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Poll
Global announcements should be:
Everlasting, 1 for each project.
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 0% [ 0 ]
Temporary, when there is something new to announce.
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 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
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 H3SW: General Graphics discussion

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Agar
Elf
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Agar


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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-22, 07:55

Normal face. I would give him some purple fez\skullcap with some ornaments. Somehow not very fantasy looks. In my opinion.
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Orzie
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-24, 02:24

Uhm wrote:
Guess what? All terrains are repacked, minimap fixed!

H3SW: General Graphics discussion - Page 11 T0m5b6

Nice job. However, the water terrain still needs our attention as it seems. It remains undone until Feanor changes the color cycling ranges. BoseDrache, could you please remind me which indexes are cycling and in which order?

BoseDrache wrote:
H3SW: General Graphics discussion - Page 11 0069_sc2H3SW: General Graphics discussion - Page 11 MartinaH3SW: General Graphics discussion - Page 11 Martina2H3SW: General Graphics discussion - Page 11 Martina_red

H3SW: General Graphics discussion - Page 11 1675887764
(source/13th try/sketch/sketch)

upd:
Versions with simplified hair and with grotesque eyes. I don't like them though.
H3SW: General Graphics discussion - Page 11 Martina_shH3SW: General Graphics discussion - Page 11 Martina_gy

The portrait will be really better with another background. Less bright and more meaningful one.

upd2:
H3SW: General Graphics discussion - Page 11 Greatershaman5
Well, I tried to make a new portrait too...
Based on photos of Buryatia/Mongolia.

To be honest, I like the PoL original the most. The brown hair presented in your samples lack depth and don't fit to the background completely.
From the new ones presented, I like the "sketch" right after the "13th try". It seems to have the best potential for my eyes. Yet, the background still needs a drastic change.

Concerning the Buryat, it's a very nice try and this spellcaster concept can very well become another Dervish. It is a much more suitable solution, than the former Lord Alberon's portrait, which can be left as custom/campaign hero. We actually have one (or even maybe two) vacancies:

H3SW: General Graphics discussion - Page 11 3PmTf3rH3SW: General Graphics discussion - Page 11 LNumntRH3SW: General Graphics discussion - Page 11 JosephH3SW: General Graphics discussion - Page 11 JkX4MnZL98MH3SW: General Graphics discussion - Page 11 Gk0Mr6naGMgH3SW: General Graphics discussion - Page 11 UXT9FErs-FsH3SW: General Graphics discussion - Page 11 Ibn_FadlanH3SW: General Graphics discussion - Page 11 RuIsw-VYWWYH3SW: General Graphics discussion - Page 11 Tu8rsKY ---------- H3SW: General Graphics discussion - Page 11 UJF1CPtH3SW: General Graphics discussion - Page 11 GaMNzohH3SW: General Graphics discussion - Page 11 E04dc1263caabce26f23f1359a7eedf3H3SW: General Graphics discussion - Page 11 XtO5A8cH3SW: General Graphics discussion - Page 11 27865832c2e2H3SW: General Graphics discussion - Page 11 1bb094e99770H3SW: General Graphics discussion - Page 11 23dbB4s ---------- H3SW: General Graphics discussion - Page 11 Wwlf9vFH3SW: General Graphics discussion - Page 11 WpCsXsgnjCoH3SW: General Graphics discussion - Page 11 NRyTHwv

The latter 4 are obviously Knights and don't fit to the Dervish concept as much as I would like them to. The dark one (Kroeger) is extremely likely to become a Necromancer, with a specialty for Death Knights.

________________________
H3SW: General Graphics discussion - Page 11 L18zg1M
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BoseDrache
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-24, 02:52

blue:
BoseDrache wrote:

241-240-239-238 ... 236-237...
231-232-233-234-235
red:
217-216-215-214
yellow:
221-220-219-218

One more try... Gems at forehead become obligatory...
H3SW: General Graphics discussion - Page 11 Greatershaman8

Actually, my eyes burn. My resolution of screen is not among divisors of "recommended" one, so 1-pixel parts "float" when I move an image.
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Orzie
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-24, 03:08

Quote :
241-240-239-238 ... 236-237...
231-232-233-234-235

So, it's 3 individual ranges. Thank you very much.
Now we must sort out the classic H2 water tiles and perform a proper replacement of the H3 ones so the oceans won't look copied.


Quote :
One more try... Gems at forehead become obligatory...
That's very nice already. You can leave the fixes to us, I am personally able to implement the next changes. The concept already has its charm as a desert-themed spellcaster which is already an advantage.

