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Poll
Global announcements should be:
Everlasting, 1 for each project.
Project Ironfist: General info Redbar110%Project Ironfist: General info Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Project Ironfist: General info Redbar11100%Project Ironfist: General info Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Project Ironfist: General info Redbar110%Project Ironfist: General info Redbar12
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 Project Ironfist: General info

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AuthorMessage
Orzie
Master Modder
Master Modder
Orzie

Messages : 2055
Quality Points : 816
Registration Date : 2014-12-12
Age : 28
Location : Tomsk, Russia

Project Ironfist: General info Empty
PostSubject: Project Ironfist: General info   Project Ironfist: General info Icon_minitime2014-12-16, 01:25

We present to you the first massive mod for Heroes of Might and Magic II: Project Ironfist!

The main goal of this modification is to invent a scripting language (Lua) and rearrange the game data format to make it easily moddable.
So that, after 4 years, the project has reached several major achievements, like:

- adding new creatures, spells, artifacts
- editing the existing creatures stats and abilities with ease
- enhancing maps with custom scripts




Also the modification brings a few gameplay tweaks:

- Hit-and-run tactics for heroes is no longer allowed because rehired heroes do not regain their movement points
- A new artifact: Pandora's Box. This artifact creates a random stack of level 1 creatures for the duration of each battle.
- A new spell - Awareness. When cast, Awareness reveals part of the map around the caster, similar to the Redwood Observatory


A lot of other information can be found on our Wiki (language - English).


Feel free to visit our info sources!

Official Website
Official Forums
YouTube Channel

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