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fheroes2 General Announcements - Page 2 Icon_minitimeby Blake01 2024-10-06, 04:19

» Nowy silnik do Heroes 1?
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» Polskie powitanie
fheroes2 General Announcements - Page 2 Icon_minitimeby zaisty 2024-10-04, 13:20

» [H3SW v0.8.2] Desert Isle
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» New Heroes of Might and Magic!
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» Silence of the Siren (HoMM like scifi game)
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» WARNING - The dreaded moment is here: Heroes 6 servers shutting down
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 fheroes2 General Announcements

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Messages : 97
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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2022-10-12, 01:59

Dear fans and supporters of Heroes of Might and Magic 2!

It is time to introduce a new version of fheroes2 - 0.9.20. One month has passed and we are happy to share some news about the release.

Translations and corresponding UI saw huge improvements. We added support for Turkish, Dutch and Romanian languages, including not only their translations but font generations for each of them.
fheroes2 General Announcements - Page 2 Langua12

Moreover, the fheroes2 engine is now capable of generating new buttons within the game for any language. For now we have updated just a few buttons in the game, but in the future we are going to make it possible to cover all of the buttons for any language within the game.
fheroes2 General Announcements - Page 2 Main_m11

The AI has improved significantly. The team did an enormous work in fixing various logical issues related to the AI and also some very tricky places which would have been impossible to catch for normal players. This was made possible by a new special debug tool within the engine which allows us to literally see every step of the AI. We also decreased some monster growth perks for the AI, which by the way were also present in the original game, to have more fair conditions for human players and the AI.

The Petrification spell got a brand new icon which was not present in the original game, and this icon was drawn by our pixel artist.
fheroes2 General Announcements - Page 2 Petrif11
fheroes2 General Announcements - Page 2 Petrif10

On top of all of this we added a Handicap feature not only for multiplayer as it was in the original game, but also for single-player games to give players more flexibility and an even higher challenge while playing certain maps.
fheroes2 General Announcements - Page 2 Handic10

As usual the team fixed more than 30 bugs.

Thank you so much for your support and we hope that you will really enjoy the game!

You could also support the project development on Patreon.

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2022-11-15, 02:44

Dear fans of the fheroes2 project and of Heroes of Might and Magic 2!

Fheroes2 Resurrection team introducing a new release of the fheroes2 engine - 0.9.21.
We are happy to tell you that many significant milestones were reached. The list is quite long (as usual) and very diverse, so there should be something interesting for everyone. Here are some highlights that we have selected for you:

First of all, we solved a sound issue that would happen during playback of campaign videos for Windows users. No more audio distortions or crashes.

We added new options for graphics in the main menu settings. Now you can select V-Sync to solve potential screen tearing problems, and display system information like the Frames Per Second (FPS), and toggle full screen mode on or off.
fheroes2 General Announcements - Page 2 Graphi10

As usual the AI has seen substantial improvements. It will now arrange its troops better and has better priorities for what to do on the adventure map. In addition to this, we expect players who try the final Roland campaign scenario to meet a much greater challenger now - without making any spoilers…  fheroes2 General Announcements - Page 2 2234040487

Translations are constantly improving and this release makes it possible to select Czech, Hungarian and Dutch languages. Translations were also improved for Russian, Belarusian, Hungarian, Bulgarian, French and Norwegian. The translations were becoming so many that we had to add a new language selection dialog.
fheroes2 General Announcements - Page 2 Langua13

Last but not at all least, we have added an initial Android version!  Blind  This has long been awaited and thanks to hard work put in by our members this was achieved. We need to emphasize that it is the first version of this and that there are still things left to do to polish the experience to an acceptable quality. Soon we will update our documentation on how to install it and play on your own devices.
fheroes2 General Announcements - Page 2 Androi10

As usual, we fixed more than 40 bugs since last release.

We hope that you will enjoy this new release and as always thank you all for your support!

You could also support the project development on Patreon.

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2022-12-22, 08:20

Dear fans of fheroes2 and of Heroes of Might and Magic 2!

