One option that I would like to have in the game is:
"The hero stops moving when he reveals a point of interest hidden under the fog of war."
Start 0Test14.MP2.
Select a destination eight movement points east.
Click to accept the default path.
The blue hero will move to the destination without stopping and position himself near the opposing green hero.
Now with the option enabled, as soon as the green enemy hero is revealed, the blue hero stops his progress and waits for a new order.
The blue player can then decide to send his hero south, away from the enemy green hero.
He then selects a destination eight movement points south.
As soon as the ore mine is revealed, the blue hero stops his progress and waits for a new order.
This operation can be applied to all kinds of adventure map objects, opposing heroes, mines, towns, etc.
The player can validate only the points of interest that he wishes in an adjustment file (example an .xml file).
Files: The Hero Stops Upon Discovery.7z
Files: https://drive.google.com/file/d/1ew019aLIOy5Nc_UqSSsTJ-Ek0AVDzmFR/view?usp=sharing