| H3SW: General Graphics discussion | |
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+33Loom robizeratul Pitsu satyrlord badlemon xxswwxx Kantez AkuAkuIslands Ragoon Orzie Aescule DeathLust Abekat Orothin Graion Dilach Radagast82 zxcv1234 buffkaz Kivo BoseDrache Galaad Uhm Sir Albe feanor Agar NikitaTheTanner tophatchild thgergo Steven Aus Tibor0803 Dr Slash Thorjac GodRage 37 posters |
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Author | Message |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-07-22, 07:55 | |
| Normal face. I would give him some purple fez\skullcap with some ornaments. Somehow not very fantasy looks. In my opinion. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-24, 02:24 | |
| - Uhm wrote:
- Guess what? All terrains are repacked, minimap fixed!
Nice job. However, the water terrain still needs our attention as it seems. It remains undone until Feanor changes the color cycling ranges. BoseDrache, could you please remind me which indexes are cycling and in which order? - BoseDrache wrote:
(source/13th try/sketch/sketch)
upd: Versions with simplified hair and with grotesque eyes. I don't like them though.
The portrait will be really better with another background. Less bright and more meaningful one.
upd2:
Well, I tried to make a new portrait too... Based on photos of Buryatia/Mongolia. To be honest, I like the PoL original the most. The brown hair presented in your samples lack depth and don't fit to the background completely. From the new ones presented, I like the "sketch" right after the "13th try". It seems to have the best potential for my eyes. Yet, the background still needs a drastic change. Concerning the Buryat, it's a very nice try and this spellcaster concept can very well become another Dervish. It is a much more suitable solution, than the former Lord Alberon's portrait, which can be left as custom/campaign hero. We actually have one (or even maybe two) vacancies: ---------- ---------- The latter 4 are obviously Knights and don't fit to the Dervish concept as much as I would like them to. The dark one (Kroeger) is extremely likely to become a Necromancer, with a specialty for Death Knights. ________________________ | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-24, 02:52 | |
| blue: - BoseDrache wrote:
241-240-239-238 ... 236-237... 231-232-233-234-235 red: 217-216-215-214 yellow: 221-220-219-218 One more try... Gems at forehead become obligatory... Actually, my eyes burn. My resolution of screen is not among divisors of "recommended" one, so 1-pixel parts "float" when I move an image. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-24, 03:08 | |
| - Quote :
- 241-240-239-238 ... 236-237...
231-232-233-234-235 So, it's 3 individual ranges. Thank you very much. Now we must sort out the classic H2 water tiles and perform a proper replacement of the H3 ones so the oceans won't look copied. - Quote :
- One more try... Gems at forehead become obligatory...
That's very nice already. You can leave the fixes to us, I am personally able to implement the next changes. The concept already has its charm as a desert-themed spellcaster which is already an advantage. ________________________ | |
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zxcv1234 Skeleton
Messages : 5 Quality Points : 7 Registration Date : 2016-07-24
| Subject: Re: H3SW: General Graphics discussion 2016-07-24, 22:01 | |
| pretty horrible anim https://i.servimg.com/u/f35/19/51/57/81/tuzemv10.gif
и так сойдёт | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 01:04 | |
| - Orzie wrote:
- To be honest, I like the PoL original the most.
- Uhm wrote:
- I think red isn't bad, so I've tried to fuse dark red hair from the raw version and face from the third try.
If you want more PoL, let it be more PoL. Brown Red (ribbons here are bad and I know it) I thought we still have to follow the "monochromatic rule". So I can't do red+some black/darkgrey or red+some brown. - BoseDrache wrote:
- The portrait will be really better with another background. Less bright and more meaningful one.
- Orzie wrote:
- The brown hair presented in your samples lack depth and don't fit to the background completely.
... Yet, the background still needs a drastic change. There is almost no point in noticing a lack of comparability of any version of the portarait with the original background. I do say again: this bright red/orange sky is bad itself. Tribalman should fall at his back and "into the screen, away from us" like so many creatures do. ... Orzie, did any of artists check how portraits look into 46x30 frame? (heroes panel's size). It seems that a few of them (2-4 app.), being cropped, lack eyes. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 04:32 | |
| - zxcv1234 wrote:
- pretty horrible anim https://i.servimg.com/u/f35/19/51/57/81/tuzemv10.gif
и так сойдёт That's already nice, yet it lacks one last frame to represent a corpse. Could you please send me the frames or a PSD file? I believe I can adjust the animation to become a workable one. ________________________ | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 04:32 | |
| - BoseDrache wrote:
Brown
Okay, let it be. I like it. Any ideas for the background? - BoseDrache wrote:
- Tribalman should fall at his back and "into the screen, away from us" like so many creatures do.
I don't think it's necessary. What is necessary is to check if the corpse doesn't stick beyond the allowed grid hex/hexes. Remember the Peasant or the Sprite from the 1st level creatures, for example. - BoseDrache wrote:
- Orzie, did any of artists check how portraits look into 46x30 frame? (heroes panel's size). It seems that a few of them (2-4 app.), being cropped, lack eyes.