We finally reached the milestone we have been working on for more than 3 years. Today we are happy to present you the ...
Positive moral  Positive moral  Positive moral 1.0 release of fheroes2! Positive moral  Positive moral  Positive moral

During the past one and a half months, the team has made huge improvements in the rendering of the game. We fixed multi-screen support, fullscreen mode with high DPI, improved overall rendering on Adventure Map and more. Now you can enjoy the gameplay with Pathfinding maximum comfort. Logistics

The team brought the Android release to the fully playable state: we added right click emulation support, reduced minimum Android version to 5.1, fixed constant scrolling of Adventure Map and added several more improvements to provide smooth gameplay on every Android device.

We also greatly improved the animation during battles. No more freezing units during actions or clunky animations of some monsters. On top of this, the team added full replication of Luck and catapult animation.
fheroes2 General Announcements - Page 2 Rainbo10

Moreover, the team introduced a lot of algorithmically generated and translated buttons to be able to play the game in any language. The work is still in progress but it is a huge step forward.
fheroes2 General Announcements - Page 2 Button10

Besides this, we fixed issues with Campaign rewards, updated translations, reworked HotKey system and more.

If you are not fully familiar with the features present in fheroes2 project over the original game you can take a look at our wiki page.

Even though the 1.0 release is a huge milestone for the project, this is just the beginning of a much larger scale of the project. We are going to release the Android version in the Google Play Store, add an Editor, multiplayer and most importantly release our independent expansion  Sphinx .
You can check the roadmap of the project here. Foremost Scroll

Thank you so much for your support and we really hope that you enjoy the game!

You could also support the project development on Patreon.

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Messages : 97
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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-03-14, 23:10

Dear supporters of fheroes2 and fans of Heroes of Might and Magic II!

Today we are releasing version 1.0.1 of fheroes2 project and we are happy to share details about it!

In this release the team made huge changes in animations of monsters and spells during battle. Such improvements relate to walking animations, shooting, spells not overlapping units and more. These changes fix animation issues present even in the original game and make the gameplay even more pleasant and smooth. Death Ripple
fheroes2 General Announcements - Page 2 Death_10

This release brings improvements for performance as the team speeded up multiple places including Adventure Map rendering, animations in battle and various windows. This might not be noticeable by most of users but significant for those playing on portable devices by reducing the amount of energy needed to run the game. Armageddon
Regarding the portable devices: Android release got a huge boost! We added a special application called "fh2 toolset". The application will run for players who are installing the APK for the first time. The app helps with installation of the game. It also contains save file manager if you want to delete certain saves from your device. Foremost Scroll
fheroes2 General Announcements - Page 2 Fh2_to10 fheroes2 General Announcements - Page 2 Fh2_to11

Based on demand we implemented scaled resolutions support. Now you can choose resolutions which have an integer scaling factor applied to the original resolution. This helps to scale up the game but maintain the resolution in an acceptable way, especially in windowed mode.
fheroes2 General Announcements - Page 2 Scaled10

Moreover, we made a huge ground work towards the future Editor and new map format. This is not visible by players as the whole work was internal in relation to source code but essential for the future changes. Besides this we updated multiple translations, reworked fonts for buttons and fixed numerous issues with logic on Adventure Map and in battles.

Thank you so much everyone and we hope that you enjoy the improved fheroes2!

You could also support the project development on Patreon.

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-03-14, 23:13

Dear supporters of fheroes2 project!

We are very excited to announce 1.0.2 version of the project!

This release is full of interesting changes and improvements. So, let's get started.
The team always spends time improving the performance of the engine and in this release we again improved the Adventure Map rendering. It might not be visible for many players but if you use a mobile device to play the game then smaller energy consumption is very welcome.

With a great help of an artist, we fixed the original look of Captain's Quarters building in Sorceress town as well as changed multiple icons for options to give each option a unique and logically correct image. fheroes2 General Announcements - Page 2 2674570714
fheroes2 General Announcements - Page 2 Captai14
fheroes2 General Announcements - Page 2 Settin10

Speaking of improvements AI heroes now know how to use  Dimension Door Town Portal and Town Gate spells Dimension Door . This makes AI the same advantages as human players. Moreover, the overall AI task logic decision on the Adventure Map was reworked, leading to better strategic decisions.

This release also brings multiple fixes for spell logic in battles, fixes for special cases of monster movement and additionally we corrected all sounds being used for objects on the Adventure Map.

