Poll | | Global announcements should be: | Everlasting, 1 for each project. | | 0% | [ 0 ] | Temporary, when there is something new to announce. | | 100% | [ 6 ] | Holalala... No idea where the Ultimate artifact is. | | 0% | [ 0 ] |
| Total Votes : 6 |
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| [Script System][Suggestions] So, which expressions are the most desirable? | |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: [Script System][Suggestions] So, which expressions are the most desirable? 2017-03-31, 03:04 | |
| It's a difficult task to classify what is more or less desirable, because sometimes even what may sound like something insignificant, can block you in the development of an idea if it is not available.
Anyways, here is the list:
GetGlobalCreatureUpgradeCost(value) and more WaitEndOfEvent() New Callbacks StopHeroMove() GetHeroMovepoints(hero) and more GetTownOwner(town) HasBuildingBuiltInTown(town, building) and more GetCreatureInDwelling(town, creature) and more GetCreatureGrowth(town, creature) and more GetHeroFaction(hero) GetCreatureQuantityInGarrison(town, creature) and more SetLocationState(type, x, y, state) GetMorale(hero) and more GetCaptain(town) and more GetCreaturesInGeneratorQuantity(x, y) and more CountEmptyArmySlots(hero) and more --> CountEmptyArmySlots(hero), CountSameCreature(hero, creature), CountSameArtifact(hero, artifact), IsHeroInTown(hero), IsHeroInBoat(hero), IsHeroOnLand(hero), IsHeroControlledByAI(hero) GetArmyInSlotCreature(hero, slot) and more IsBattleInTown() and more SetHeroForHire(player, n, hero, keep) IsPlayerActive(player) and more BattleGetCurrentTurn() and more GetAttackBallista(town) and more HasHeroSpell(hero, spell) and more MakeCreatureVanish(creature) and more "GrantArtifact" enhanced version HasSpellInGuild(town, spell) and more "BuildInCurrentTown" enhanced version "BuildInTown" enhanced version "SetTownOwner" enhanced version "MapPutArmy" enhanced version MapRemoveArmy(x, y, creature) AddPrimarySkill(hero, skill, quantity, duration) and more SelectionBox(msg, list) GetResourceGeneratorOwner(type, x, y) and more GetLocationSpell(type, x, y) and more IsMapEmpty(x, y) and more GetNumTowns(player, type, faction) GetCreatureCost(creature, resource) and more ... ... | |
| | | XT3RM1N8R Gargoyle
Messages : 23 Quality Points : 1 Registration Date : 2016-11-06 Age : 27 Location : USA
| Subject: Thank You 2017-04-04, 20:56 | |
| Hello,
I appreciate that you provided this list and it will prove rather handy as we analyze and consider each of your suggestions. You're continued support is highly appreciated!
I am curious: What is the double-"..." at the end of your post? Are you suggesting something else or that more information may be to come?
Thank You, XT3RM1N8R ________________________ Lazy Signature
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| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Script System][Suggestions] So, which expressions are the most desirable? 2017-04-05, 06:48 | |
| Hi, I looked at the other threads to which you replied, thank you for that. You have to think scenario creation this way: The player makes choices and actions, resulting in other actions and rewards if certain conditions are validated. All this happens during the course of the game, and not at the creation of the scenario with the map editor. The player will never play a scenario the way it was created for, except for a scenario in which the player's freedom is sacrificed. For example, a very (too) scripted scenario, which I call a scenario of "type RPG", where the player has no choice but to run "to the letter" what the creator of the map decided. No strategy search here, no choice, just a sequence of actions to be performed in a specific order, a boring scenario (for me). You need to have the tools to check the actions of the players (human and AI) and adjust the scenario during play, it is not possible to do so before. The double-"..." were for the suggestions not present in the list. Because they are not as "urgently needed" as the others. These: GetMarketplaceExchangeRate(player) and more GetSpellCost(spell) and more RemoveFogOfWar(x, y, radius) GetUserDifficultyChoice() and more GetResourceGeneratorNumber(resource, player) and more GetHeroXp(hero) and more SetHeroLevel(hero, level, levelup) and more GetArmyStrength(hero, creature) and more ToggleHeroAIArmySharing(hero, toggle) and more AddRumor(text) MergePlayer(p1, p2) CancelShareVision(p1, p2) I will respond to the other threads later. Cheers! | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Script System][Suggestions] So, which expressions are the most desirable? 2017-04-06, 07:07 | |
| The answers to the other threads are available. Do not hesitate to ask for details. | |
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