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"Wait" in HoMM2?
Yes
[Script System][Suggestions] HasHeroSpell(hero, spell) and more Redbar1180%[Script System][Suggestions] HasHeroSpell(hero, spell) and more Redbar12
 80% [ 55 ]
No
[Script System][Suggestions] HasHeroSpell(hero, spell) and more Redbar1120%[Script System][Suggestions] HasHeroSpell(hero, spell) and more Redbar12
 20% [ 14 ]
Total Votes : 69
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 [Script System][Suggestions] HasHeroSpell(hero, spell) and more

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Unknown_Hero
Vampire
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Unknown_Hero

Messages : 471
Quality Points : 63
Registration Date : 2015-09-06

[Script System][Suggestions] HasHeroSpell(hero, spell) and more Empty
PostSubject: [Script System][Suggestions] HasHeroSpell(hero, spell) and more   [Script System][Suggestions] HasHeroSpell(hero, spell) and more Icon_minitime2017-03-26, 09:13

HasHeroSpell(hero, spell)

Returns "true" if the specified hero has the specified spell, returns "false" otherwise.

*

GetHeroRangeOfView(hero)

Returns the hero's viewing radius as a number.

*

SetHeroRangeOfView(hero, radius)

Sets the hero's viewing radius.

*

AddHeroRangeOfView(hero, quantity, duration)

Adds the specified quantity to the hero's viewing radius for the specified duration.

*

RemoveHeroRangeOfView(hero, quantity, duration)

Removes the specified quantity from the hero's viewing radius for the specified duration.

*

GetHeroForHireCost(hero)

Returns the hiring cost of the specified hero.

*

SetHeroForHireCost(hero, cost)

Sets the hiring cost of the specified hero.

*

SetHeroOwner(hero, player)

Sets the specified player as owner of the specified hero.
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