In the past it was impossible to know the in-game date from a save file unless you load it. Having tens or even hundreds of save files might lead to difficult navigation among them. From now on you can right click on a save file to see the date without even loading the file.
fheroes2 General Announcements - Page 2 Save_f12

Android players had no way to type anything within the game as most of mobile phones do not have a physical keyboard for this. To overcome this disadvantage, we introduced a virtual in-game keyboard which will popup if you click on text edit area. Foremost Scroll
fheroes2 General Announcements - Page 2 Keyboa10

Beside all these changes the team fixed over 60 bugs and updated multiple translations for the game.
Note that old save files before 1.0 version are not supported anymore.

Thank you so much for your support and we hope that you enjoy the game even more!

You could also support the project development on Patreon.

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Messages : 97
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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-04-14, 02:05

Dear supporters of fheroes2 and players of Heroes of Might and Magic 2!

A month has passed and it is time to bring an updated version of fheroes2 project - 1.0.3. This release contains many hidden to players changes which will greatly impact the project in the future so let's get started.

In this release AI has become even more smarter: the team improved the logic for fog discovery (the original game's AI knew the whole map since the beginning), fixed the behavior of using Dimension Door spell and enhanced formulas to evaluate object priorities on Adventure Map. In the near future we are going to make even more in-depth changes to make AI truly an opponent to play against. Death wave

Adventure Map rendering had several small rendering issues which have been fixed for this release. Small imperfect details always affect an overall game look so not having them is important. However, besides this the team speeded up the rendering on Adventure Map as well which means that less processing power and less battery are required to play the game! Anti-magic

We also added a special button for several dialogs in the game to open recently introduced Virtual Keyboard dialog. This dialog is present for all touch screen devices by default if you touch on edit text area but some devices running Windows were not identified to be eligible for this feature. From now all platforms support Virtual Keyboard dialog.
fheroes2 General Announcements - Page 2 Virtua11

fheroes2 General Announcements - Page 2 Virtua10

The list of hidden changes consists of code preparations for the upcoming future in-game Editor. That's right, the Editor is going to be within the game itself, not as a separate application. Such integration will allow not only to create maps on any supported platform but instantly test them.

As the most important preparation made in this release is to bring the engine to Google Play Store. We did all necessary procedures for this and we are waiting for a review approval to be able to publish the application in the store. We are expecting to be done within the next few days and once it is done we would be happy to inform you about this.
fheroes2 General Announcements - Page 2 Google10

Besides the highlighted changes the team made multiple fixes in logic during battles such as Mirror Image or Teleport spells  Dimension Door  behavior, updated multiple translations and also added Vietnamese and Slovak languages.

We hope that you would enjoy this release and thank you so much for your valuable support of the project!

You could also support the project development on Patreon.

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Messages : 97
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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-05-14, 22:06

Dear supporters of the fheroes2 project and players of Heroes of Might and Magic 2!

Today we are introducing an updated version of the fheroes2 project - 1.0.4. This release as usual has plenty of changes which we would like to share with you.

In this release the AI has powered up. The AI is now more picky about resource collection on the Adventure Map and this will depend on ths kingdom's needs. AI heroes got their logic upgraded regarding several objects on the Adventure Map. Besides this, the AI heroes will tend to avoid unnecessary jumps back and forth using Dimension Door, and also heroes are smarter in terms of unblocking paths for other heroes. Hero win  Hero lost  Hero lost  Hero win


This release adds important changes for game resolutions. Widescreen resolutions are available so many players, especially on Android, will have a better experience playing the game. Moreover, the team expanded the logic for scaled resolutions. Blind

fheroes2 General Announcements - Page 2 1_0_4_15
fheroes2 General Announcements - Page 2 1_0_4_12

We added missing post-victory special effects as well as map ratings shown to players. This feature from the original game was missing until now. On top of this, we expanded map rating information so it is even better than in the original game. Open magical book
fheroes2 General Announcements - Page 2 1_0_4_13

The team fixed multiple issues with rendering and timings during battles. Now monsters do not freeze while certain spells are being applied and also no more small lags for certain actions. Moreover, we fixed several logical issues during battles such as castle towers not shooting if castle monsters are unable to move. Goblin  Goblin  Goblin


This release adds Polish and Russian languages support for the in-game virtual keyboard. This feature allows players not only to enter victory player name, but it also helps with completing some maps which require visiting the Sphinx object on the Adventure Map. This will be expanded to support more languages. Sphinx

fheroes2 General Announcements - Page 2 1_0_4_16

This release contains over fixed 40 bugs and many updates to translations to give the best experience to more players.