________________________
H3SW: General Graphics discussion - Page 11 L18zg1M
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zxcv1234
Skeleton
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-24, 22:01

pretty horrible anim https://i.servimg.com/u/f35/19/51/57/81/tuzemv10.gif
и так сойдёт
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BoseDrache
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 01:04

Orzie wrote:
To be honest, I like the PoL original the most.
Uhm wrote:
I think red isn't bad, so I've tried to fuse dark red hair from the raw version and face from the third try.

If you want more PoL, let it be more PoL.
Brown
H3SW: General Graphics discussion - Page 11 Martina4
Red (ribbons here are bad and I know it)
H3SW: General Graphics discussion - Page 11 Martina_red2

I thought we still have to follow the "monochromatic rule". So I can't do red+some black/darkgrey or red+some brown.

BoseDrache wrote:
The portrait will be really better with another background. Less bright and more meaningful one.
Orzie wrote:
The brown hair presented in your samples lack depth and don't fit to the background completely.
...
Yet, the background still needs a drastic change.
There is almost no point in noticing a lack of comparability of any version of the portarait with the original background. I do say again: this bright red/orange sky is bad itself.

Tribalman should fall at his back and "into the screen, away from us" like so many creatures do.

...
Orzie, did any of artists check how portraits look into 46x30 frame? (heroes panel's size). It seems that a few of them (2-4 app.), being cropped, lack eyes.
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Orzie
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 04:32

zxcv1234 wrote:
pretty horrible anim https://i.servimg.com/u/f35/19/51/57/81/tuzemv10.gif
и так сойдёт

That's already nice, yet it lacks one last frame to represent a corpse. Could you please send me the frames or a PSD file?
I believe I can adjust the animation to become a workable one.

H3SW: General Graphics discussion - Page 11 Tuzemv10

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H3SW: General Graphics discussion - Page 11 L18zg1M
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Orzie
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 04:32

BoseDrache wrote:

Brown
H3SW: General Graphics discussion - Page 11 Martina4

Okay, let it be. I like it. Any ideas for the background? Smile

BoseDrache wrote:
Tribalman should fall at his back and "into the screen, away from us" like so many creatures do.

I don't think it's necessary. What is necessary is to check if the corpse doesn't stick beyond the allowed grid hex/hexes.
Remember the Peasant or the Sprite from the 1st level creatures, for example.


BoseDrache wrote:
Orzie, did any of artists check how portraits look into 46x30 frame? (heroes panel's size). It seems that a few of them (2-4 app.), being cropped, lack eyes.

The portrait miniatures for the adventure map interface are individual pictures just like in Heroes 2, so no worries. We are able to adjust the cropping frame to our own needs (like Uhm already did for Nimbus who has his eyes on a level different from the majority of the characters).

________________________
H3SW: General Graphics discussion - Page 11 L18zg1M
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Agar
Elf
Elf
Agar


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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 04:34

Well, while no other ideas. Star Axis, Learning Stone.
H3SW: General Graphics discussion - Page 11 60b8f03b8044
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Orzie
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 04:44

Nice idea for both of the drafts. I like the column you put as a pedestal for the Learning stone.

What about trying to make the stone green just like the Energy Crystal in MM7? Just a thought. Smile

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H3SW: General Graphics discussion - Page 11 L18zg1M
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BoseDrache
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 04:49

Orzie wrote:
What about trying to make the stone green just like the Energy Crystal in MM7? Just a thought. Smile

https://www.google.ru/search?q=sims+symbol
No Sims, please. Smile
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Orzie
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 04:56

Ahah, well, MM7 was earlier. Smile

Anyways, it seems that I lost your forum post with properly resized PoL portraits without additional treatment. Please send me all of them via PM when it's convenient.

________________________
H3SW: General Graphics discussion - Page 11 L18zg1M
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Sir Albe
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 08:03

Agar wrote:
Well, while no other ideas. Star Axis, Learning Stone.

Looks good, but just a reminder, we will use the H2 Gazebo instead of the H3 learning stone, but it can just serve as another object Smile
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Dr Slash
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 08:24

Rock!

H3SW: General Graphics discussion - Page 11 1a7On1n3q
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Sir Albe
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 08:38

Haha, I love it! So good, great job Dr Slash Rock!
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robizeratul
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-25, 10:59

This is something I edited for my map, art is edited from an older game. I have no clue if it would work on h3sw...
(Probably some collors must be edited)

H3SW: General Graphics discussion - Page 11 JPIMYl9

Also, congratulations on 1000 posts Orzie!



