version of the insect and drawn as a multilayered psd.
H3SW: General Graphics discussion - Page 12 Wasp

P.S. Left legs aren't shown at all.

P.P.S. To myself, to Agar. Wings... Main pair of real wings is long enogh to ~reach (+/-) the end of abdomen. Is it possible to show them so long in sprites?


Last edited by BoseDrache on 2016-07-31, 00:22; edited 2 times in total
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-30, 23:18

Yes, something must be done with it. As an option...
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-31, 16:53

Yeah, that's exactly what we need. If no one has suggestions for further improvement, I'll take it from now.

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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-07-31, 20:57

It is very good. Maybe the wings should be longer and I would maybe also switch the colors of the head. I can't imagine a wasp with yellow eyes really.
H3SW: General Graphics discussion - Page 12 Wasp
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-02, 21:48

veil of darkness. Well I do not know.
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-03, 01:16

Seems okay. I suggest to enhance the fog it emanates, to a something like a cloud of Terra Incognita of a size similar to the one its H3 analog has.

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Agar
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-03, 08:05

Well, the smoke is drawn conventionally. This is at the mercy of someone else) Well, as always.
Although, now I look at the progress on Trello. looks like Uhm just recently beat me with that thing. Perhaps no longer relevant to tinker with the veil.
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-03, 08:42

Don't worry, I've remade it as a Gnome's dwelling Razz Your concept is much more suitable.
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-06, 07:08

Ragoon's Bandit - Attack straight

H3SW: General Graphics discussion - Page 12 2ll0im8


Last edited by Uhm on 2016-08-08, 23:06; edited 1 time in total
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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-06, 07:26

Looks great! Good job Very Happy
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-06, 23:42

Great. Although the length of scabbard jumping a bit. And it seems that the lower part of scabbard should be cut around by black pixels. Well, that part of scabbard which is positioned on a blank background. As tracings that has the bandit hinself. The blade of the sword has gaps in the stroke in some frames.
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-07, 03:48

Attack is fixed. Now - movement.

H3SW: General Graphics discussion - Page 12 Nqteu1
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 12 Icon_minitime2016-08-07, 05:39

Uhm wrote:
Ragoon's Bandit - Attack straight

H3SW: General Graphics discussion - Page 12 2ll0im8H3SW: General Graphics discussion - Page 12 Nqteu1

Very cool! I would only ask you to use Imgur.com if it's not hard for you. I still cannot understand the magic of Tinypic where we get animated JPG and such strange things Very Happy

P.S. From a perfectionist view, I would also suggest to check the blade length for the Walk animation, because it seems to be changing a little with the change of frames. Also, the Attack Straight animation feature a prolonged blade which is moving strangely and probably its animation will need to be simplified, because it's not a dagger anymore and can't be handled with such easiness during the attack Smile

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