Thank you so much for your awesome support and we hope you will enjoy fheroes2!

You could also support the project development on Patreon.

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-06-16, 00:27

Dear supporters of fheroes2 project!

Here comes a new version of fheroes2 project - 1.0.5!
As usual the team made many changes since the last release and we are excited to share details with you.

Let's start from the Editor relates changes. The team made internal source code restructure to allow to add new artifacts to the game. fheroes2 General Announcements - Page 2 3606388135  Nomad Boots  Wizard's Hat  This change is invisible to players but essential to move forward with the Editor. Additionally, the team has started creating the Editor's UI. There are many changes to be done but we are moving forward. As highlighted earlier the Editor is going to be a part of the same application.
fheroes2 General Announcements - Page 2 Editor10

We reduced CPU usage for rendering and sound playback during battles. This helps with performance on low-end devices and also prolongs battery life on portable devices.

The team made significant changes for many UI elements in the game. For example, we added a blinking cursor for text input positioning, added missing shadows for Virtual Keyboard buttons, expanded Evil interface for windows which do not have this feature in the original game and many more. These are tiny changes which in general make the game experience even better.
fheroes2 General Announcements - Page 2 Evil_r10

AI in this release got a huge boost in logic.  fheroes2 General Announcements - Page 2 3545995532 We fixed multiple issues related to creature upgrades and hiring for AI heroes, make AI heroes to visit castles in advance (just before the first day of week), fixed cases when AI heroes did not meet each other in the middle of a turn and also enhanced logic for heroes to defend castles and attack enemy's castles. Castle lost  Castle win  Castle lost

Besides these changes the team updated translations for many languages, fixed issues with several Android devices and fixed more than 30 bugs since 1.0.4 release.

We hope that you enjoy the updated version of the engine and thank you so much for supporting this project and the team!

You could also support the project development on Patreon.

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Messages : 97
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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-07-18, 00:22

Dear players of Heroes of Might and Magic II and supporters of the fheroes2 project!

We are introducing the latest version of the fheroes2 engine - 1.0.6 with many changes done by the team in the last month!

This release brings an updated version of the Adventure Map AI. AI heroes are more accurate in terms of analyzing threats for castles and defending them, they don't visit useless objects and have better estimation of a possible battle outcome when attacking enemies.

However, since the AI has been significantly improved in the last months such changes affect campaign gameplay making it very hard for some players to complete. Therefore, the team added an option to lower the campaign difficulty during playthrough.
But remember that changing the difficulty affects the  Succession Wars final score of the campaign Price of Loyalty .
fheroes2 General Announcements - Page 2 Diffic11

In this release the team polished several tiny issues with original images, sped up loading the game's resources and also improved rendering speed which subsequently reduced CPU usage, leading to lower battery usage on portable devices.

Speaking of UI, the team continues to work on the new Editor. It is still in progress, but we are happy to share more in the future. In the upcoming months, the main focus of the team will be the Editor to bring it to a functional state and make it open for all players.
fheroes2 General Announcements - Page 2 Editor11

Besides fixing more than 20 bugs from the last release the team updated several language translations and expanded the list of UI elements available for translation. Russian Warlock  Poland Necro  Spanish Knight  Slovak Barbarian

We hope that you like this update. Thank you so much for your continued support!

You could also support the project development on Patreon.

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-08-17, 01:40

Dear players of Heroes of Might and Magic II and fans of the fheroes2 project!

