Subdued and controlled by magical means, the Cyber Behemoths are cyclopes that have been augmented with cranial implants and cybernetic attachments. With their plasma cannon on their back and their jump powered by rocket boots, the Cyber Behemoths form the ultimate menace in the Cyborg army.
You have waited. And you have been rewarded. For today, we release our new version of Ironfist, and with it, the fearsome Cyber Behemoth. Their powerful 5×5 explosive attack can be the end of many an opponent…but be careful, for you only have two shots.
Play it in our new map “Behemoth Path,” and see how one Cyber Behemoth, commanded by a lone knight with some strategic maneuvering, can take on overwhelming armies, and reclaim your family heirloom from the dragon hoard.
Behold, Ironfist 1.3.0. Download it now.
HoMM II was the first game ever to feature operatic vocals, and features an excellent score by famed video game composer Paul Romero. For many years, versions of HoMM II such as the GOG.com version could only play the choppy MIDI versions. Ironfist had been similar, until now. We are pleased to announce that Ironfist now has full support for CD music, and will work out of the box with CD music when installed on top of the GOG.com version.
Oh, and did I mention there will be more music? We’ve recruited a very talented composer, and look forward to releasing some of his work.
For the Mapmakers
We’ve made some improvements to the Ironfist map editor, of which the most notable is the undo button. In the original Heroes II editor, you can only undo one step; now, in the Ironfist editor, you can undo many. Making a mistake is now much less of a big deal.
We’ve also implemented a major overhaul of the scripting system. Adding your own abilities and quests is easier than ever thanks to new features such as callbacks, modules, and deep binding. Details of the overhaul are given here, and examples are given in the introduction to scripting.
Ironfist is recruiting a new programmer. Do you want to turn your C++ skills into new features for one of the best PC strategy games ever? This role may be for you.
We are also looking for players willing to volunteer as testers for our new maps.
Contact email@example.com if interested in either position.
From a significantly improved loading time and stability improvements, to lots of new scripting functions to use in your maps, we’ve made quite a few smaller changes to Ironfist. See the full list in the release notes.
Things to Come
Though things have been quiet on the outside here at Ironfist HQ, on the inside, we’ve been busier than ever. New maps, creatures, and features are arriving like clockwork as the new Cyborg faction comes to fruition. Although this release just contains the first of the new Cyborg creatures, we have finished the artwork for all 6 of them, and are rapidly finishing the coding and sounds for the last few. There is more to come.
In their short time on Enroth , the Cyborgs have been busy turning the local creatures into an army. You’ve seen the Behemoth; now meet the Kobold.
Although individually weak, kobolds make an attractive addition to any army because of their loyalty and sheer speed of breeding. The Cyber Kobolds have been enhanced, with half of their cranium changed to metal and armor fused to their chest. Their strength has been enhanced, and tests show that, with a thrust of their spear, they can easily pierce a plate of steel. Within the hilt of their spear lies an energy source, which gives their spear a lightning that can strike two enemies in a row.
The Cyber Kobold Spearman. Coming soon to a Cyborg army near you!
Ironfist is supposed to be installed on a Windows version of Heroes of Might and Magic 2, I doubt that it works with a Dos version of the game. It should work with Heroes of Might and Magic II: Price of Loyalty or Heroes of Might and Magic II Gold for Windows.
Very impressive work! I have very little understanding of how reverse-engineering works, as I've only began to study programming (Java and C# being what I work with). Will the unmodified source code ever be publicly revealed?
Actually, Ironfist is explicitly designed to install over the GOG.com version.
Just to notice everybody that...Ironfist 1.3.0 work perfectly when installed over a French windows edition of Price of Loyalty 2.0. And so I guess it should work on any localised version of Price of Loyalty.
But editing with Regedit was absolutely necessary, so it would be a plus if the installation of Ironfist was automatically setting the HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\New World Computing\Heroes of Might and Magic 2\1.0 "Main Game Full Screen" to "0"
I honestly didn't saw the memo on the website, when I tried it some years ago I'm quite hyped for the 1.4!!
It’s been quiet in Enroth since the war. But there have been rumors something is afoot. Strange castles have been popping up. Some say that it’s the doing of ghosts come to revive the Ancient ruins lying around. Some say they’ve been sent by the gods to combat evil. Peasants report sightings of a metal man — some kind of visitor, from another world, or another time.
One thing is agreed: the few who have gazed upon these castles speak of them as a marvel, of a harmony between iron and nature, and long to return.
Today, the world takes its first gaze upon this marvel: The Ironfist Team is pleased to announce the completion of the Cyborg Castle.
Wow, great work for this new castle. It will certainly take some time to get used to this new castle. A new castle in Heroes 2 is unheard of.
I'll call him "Beaubourg" (hello GodRage, you should know about this). The graphic at the bottom right reminds me of the safety barriers of Forbidden Planet, there is also a building that reminds me of the repair bay of MechCommander 1.
And Chewbacca is there, he has changed his hair color, but it's him. I can't wait to see his hairs fly in the wind during combats. The creatures are harmonious, well done to the designers.
A lot of excitement around Heroes 2 these days. Hope this for soon.
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Messages : 1041 Quality Points : 228 Registration Date : 2009-09-21 Location : France
I have good news and bad news to share on that front.
The good news is that the project is extremely close to finished; basically just level design of the main campaign and balancing remaining. (The first few maps are in an unpolished but finished state; the rest are laid out.)
The bad news is that it's been in that state for a while. I put the project on hold sometime last year to finish my Ph. D., and have not yet kicked it up again. There's currently some small work going on working with a community member who has made some extensions, but the finishing thrust will happen sometime after I resolve a few competing commitments.
Ironfist has had much longer and larger gaps in development before; I've been working on it since 2010. It will definitely complete.
We have more recent installers available on the Github page. There is quite a bit of content which is available but not announced (including the full lineup of Cyborg creatures and the Cyborg hero abilities).