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 Ragoon's Graphics For HoMM3SW

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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-03-28, 22:12

I have managed to bring my mantis to more-or-less complete stage Smile
What do you think? Is it ready to animate?



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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-03-29, 02:05

damn this looks cool but so hard to animate Surprised. will it always fly? or just long distance
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-03-29, 03:42

I think it's ready. The only adjustments required are the color transitions on the body parts, but I can do it myself and they are anyway mostly static, especially in the movement animation. I suggest basing its movement on H4 example where the body is almost not moving during flight. It should be easy to do and make the creature unique in its movement scheme.

Quote :
will it always fly? or just long distance

It is currently impossible to make several movement modes for creatures.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-03-29, 10:33

I say we give the treant an upgrade. Its more of a magically formed creature than an animal.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-04-03, 22:01

xxswwxx wrote:
I say we give the treant an upgrade. Its more of a magically formed creature than an animal.
We'll see if it's needed during beta testing :p




And now, mantis moving animation, cause I felt like doing it Rolling Eyes
Landing animation might seem wrong a little bit, but I couldn't come up with any better idea, it looks fine enough now.

Also brighten wings a little bit to fit them more with wasp ones



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PS Updated animations thread
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-04-04, 00:57

Truly awesome work! Thank you very much for this. With the improved design it started looking much more convincing compared to the first iteration presented on info sources.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-04-04, 03:54

Very nice!
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-04, 06:22



Rest of mantis animations Smile
It's all of them for the beta I think (I can make idle later)

ATTACK:

GETTING HIT:

DEATH:


PS Updated animations thread

PS2 I've made some other drawings too (high res). Can upload them when they'll be complete if you want me to Wink


Last edited by Ragoon on 2017-05-04, 06:31; edited 1 time in total
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-04, 06:29

Very nice job Ragoon! It looks lovely Smile I am glad to see you return to animating creatures, it is one of the more difficult tasks remaining.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-04, 07:54

Yay! Beautiful Smile I'd give a lot to play the Mod and see them in action already...

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-04, 09:13

Easter has already passed.... but Ragoon is so nice he still gives presents :d
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-05, 00:36

Very nice input, my friend. You motivate me so much.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-15, 01:26

Here is the whole set of anims for lizardman Smile Got it recorded, will edit it later :p

Move & Start/End Move
Idle
Shoot
Getting Hit
Death

What do you think? I personally love how idle animation turned out Very Happy

Lizardman Warrior - you're next!
Updated animations thread
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-15, 04:36

Extremely cool all this. Only I'm not sure that the tongue will be clearly visible.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-15, 04:40

Could the knees flex a little at the idle animation ? One thing that could be improved.

Other than that,really cool
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-15, 05:15

He was supossed to breathe only, so I dont see flexing his legs any better :p

Agar, It will be visible, because there is (if I remember correctly) white outline during his turn
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-15, 08:21

Is walk animation with completely motionless torso and head ok?
Don't know others' opinion... just have remembered minotaur's and paladin's walk animation.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-15, 10:42

I could do something about it, but first I would like to see how it works in game as of now (and see if it needs the change in the first place), because I'm working blind right now.
Uhm help needed!

Here is quick Lizardman Warrior anim with 1px movement:



1:1 version:
 


PS Thank you all for comments and opinions Wink
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Orzie
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-15, 17:49

Looks very cool, my friend! I am currently updating the Animations thread as promised.

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-16, 09:54

Hi Ragoon... your work looks amazing/astoundingly. Especially that mantis i would like to use it my mod, could you share the def files? of course i will credit you in my mod.
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-16, 10:02

robizeratul wrote:
Could the knees flex a little at the idle animation ? One thing that could be improved.

Other than that,really cool

I agree however I think the shoulders should move instead (only slightly) because they are in battle and any breathing that happens you think would be somewhat intence which does have a slight raising of the shoulders.
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PostSubject: Ragoon request for another Mod   2017-05-16, 10:58

Cześć/Hi

Sure, you'll be provided with those, but you'll have to wait for it's initial release (and one month of exclusiveness). I would not like to see situation, where somebody sees it elswere and accuse me or SW Team of stealing. Sounds stupid, but I had that situation with this mod already, so it's more common that one might think.

Leave me your email adress so I can contact you later :p


It's wrong thread for this though, posts can be moved if someone wish to do so.
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Ragoon
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-16, 11:01

I will experiment with the idle anim then Wink
Lizardman Warrior almost ready, one anim to go, will post soon

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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-17, 03:14

Okay, Warrior done!



First, fixed idle anim according to your feedback:
Before - After

Idle




And now, whole set for upgrade:

Move & Start/End Move
Idle
Shoot
Getting Hit
Death
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PostSubject: Re: Ragoon's Graphics For HoMM3SW   2017-05-17, 05:50

I really like the feathers! Very colorful and pretty!
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