A month of work has passed and our team is presenting the newest version of fheroes2 engine - 1.0.7! As usual, we are going to cover the most interesting changes in this release.
First of all, the AI got a huge boost in this update. Now AI heroes know how to use  Summon Boat spell. Summon boat
The team fixed multiple places with pathfinding logic, decisions during battles and also estimation of threats from enemy heroes and castles. AI heroes are going to be more practical towards their castles and when to attack enemy castles.
fheroes2 General Announcements - Page 2 Summon10

The team is expanding the translation functionality of the engine, allowing more and more UI elements to be translatable. This is not trivial as the engine needs to generate these UI elements from scratch for all languages. Fortunately, we can make it happen.  Wizard's Hat
Speaking of UI changes we also fixed the rendering of many windows. For instance, Battle Only dialog has properly rendered item lists where you can even right-click on items.
fheroes2 General Announcements - Page 2 Battle10

Since touchscreen device owners, in particular Android devices, are limited to device capabilities the team expanded Android Toolset application to export and import save files. This helps players to transfer files between multiple devices.
fheroes2 General Announcements - Page 2 Resize10

The work on the Editor continues and in the past month we added UI elements for different Brush types and now it is possible to draw terrains. As of now, the Editor is only for developers as it is not ready to be used but we are happily sharing news about the progress. Pathfinding
fheroes2 General Announcements - Page 2 Editor12

This release also brings a lot of translation updates, and tweaks in animation in battles and more than 40 bugs have been fixed since the last release.

Thank you so much for your support of the project and also big thanks for everyone making this happen!

You could also support the project development on Patreon.

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-09-13, 00:56

Dear players of Heroes of Might and Magic 2 and fans of the fheroes2 project!

Today we are releasing a fresh version of the fheroes2 engine - 1.0.8 release.
The past month the team has done a lot of things and we are pleased to share details about our work.

The most noticeable change every player will notice, is the enhanced look of the Save/Load file window. This window was expanded to support much longer filenames and not to be so compressed in size.
fheroes2 General Announcements - Page 2 Save_f12

The AI in this release became smarter during battles and will kite their shooters if necessary instead of waiting to get hit. On the other hand, on lower difficulties the AI's use of "Dimension door" spell has been given restrictions, making these modes easier.

The team spent a lot of time improving multiple aspects of the UI, including expanding existing translations, adding missing letters in fonts, and making more elements translatable. One of the examples of this work is translated vertical buttons. Open magical book
fheroes2 General Announcements - Page 2 Vertic10

The work on the Editor continues. In this release, we completed terrain connections logic to make smooth transitions between terrain types. Pathfinding
An interesting fact is that the team is working on the translation part for the Editor in parallel. At the time when we make it accessible to the public, you will be able to use the Editor in a language of your choice.
fheroes2 General Announcements - Page 2 Editor13

Besides these major changes, this release contains a lot of small changes to polish the game engine and make the game play even better. Adding High Score for multiplayer game, fixing rendering issues in the Kingdom Overview dialog, speeding up file loading and many more such things are included in this release. All major translations have been updated bringing most of them to 100% coverage.

More than 50 bugs were fixed for this release.

We hope that you will enjoy playing the fheroes2 game engine.
Thank you so much for your support!

You could also support the project development on Patreon.

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-10-13, 23:04

Dear supporters of the fheroes2 project!

As usual, after a month of hard work, we are releasing a new version of the fheroes2 engine - 1.0.9 release, filled with updates, fixes and new features!

Based on feedback from the players we made the AI easier on low difficulties. This makes the game more accessible for more players and at the same time keeps the challenge for those who want on higher difficulties. The AI also got a boost in its battle logic and is smarter on the Adventure Map. Haste

The team reworked the game settings on the Adventure Map. This allows players to change game resolution or language without exiting to the Main Menu. This is more convenient.  fheroes2 General Announcements - Page 2 1041123753
fheroes2 General Announcements - Page 2 Advent11

Moreover, the Hot Keys dialog was upgraded as well and now it is easy to see all button mappings. Foremost Scroll
fheroes2 General Announcements - Page 2 Hot_ke11

Touch devices have an important update: during battles, players have to confirm actions. The first touch event just places the cursor at the touch point, displaying information about the action being performed. The second touch event is confirmatory and performs the corresponding action if and only if this action corresponds exactly to the action of the first touch. Evnt
fheroes2 General Announcements - Page 2 Battle11

We reworked the "Continue movement" button's logic on the Adventure Map. A long press on this button cancels any created path for a hero. If a hero without a planned path stands on an object, then pressing this button will interact with that object. fheroes2 General Announcements - Page 2 3599989677
fheroes2 General Announcements - Page 2 Re-vis10

The work on the Editor continues and is gaining pace. During the past month, the team has been able to implement roads, streams, monsters and heroes placement in the Editor. There are more things to do before making the Editor public.  Pathfinding  Goblin  English Knight
fheroes2 General Announcements - Page 2 Editor14

Besides the major changes, the team updated several translations, fixed multiple issues in the battle's logic and rendering, and closed more than 40 issues since the last release.

