Steven Aus Elf
Messages : 108 Quality Points : 38 Registration Date : 2015-07-21 Age : 43
| Subject: Summoning other creatures into battle, based on spell power and/or hero level. 2015-08-08, 03:47 | |
| For example, Elves or Grand Elves, Unicorns, Phoenix, Nomads, Rogues etc. | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Summoning other creatures into battle, based on spell power and/or hero level. 2015-08-08, 03:53 | |
| I personally think Elementals is enough. Even Ghosts sound like a cheat, although this can be enough. | |
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Darmani Master Modder
Messages : 288 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: Summoning other creatures into battle, based on spell power and/or hero level. 2015-08-09, 08:39 | |
| What's the actual suggestion? To have 62 new summon spells?
It's certainly quite possible to summon different kinds of creatures, as the Pandora's Box shows. | |
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Steven Aus Elf
Messages : 108 Quality Points : 38 Registration Date : 2015-07-21 Age : 43
| Subject: Re: Summoning other creatures into battle, based on spell power and/or hero level. 2015-08-09, 14:35 | |
| No. Anyway I agree with Orzie that summoning creatures other than elementals doesn't suit the game.
Isn't Pandora's Box a H3 artifact? | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Summoning other creatures into battle, based on spell power and/or hero level. 2015-08-09, 19:26 | |
| It is, but Darmani made it another way: it summons random stacks of lvl1 creatures at start of the battle for each battle. Creatures disappear just after.
For me, it is a nice solution, yet I want to unsee the graphics for it. Perhaps I'll get back to it because I will anyway be working for Pandora's Box for H3SW and can make it in classic H2 resolution too so PI will also benefit from it. | |
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