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» [H3SW v0.8.2] Witch Hunt
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar110%[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar11100%[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar110%[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Script System][Suggestions] BattleGetCurrentTurn() and more

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AuthorMessage
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 780
Quality Points : 78
Registration Date : 2015-09-06

[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: [Script System][Suggestions] BattleGetCurrentTurn() and more   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime2017-03-30, 03:16

BattleGetCurrentTurn()

Returns the current turn of combat as a number.

*

BattleGetCurrentSide()

Returns the current side who has to play.

*

AddDamage(percent)

Adds the specified percentage of damage.

*

RemoveDamage(percent)

Removes the specified percentage of damage.

*

AddBallistaDamage(percent)

Adds the specified percentage of damage for the Ballista and Turrets.

*

RemoveBallistaDamage(percent)

Removes the specified percentage of damage for the Ballista and Turrets.

*

IsHexMoat(hex)

Returns "true" if there is moat on the specified hex, returns "false" otherwise.
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XT3RM1N8R
Gargoyle
Gargoyle
XT3RM1N8R


Messages : 23
Quality Points : 1
Registration Date : 2016-11-06
Age : 27
Location : USA

[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: Potential Implementation Requested   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime2017-04-04, 20:50

Hello,

Could you provide examples for how the functions that return information could be used? Also, could you elaborate on how the damage-modifying functions work?

Thank You,
XT3RM1N8R

________________________
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Darmani
Master Modder
Master Modder
Darmani


Messages : 289
Quality Points : 47
Registration Date : 2014-12-27

[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: Re: [Script System][Suggestions] BattleGetCurrentTurn() and more   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime2017-04-05, 18:32

Yeah, we definitely should get cracking on creating standard libraries in Lua. The moat one can be implemented in pure Lua already.
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 780
Quality Points : 78
Registration Date : 2015-09-06

[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: Re: [Script System][Suggestions] BattleGetCurrentTurn() and more   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime2017-04-06, 07:01

@XT3RM1N8R

BattleGetCurrentTurn(), BattleGetCurrentSide()

The player can be offered a strategic goal or a quest. The reward for this goal (or penalty) is that during combats, additional troops are generated every three turns from the first round of combat when he gets the hand.

*

AddDamage(percent), RemoveDamage(percent), AddBallistaDamage(percent), RemoveBallistaDamage(percent)

The damage of the attacking troop or the Ballista are calculated normally.
Then, the specified percentage is added (or removed) from the initial damage.

For example, if the troop has to do 100 damage and 10% damage is added, the troop will do 110 damage in the end.

The same for the Ballista and Turrets, if the Ballista has to do 100 damage and 10% damage is removed, the Ballista will do 90 damage and each Turret will do 45 damage.

*

IsHexMoat(hex)

In the "Unknown Mod", the moat gives additional penalties during combat. A troop in the moat loses 2 points of Defense and the troop Speed is reduced to half movement (same effect as the Slow spell).

Darmani wrote:
Yeah, we definitely should get cracking on creating standard libraries in Lua. The moat one can be implemented in pure Lua already.

Just do it! Very Happy
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[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: Re: [Script System][Suggestions] BattleGetCurrentTurn() and more   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime

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