Thank you so much for your valuable support and we hope you will enjoy the game!

You could also support the project development on Patreon.

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Registration Date : 2020-07-29

fheroes2 General Announcements - Page 2 Empty
PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-11-20, 01:20

Dear supporters of the fheroes2 project and Heroes of Might and Magic 2 players!

After a month of tedious work, we are presenting a new version of the fheroes2 engine - 1.0.10. As always today's release is full of compelling features and code changes.

The editor being the highest priority at the moment is evolving. Our team added an enhanced erase tool, the ability to put artifacts and treasures on the adventure map  Iron/steel  Mercury  Crystal  Gems  Wood  fheroes2 General Announcements - Page 2 1041123753  fheroes2 General Announcements - Page 2 3606388135  Nomad Boots  and also did important groundwork towards expanding the game with new future heroes. The current state of the editor is still not ready to be open to the public, but this is planned to be changed in the very near future.
fheroes2 General Announcements - Page 2 Editor15

We made a lot of changes in relation to rendering and the overall UI of the engine in this release. A lot of small rendering issues were fixed, several dialogs were reworked and we were able to speed up graphics-related code as well. Speaking of UI, the team added a new hero action icon to separate situations, when a hero stands on an action object and when he needs to travel to another place.
fheroes2 General Announcements - Page 2 New-ic10

Additionally, we updated the town portal dialog to make it resizable in relation to game resolution and the number of available towns. Open magical book
fheroes2 General Announcements - Page 2 Extend10

The AI in this release received a huge boost in its logic: now it can use marketplace to speed up the castle’s development. Important to note, that the AI does not cheat and uses the same exchange rate as human players. The team improved the AI decision-making logic during battles regarding pathfinding and spell evaluation. This makes AI more competitive on higher difficulties.

As in every release before the team updated multiple language translations and fixed dozens of small UI and logic issues, totaling more than 30 issues being closed.

An important update: save files that are created by the engine older than 1.0.5 are not supported anymore. This is done to proceed with the Editor development by removing a lot of "hacks" for old saves. If you have save files older than 1.0.5 and want to play them, use 1.0.9 version to open and save these files. The engine will resave files in 1.0.9 format.

Thank you so much for your valuable and continuous support of the project and we hope you will enjoy the game.

You could also support the project development on Patreon.

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sirDranik
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Messages : 97
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Registration Date : 2020-07-29

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2023-12-24, 10:28

Dear fheroes2 project supporters and Heroes of Might and Magic II fans!

The team is pleased to present the new version of the fheroes2 engine - 1.0.11 after a month of hard work. As in any other release, we made many changes and are happy to share the news with you.

The "Battle Only" mode has undergone a substantial revamp, boasting an improved user interface and a newfound capability to save the state of selections within the dialog. These enhancements promise a more immersive and user-friendly experience for players engaging in battle-centric gameplay.  Hero win  Hero lost
fheroes2 General Announcements - Page 2 Battle12

Continuing our commitment to refining the gaming experience, the AI has received a notable upgrade. The AI makes better decisions during battles while defending its troops. grouped stacks

The work on the Editor continues. The team added a base file format for future maps, which will incorporate a greater number of features compared to the original map format.

Additionally, the Editor has been expanded with Castle and Town placement logic, along with the inclusion of Ocean objects.
fheroes2 General Announcements - Page 2 Editor16

The majority of the work focused on modifying the code for the Editor and preparing the game to support the upcoming map format. Open magical book
fheroes2 General Announcements - Page 2 Save_c10

In this release, the team also polished multiple places in the UI, such as difficulty selection in campaigns, fheroes2 General Announcements - Page 2 3545995532 Tree of Knowledge quick info dialog, making AI heroes' animations depend on their speed, and many more.
fheroes2 General Announcements - Page 2 Campai13

Overall, more than 30 issues have been fixed in this release, and many translations have been updated.

Thank you so much for your invaluable support, and we hope you will enjoy this release!

