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 Cyborg: Faction Lineup

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Orzie
Master Modder
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Orzie

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PostSubject: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2015-07-25, 00:43

This thread is reserved for developing the faction lineup.

According to the Ironfist Wiki, the first lineup draft features this list:

Ironfist Wiki wrote:
The faction lineup is supposed to be different from the "classic" NWC Forge lineup with more regards to Might and Magic VI: The Mandate of Heaven and the older parts of the series.
The lineup information can be severely changed in future. Graphic assets are coming later.

  1. Goblin Grunt/Goblin Trooper
  2. Cyber Zombie/Cyber Mutant
  3. Pyro
  4. Ooze (a MMVI creature with some elements of MMIV Ooze Man)
  5. Sentry Bot/Assault Drone (a MMVI creature)
  6. Colossus (a MMV creature, former Xeen Guard)


Graphics are coming soon.

________________________
Cyborg: Faction Lineup L18zg1M
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Amicus
Skeleton
Skeleton
Amicus

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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2015-07-25, 05:49

Concept Arts:

Cyborg: Faction Lineup 11774411

Cyborg: Faction Lineup 11791210

Cyborg: Faction Lineup 11770410
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http://www.hota.acidcave.net/
Amicus
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Amicus

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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2015-07-27, 02:13

After some thoughts here I'll post some ideas for Cyborg faction's lineup. I was heavily inspired by old MM games and VCMI Forge project (in whose team I am), so... here you go.

1. Trooper

By "Trooper" I mean this guy:

Cyborg: Faction Lineup N_forge_23

...but with blaster, similar to blaster goblins. Simple yet understandable concept. No copying of other units, but the unit's characteristics are basically the same. The only shooter in the whole lineup.

2. Arsonist -> Pyro

Cyborg: Faction Lineup N_forge_22

Cyborg: Faction Lineup Art_1

Maybe Gog? But I don't know, it could be any other creature, really. The point is it should attack 2 hexes and be pretty fast.

3. Sucker -> Soul Sucker

Cyborg: Faction Lineup N_forge_19

Cyborg: Faction Lineup Fat_soulsucker_bloodsucker_by_archibald1ironfist-d8iz7n3

Classic monster from MM6. Only flyer in the whole lineup. I think it should have the ability to cast something similar to Forgetfulness from Heroes 3 (same concept as in VCMI Forge). The upgrade should be somehow similar to Cerberus, with two heads and 3-hexes attack.

Cyborg: Faction Lineup Unit_4_2

4. Sentry Bot

Cyborg: Faction Lineup Terminator

Cyborg: Faction Lineup Mm5_autobot

Classic droid from MM5 and MM6. Not a flyer, but it can go above the obstacles (but that also means it can't get through the whole battlefield in one movement).

5. Juggernaut

Cyborg: Faction Lineup N_forge_24

Cyborg: Faction Lineup Unit_7_1

Completely new monster made for VCMI Forge. It was heavily inspired by Annihilator from MM5. Its ability is to regenerate several HP every turn (not like Trolls, but still very unconvenient for the enemy).

6. Colossus

Cyborg: Faction Lineup Mm4_xeen_gua

Not much to say here - this is the must have.
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Orothin
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PostSubject: Lineup Proposition   Cyborg: Faction Lineup Icon_minitime2016-06-06, 10:42

Hello there!

I think the main problem with forge in general is that it uses units that seem so technologically advanced, that no other faction could stand up against them. The blasters etc. would propably change the warfare tactics completely, as it already happened in our world.
So instead, I would propose to still make it cybered-up, but make it so that it is comparable to the other factions. I think cyber-swords and such fit better than guns, because if you really wanted to, you could convince yourself it is still just magic.


So here's my proposed line-up (without the upgrades for now):

1. Gremlin - could be fast with very low hp (maybe even 1) but deal 1-3 damage or so
Cyborg: Faction Lineup 02

2. Slime - fast and generally weak, but lowers opponents defence like disrupting ray
Cyborg: Faction Lineup 55

3. Pyromancer - could be a reliable unit with the 2-hex ability. For the looks, I would not give them the flamethrower but instead they could have some sort of heavy technological gloves on their whole arms that shoot fire, to at least imitate magic a bit. Rest could be similar to male H4 chaos sorcerer.
Cyborg: Faction Lineup H4_czarownikM

4. Red Warrior - similar to minotaurs but regenerate like trolls. Could be costy. Also, as the line-up lacks 2-hex creatures, this one could be changed to some big animal-like robot.
Cyborg: Faction Lineup 10

5. Enchantress - towns only shooter and flyer (they teleport), very fast, could have no melee penalty and cast random debuffs.
Cyborg: Faction Lineup 13

6. Colossus - could be a cross between cyclopes and dragons with about 250 hp, 2-hex attack and magic immunity.
Cyborg: Faction Lineup 69



Also I have a town theme that you can check out, it is this music piece, but sped up and edited.
Here you can get it:
http://wikisend.com/download/634638/neptune.zip
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Darmani
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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2016-06-07, 09:23

Good ideas all around Orothin! I'm something of a Holst fan myself. Smile

The design has advanced quite a bit since this post, and we'll be revealing a bit of it soon. I'm personally super-excited about the planned creature lineup. As a teaser, I can tell you that one of your ideas is quite close to the plan.
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Orothin
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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2016-06-08, 00:18

That is great to hear!

Later on I could help with graphics a bit, especially with the design.
Can't wait to see the line-up!
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Darmani
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Darmani

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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2016-06-08, 12:59

Can you now? I will contact you.
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Guest
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Anonymous


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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2017-11-28, 22:07

What do you think about adding an Iron Wizard from Might and Magic 2?

MM2 graphic:
Cyborg: Faction Lineup Iron_w10

H2 concept:
Cyborg: Faction Lineup Iron_w11
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Guest
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Anonymous


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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2017-12-10, 13:10

Of course, I'm working on the hero graphics but I also wanted to see how Alien from MM1 would look in Heroes 2.

Cyborg: Faction Lineup Salien10

Concept (I used skeleton legs):
Cyborg: Faction Lineup Alien_11

It could be a 1st level creature instead of gremlins. As Orothin wrote: "could be fast with very low hp (maybe even 1) but deal 1-3 damage or so".
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Guest
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Anonymous


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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2018-05-21, 11:31

Cyborg: Faction Lineup Red_wa12
Cyborg: Faction Lineup Red_wa13

He was supposed to be a red warrior. Based on this. Yes, he has no shadows and no weapon, but maybe one day he will inspire someone to make him look decent... Whatever, I had fun.
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robizeratul
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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2018-05-21, 11:56

He needs a lot of work, but I kinda like the idea. He looks robotic, with a straight back and looking 100% forward.

Curious to see what other stuff you come up with Very Happy
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Guest
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Anonymous


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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime2018-05-21, 12:53

I just like to waste my time on making useless graphics. I like changing NES sprites because they only use three colors and they are very small and easy to modify. Heroes 2 is a great game and I love them, but its graphics style is complicated a lot and I don't even try to imitate it. However, it's nice to relax sometimes, even if your "work" is pointless.
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PostSubject: Re: Cyborg: Faction Lineup   Cyborg: Faction Lineup Icon_minitime

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