And damn, you guys do such great work! Dr slash, that animation looks so cool!
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BoseDrache
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 00:03

Orzie wrote:
Okay, let it be. I like it. Any ideas for the background? Smile
A temple or a rogue camp. Maybe some from MM series, so you know better.
I tried to search it among popular pictures/photos. Haven't found a good one yet.

Dr Slash wrote:
Rock!

H3SW: General Graphics discussion - Page 11 1a7On1n3q
Associations again...
https://2img.net/h/i34.photobucket.com/albums/d102/BJWho2/Doom/PainElemental.gif
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Agar
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 01:25

Sir Albe wrote:
Agar wrote:
Well, while no other ideas. Star Axis, Learning Stone.

Looks good, but just a reminder, we will use the H2 Gazebo instead of the H3 learning stone, but it can just serve as another object Smile
Well, maybe it will be something else. I sometimes forget what objects is responsible for what)
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 01:53

Agar wrote:
Sir Albe wrote:
Agar wrote:
Well, while no other ideas. Star Axis, Learning Stone.

Looks good, but just a reminder, we will use the H2 Gazebo instead of the H3 learning stone, but it can just serve as another object Smile
Well, maybe it will be something else. I sometimes forget what objects is responsible for what)

Sure, also I myself forgot that we also already have the H2 standing stones (stonehenge) instead of the star axis, but as with the gem it can be used for another object Smile
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zxcv1234
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 06:31

classic death anim 2hard4me

if i ll stop work of this anim i ll write there

v2 https://i.servimg.com/u/f35/19/51/57/81/tuzemz11.gif
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robizeratul
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 08:26

zxcv1234 wrote:
classic death anim 2hard4me

if i ll stop work of this anim i ll write there

v2 https://i.servimg.com/u/f35/19/51/57/81/tuzemz11.gif


very nice job! IT also gives me a feeling of him "giving up " , which I think fits the character. He is a brave warrior and when he dies he falls on his knees.

A suggestion, could the spear fall near him ? It makes sense for the shield to still be attached to his hand. It would work quite well. Or even better, make the spear break in hafl maybe.  

I think that would look cool if it can be done properly

EDIT: ALso, maybe make his eyes closed? dunno how it looks, an idea.
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 08:30

Looks much better now, keep up the good work! Any help with animations we can get right now is highly appreciated.

Полирнуть бы ещё чуток и збс будет)
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Orzie
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 15:26

zxcv1234 wrote:
classic death anim 2hard4me

if i ll stop work of this anim i ll write there

v2 H3SW: General Graphics discussion - Page 11 Tuzemz11

Looks better now. The key points to draw your attention now is the animation speed/softness and the corpse design.

 Crystal Your animation is a bit too smooth, which means that you used too many frames for the whole process of dying while the amplitude of each frame step is not so high as it is in Heroes 2. You can delete a frame or two in the middle to make the animation less smooth.  See Peasant's death for details.

Crystal Second point is the corpse. It needs a perspective change so it won't look like the Tribal is actually frozen while kneeling down. See Peasant's death for details. I recommend to try to squeeze the corpse in height for a few pixels. The rest is done by proper lighting.

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H3SW: General Graphics discussion - Page 11 L18zg1M
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BoseDrache
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 21:13

I know you already have a portrait of Lord Alberon, but I wanted to try it for so long Neutral
H3SW: General Graphics discussion - Page 11 HYc4AzNH3SW: General Graphics discussion - Page 11 Alberon1H3SW: General Graphics discussion - Page 11 Alberon2
Ok or still too PoL?

Sometimes it's worth to upscale the source picture to understand what the original artist really wanted to show: https://2img.net/h/s31.postimg.cc/47v954eqz/alberon_up.jpg

to zxcv1234: 13th. Latest frame is generally good.


Last edited by BoseDrache on 2016-07-26, 21:44; edited 1 time in total
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zxcv1234
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H3SW: General Graphics discussion - Page 11 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 11 Icon_minitime2016-07-26, 21:40

H3SW: General Graphics discussion - Page 11 Tuzemz12 or

H3SW: General Graphics discussion - Page 11 Tuzemz13 or

H3SW: General Graphics discussion - Page 11 Tuzemz15?


MOD EDIT: Please feel free to paste links as images, it's much more convenient to see.
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