The portrait miniatures for the adventure map interface are individual pictures just like in Heroes 2, so no worries. We are able to adjust the cropping frame to our own needs (like Uhm already did for Nimbus who has his eyes on a level different from the majority of the characters). ________________________ | |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 04:34 | |
| Well, while no other ideas. Star Axis, Learning Stone. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 04:44 | |
| Nice idea for both of the drafts. I like the column you put as a pedestal for the Learning stone. What about trying to make the stone green just like the Energy Crystal in MM7? Just a thought. ________________________ | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 04:49 | |
| - Orzie wrote:
- What about trying to make the stone green just like the Energy Crystal in MM7? Just a thought.
https://www.google.ru/search?q=sims+symbol No Sims, please. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 04:56 | |
| Ahah, well, MM7 was earlier. Anyways, it seems that I lost your forum post with properly resized PoL portraits without additional treatment. Please send me all of them via PM when it's convenient. ________________________ | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 08:03 | |
| - Agar wrote:
- Well, while no other ideas. Star Axis, Learning Stone.
Looks good, but just a reminder, we will use the H2 Gazebo instead of the H3 learning stone, but it can just serve as another object | |
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Dr Slash Nomad
Messages : 90 Quality Points : 106 Registration Date : 2015-07-21 Age : 30
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 08:24 | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 08:38 | |
| Haha, I love it! So good, great job Dr Slash | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-25, 10:59 | |
| This is something I edited for my map, art is edited from an older game. I have no clue if it would work on h3sw... (Probably some collors must be edited) Also, congratulations on 1000 posts Orzie! And damn, you guys do such great work! Dr slash, that animation looks so cool! | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 00:03 | |
| - Orzie wrote:
- Okay, let it be. I like it. Any ideas for the background?
A temple or a rogue camp. Maybe some from MM series, so you know better. I tried to search it among popular pictures/photos. Haven't found a good one yet. - Dr Slash wrote:
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Associations again... https://2img.net/h/i34.photobucket.com/albums/d102/BJWho2/Doom/PainElemental.gif | |
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 01:25 | |
| - Sir Albe wrote:
- Agar wrote:
- Well, while no other ideas. Star Axis, Learning Stone.
Looks good, but just a reminder, we will use the H2 Gazebo instead of the H3 learning stone, but it can just serve as another object Well, maybe it will be something else. I sometimes forget what objects is responsible for what) | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
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zxcv1234 Skeleton
Messages : 5 Quality Points : 7 Registration Date : 2016-07-24
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 06:31 | |
| classic death anim 2hard4me
if i ll stop work of this anim i ll write there
v2 https://i.servimg.com/u/f35/19/51/57/81/tuzemz11.gif | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 08:26 | |
| - zxcv1234 wrote:
- classic death anim 2hard4me
if i ll stop work of this anim i ll write there
v2 https://i.servimg.com/u/f35/19/51/57/81/tuzemz11.gif very nice job! IT also gives me a feeling of him "giving up " , which I think fits the character. He is a brave warrior and when he dies he falls on his knees. A suggestion, could the spear fall near him ? It makes sense for the shield to still be attached to his hand. It would work quite well. Or even better, make the spear break in hafl maybe. I think that would look cool if it can be done properly EDIT: ALso, maybe make his eyes closed? dunno how it looks, an idea. | |
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Dr Slash Nomad
Messages : 90 Quality Points : 106 Registration Date : 2015-07-21 Age : 30
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 08:30 | |
| Looks much better now, keep up the good work! Any help with animations we can get right now is highly appreciated.
Полирнуть бы ещё чуток и збс будет) | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 15:26 | |
| - zxcv1234 wrote:
- classic death anim 2hard4me
if i ll stop work of this anim i ll write there
v2 Looks better now. The key points to draw your attention now is the animation speed/softness and the corpse design. Your animation is a bit too smooth, which means that you used too many frames for the whole process of dying while the amplitude of each frame step is not so high as it is in Heroes 2. You can delete a frame or two in the middle to make the animation less smooth. See Peasant's death for details. Second point is the corpse. It needs a perspective change so it won't look like the Tribal is actually frozen while kneeling down. See Peasant's death for details. I recommend to try to squeeze the corpse in height for a few pixels. The rest is done by proper lighting. ________________________ | |
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BoseDrache Nomad
Messages : 66 Quality Points : 50 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 21:13 | |
| I know you already have a portrait of Lord Alberon, but I wanted to try it for so long Ok or still too PoL? Sometimes it's worth to upscale the source picture to understand what the original artist really wanted to show: https://2img.net/h/s31.postimg.cc/47v954eqz/alberon_up.jpg to zxcv1234: 13th. Latest frame is generally good.
Last edited by BoseDrache on 2016-07-26, 21:44; edited 1 time in total | |
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zxcv1234 Skeleton
Messages : 5 Quality Points : 7 Registration Date : 2016-07-24
| Subject: Re: H3SW: General Graphics discussion 2016-07-26, 21:40 | |
| or or ? MOD EDIT: Please feel free to paste links as images, it's much more convenient to see. | |
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