You could also support the project development on Patreon.

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sirDranik
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Messages : 97
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Registration Date : 2020-07-29

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2024-02-10, 17:19

Dear fans of Heroes of Might and Magic 2 and fheroes2 project supporters!

The team is excited to announce a new version of the fheroes2 project - 1.0.12 as the first update of this year! The team have made many changes in several aspects of the engine since the last release, and we are happy to share the details with you.

One of the biggest areas where the team has made huge improvements is the AI.
First of all, we have made important adjustments to the AI's performance according to the difficulty level. This is especially noticeable on Easy and Normal difficulties, and this will help players who are struggling with these difficulty levels.
Secondly, the behavior of the AI heroes has been updated for several Adventure Map objects: for most objects the information available to the AI is now much more fair. Additionally, the AI will now expand map territory much more efficiently.
Lastly, the team made significant improvements concerning the AI's defensive battle tactics and surrender logic. The AI will apply more sophisticated tactics during battles, increasing the challenge for players. grouped stacks
Also, now the AI will decide between surrendering or retreating from battles, just like human players do. All of these changes will make the AI a more formidable opponent for many players.
fheroes2 General Announcements - Page 2 Surren10

The second biggest area of progress is of course the  Evnt Editor Evnt . The team has finished adding all of the objects present within the game into the Editor. We have also updated the new map format to accommodate for future changes and to expand it with new features. Most of the work is now done, but there are several tasks remaining before releasing the brand-new reworked Editor to players and map makers. The fheroes2 Editor is being built with the aim to be much more accessible and easier to work with compared to the original Editor.
fheroes2 General Announcements - Page 2 Editor17

On top of this, the team spent time polishing multiple UI dialogs, improving performance of image and resource loading, fixing logic issues of Adventure Map objects, and updating several translations. In total, more than 50 issues have been fixed in this release.

Thank you so much for your invaluable support, and we hope you will enjoy this release!

You could also support the project development on Patreon.

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Messages : 97
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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2024-03-17, 23:35

Dear players of Heroes of Might and Magic 2 and fheroes2 project supporters.

The team is thrilled to announce the release of 1.0.13 version of fheroes2 project! We continue to enhance the engine every month to provide the best experience for you and all players.

Users of touch screen devices will be pleased to learn that we have implemented a slide-to-scroll feature for all in-game lists, enhancing gameplay and intuitiveness. Additionally, we have added a slide-to-attack action during battles, improving playability on small screens such as mobile phones.

Campaigns have received updates as well: we have adjusted difficulties for many scenarios and fixed the logic regarding carry-over troops in campaigns, bringing the Normal difficulty experience even closer to the original game.

As always, we have made graphical improvements to the engine. Many texts have been corrected and translated, application loading times have been reduced, and multiple rendering issues have been fixed to polish the engine even further. Even tiny improvements are significant to make the best possible gameplay experience. Positive moral

The work on the Editor continues. We have (re)implemented the Eraser tool, which is vastly superior to the one in the original game. Additionally, we have addressed several issues with objects and their rendering, and added logic to load maps for playing.
The team still needs to complete multiple tasks in order to deliver a complete and stable Editor to the public.

fheroes2 General Announcements - Page 2 Erase10

In total, more than 30 issues have been fixed in this release.

Thank you so much for supporting the project, and we hope you will enjoy the upgraded version of the engine!

You could also support the project development on Patreon.

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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2024-05-24, 01:00

Dear fans of Heroes of Might and Magic 2 and fheroes2 project supporters!

The team is excited to present to you the release of version 1.1.0 - the second major release of the fheroes2 engine! This release features a significant update that we are thrilled to share with you.
fheroes2 General Announcements - Page 2 Advent12

After more than a year of work, the team has completed the first version of the in-game Editor. The Editor is available on all platforms and is integrated into the game. You can access it by clicking on the canvas with a globe in the bottom-right corner of the Main Menu. The Editor works only with the full version of the game - "Price of Loyalty". It is not supported in the demo or "The Succession Wars" versions.
fheroes2 General Announcements - Page 2 Main_m12

The team redesigned the whole editor from the ground up to ensure that it is user-friendly and provides a smooth experience for map makers.
A key feature we've added, which was missing in the original Editor, is the display of object passability. Now you can see the whole map and how the heroes will navigate around objects.
fheroes2 General Announcements - Page 2 Passab10

The Editor uses a new map format - .fh2m . This license-free format is different from the original game's map format. It is very scalable, and we plan to expand it in future releases, offering map makers options to fine-tune many objects, add custom events, set unique loss and win conditions, and more. This also means that you can freely share your creations with others, and in the future, we are going to supply the engine with new maps.

