| Ragoon's Graphics For HoMM3SW | |
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-03-28, 22:12 | |
| I have managed to bring my mantis to more-or-less complete stage  What do you think? Is it ready to animate?  - COMPARISON:
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________________________ https://www.facebook.com/ragoongraphics/
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robizeratul Elf


Messages : 165 Quality Points : 26 Registration Date : 2015-07-01
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-03-29, 02:05 | |
| damn this looks cool but so hard to animate  . will it always fly? or just long distance |
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Orzie Master Modder


Messages : 1701 Quality Points : 695 Registration Date : 2014-12-12 Age : 26 Location : Tomsk, Russia
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-03-29, 03:42 | |
| I think it's ready. The only adjustments required are the color transitions on the body parts, but I can do it myself and they are anyway mostly static, especially in the movement animation. I suggest basing its movement on H4 example where the body is almost not moving during flight. It should be easy to do and make the creature unique in its movement scheme. - Quote :
- will it always fly? or just long distance
It is currently impossible to make several movement modes for creatures. ________________________  |
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xxswwxx Gargoyle


Messages : 13 Quality Points : 2 Registration Date : 2017-03-04 Age : 15 Location : Cali, USA
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-03-29, 10:33 | |
| I say we give the treant an upgrade. Its more of a magically formed creature than an animal. |
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-04-03, 22:01 | |
| - xxswwxx wrote:
- I say we give the treant an upgrade. Its more of a magically formed creature than an animal.
We'll see if it's needed during beta testing :p And now, mantis moving animation, cause I felt like doing it Landing animation might seem wrong a little bit, but I couldn't come up with any better idea, it looks fine enough now. Also brighten wings a little bit to fit them more with wasp ones  - SEPARATE:
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PS Updated animations thread ________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder


Messages : 1701 Quality Points : 695 Registration Date : 2014-12-12 Age : 26 Location : Tomsk, Russia
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-04-04, 00:57 | |
| Truly awesome work! Thank you very much for this. With the improved design it started looking much more convincing compared to the first iteration presented on info sources. ________________________  |
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buffkaz Nomad


Messages : 71 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-04-04, 03:54 | |
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-04, 06:22 | |
| Rest of mantis animations  It's all of them for the beta I think (I can make idle later) ATTACK:  GETTING HIT:  DEATH: PS Updated animations threadPS2 I've made some other drawings too (high res). Can upload them when they'll be complete if you want me to  ________________________ https://www.facebook.com/ragoongraphics/
Last edited by Ragoon on 2017-05-04, 06:31; edited 1 time in total |
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Sir Albe Vampire


Messages : 532 Quality Points : 322 Registration Date : 2015-07-16 Age : 22 Location : Aalborg, Denmark
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-04, 06:29 | |
| Very nice job Ragoon! It looks lovely  I am glad to see you return to animating creatures, it is one of the more difficult tasks remaining. |
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Uhm Minotaur


Messages : 394 Quality Points : 429 Registration Date : 2015-07-17 Age : 23 Location : Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-04, 07:54 | |
| Yay! Beautiful  I'd give a lot to play the Mod and see them in action already... ________________________ Well, Roland, it seems I've won our little contest. But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower. Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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robizeratul Elf


Messages : 165 Quality Points : 26 Registration Date : 2015-07-01
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-04, 09:13 | |
| Easter has already passed.... but Ragoon is so nice he still gives presents :d |
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Orzie Master Modder


Messages : 1701 Quality Points : 695 Registration Date : 2014-12-12 Age : 26 Location : Tomsk, Russia
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-05, 00:36 | |
| Very nice input, my friend. You motivate me so much. ________________________  |
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-15, 01:26 | |
| Here is the whole set of anims for lizardman  Got it recorded, will edit it later :p  Move & Start/End Move  Idle  Shoot  Getting Hit  Death What do you think? I personally love how idle animation turned out  Lizardman Warrior - you're next! Updated animations thread ________________________ https://www.facebook.com/ragoongraphics/
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Agar Elf


Messages : 100 Quality Points : 159 Registration Date : 2015-07-21 Location : Russia
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-15, 04:36 | |
| Extremely cool all this. Only I'm not sure that the tongue will be clearly visible. |
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robizeratul Elf


Messages : 165 Quality Points : 26 Registration Date : 2015-07-01
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-15, 04:40 | |
| Could the knees flex a little at the idle animation ? One thing that could be improved. Other than that,really cool |
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-15, 05:15 | |
| He was supossed to breathe only, so I dont see flexing his legs any better :p
Agar, It will be visible, because there is (if I remember correctly) white outline during his turn ________________________ https://www.facebook.com/ragoongraphics/
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BoseDrache Nomad


Messages : 59 Quality Points : 48 Registration Date : 2015-08-01
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-15, 08:21 | |
| Is walk animation with completely motionless torso and head ok? Don't know others' opinion... just have remembered minotaur's and paladin's walk animation. |
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-15, 10:42 | |
| I could do something about it, but first I would like to see how it works in game as of now (and see if it needs the change in the first place), because I'm working blind right now. Uhm help needed!Here is quick Lizardman Warrior anim with 1px movement:  - 1:1 version:
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PS Thank you all for comments and opinions  ________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder


Messages : 1701 Quality Points : 695 Registration Date : 2014-12-12 Age : 26 Location : Tomsk, Russia
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-15, 17:49 | |
| Looks very cool, my friend! I am currently updating the Animations thread as promised. ________________________  |
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szaman Peasant


Messages : 1 Quality Points : 0 Registration Date : 2017-05-16
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-16, 09:54 | |
| Hi Ragoon... your work looks amazing/astoundingly. Especially that mantis i would like to use it my mod, could you share the def files? of course i will credit you in my mod. |
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xxswwxx Gargoyle


Messages : 13 Quality Points : 2 Registration Date : 2017-03-04 Age : 15 Location : Cali, USA
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-16, 10:02 | |
| - robizeratul wrote:
- Could the knees flex a little at the idle animation ? One thing that could be improved.
Other than that,really cool
I agree however I think the shoulders should move instead (only slightly) because they are in battle and any breathing that happens you think would be somewhat intence which does have a slight raising of the shoulders. |
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Ragoon request for another Mod 2017-05-16, 10:58 | |
| Cześć/Hi
Sure, you'll be provided with those, but you'll have to wait for it's initial release (and one month of exclusiveness). I would not like to see situation, where somebody sees it elswere and accuse me or SW Team of stealing. Sounds stupid, but I had that situation with this mod already, so it's more common that one might think.
Leave me your email adress so I can contact you later :p
It's wrong thread for this though, posts can be moved if someone wish to do so. ________________________ https://www.facebook.com/ragoongraphics/
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-16, 11:01 | |
| I will experiment with the idle anim then  Lizardman Warrior almost ready, one anim to go, will post soon  ________________________ https://www.facebook.com/ragoongraphics/
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Ragoon Minotaur


Messages : 336 Quality Points : 313 Registration Date : 2016-05-30 Age : 20 Location : Wrocław, Poland
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-17, 03:14 | |
| Okay, Warrior done!First, fixed idle anim according to your feedback: Before - After  Idle And now, whole set for upgrade:  Move & Start/End Move  Idle  Shoot  Getting Hit  Death ________________________ https://www.facebook.com/ragoongraphics/
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robizeratul Elf


Messages : 165 Quality Points : 26 Registration Date : 2015-07-01
 | Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-17, 05:50 | |
| I really like the feathers! Very colorful and pretty! |
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