It is important to note that the current version of the Editor lacks a few features. This was a deliberate decision to balance the release timeline and deliver well-tested and polished code rather than providing everything in a semi-finished state. Quality has always been our main priority. We will cover the missing features in the next release.

Additionally, the team enhanced AI on the Adventure Map, redesigned multiple UI dialogs and also updated several translations.
fheroes2 General Announcements - Page 2 Event_10
fheroes2 General Announcements - Page 2 Hero_p10

Thank you so much for your valuable and continuous support of the project, and we hope you will enjoy the game.

You could also support the project development on Patreon or Boosty.

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Messages : 97
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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2024-07-15, 00:28

Dear players of Heroes of Might and Magic 2 and fheroes2 project supporters.

The team is excited to present the new version of the fheroes2 engine - 1.1.1 after more than a month of hard work.
This release was mainly focused on polishing the Editor, but not only.

The Editor got support for Rumors, Daily Events and special Victory and Loss conditions. These were missing features that are present in the original game. However, as promised we added them as quickly as possible after the new Editor was launched. The team used different design of dialogs in comparison to the original Editor to make it more user-friendly.
fheroes2 General Announcements - Page 2 Victor11

fheroes2 General Announcements - Page 2 Map_ev11

Besides fixing several issues in the Editor and adding missing parts we also made multiple improvements. First of all, the team redesigned the hero selection window in the Editor. No more scrolling through similar icons.
fheroes2 General Announcements - Page 2 Place_11

Secondly, we started adding new content to the game. As a start, the team added a missing part of the Sphinx and a new variation of the adventure map Cave object.
fheroes2 General Announcements - Page 2 Cave_a10

A brand new feature now available in the Editor is the ability to restrict the construction of any building in towns and castles. This gives a lot of flexibility for map makers to design maps with unique gameplay conditions.
fheroes2 General Announcements - Page 2 Banned11

The AI was updated as well. We reworked all bonused the AI had in the past and reduced them significantly to have a fair play for AI. This aligns with our goals: we want difficulty level affect only AI behavior without giving it any perks.
Additionally, we fixed few places in AI logic.

As usual, the team updated multiple translations, improved various UI elements and closed over 40 issues since the previous release.

Thank you so much for your invaluable support, and we hope you will enjoy this release!

You could also support the project development on Patreon or Boosty.

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Messages : 97
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PostSubject: Re: fheroes2 General Announcements   fheroes2 General Announcements - Page 2 Icon_minitime2024-09-19, 21:46

Dear fans of the fheroes2 project.

The team is excited to announce the release of version 1.1.2 of the fheroes2 engine! This update brings significant improvements to the AI, Editor and other components of the engine.

The AI has been enhanced to better defend its castles Defense  and make smarter choices when leveling up skills Leadership  Logistics  Pathfinding . Additionally, AI heroes with patrol limits now respect their boundaries, and most importantly, the team removed the majority of bonuses for AI. This means the AI now plays under the same conditions as human players - no more unfair advantages.

The Editor has also received several upgrades. We fixed several rendering issues, improved the logic for avoiding extra actions being created within the Editor, and sped up their creation process. We added support for  Ally win alliances Ally win  on the created maps and also introduced new objects, such as horizontally facing river deltas.
fheroes2 General Announcements - Page 2 Allian10

fheroes2 General Announcements - Page 2 River-10

Language support has been expanded as well. Players can now use special characters via the keyboard. Additionally, we added support of other languages for the Virtual Keyboard. We are going to expand this support for the future.
fheroes2 General Announcements - Page 2 Virtua10

Additionally, we fixed multiple rendering issues, sped up MIDI conversion, improved 3D-audio support, and updated several translations. In total, more than 40 issues have been resolved since the last release.

We hope you enjoy the game!

You could also support the project development on Patreon or Boosty.

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