~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Experimenting with the Well
by Kristo Yesterday at 18:48

» HoM&M 2 Map suggestions?
by Orzie 2018-02-19, 08:45

» H3SW General Discussion
by Wayshan 2018-02-10, 07:14

» Design of H3SW page on www.moddb.com
by GodRage 2018-01-28, 06:55

» Cyborg: Artifacts
by Daleron 2018-01-25, 08:20

» H3SW: General Graphics discussion
by buffkaz 2018-01-21, 21:32

» Homm2 gog/dosbox balance mod
by Arstahd 2018-01-11, 17:56

Poll
"Wait" in HoMM2?
Yes
82%
 82% [ 53 ]
No
18%
 18% [ 12 ]
Total Votes : 65
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
H3SW Map List: Work in progress
Enrothian Fan Art
Dervish Faction General Concept
Commanders?
Серия книг "Земли Меча и Магии"
H3SW Recruitment Point - Enroth Needs You!

Share | 
 

 Global Hero/Settlement/Skill/Spell/ Wandering Monster/Gladiator Bans.

Go down 
AuthorMessage
Steven Aus
Elf
Elf
avatar

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 37

PostSubject: Global Hero/Settlement/Skill/Spell/ Wandering Monster/Gladiator Bans.   2015-08-08, 01:41

By default all Random and Random from Set options in the map would obey this rule, but for a certain Hero/Settlement/Wandering Monster Stack you could allow it to ignore it if it includes something from the banned set.

For anything customized that is fixed to the customized position (such as Hero/Gladiator Skills or Types, fixed wandering monster types or sets, chosen specifically by the map-maker), the fixed stuff doesn't have to obey the global rules.  As in H4, you could give a hero a banned skill.  But as well as allowing that skill to upgrade with level-ups normally if they start with it or gain it through an event, there could also be two other options:

a) Can't upgrade the skill from its starting proficiency from level-ups.
b) Can upgrade the skill from its starting proficiency, but only after all other options are exhausted.

Events and scripts could obviously overrule this because they are custom-made and intended.
Back to top Go down
Darmani
Master Modder
Master Modder
avatar

Messages : 176
Quality Points : 32
Registration Date : 2014-12-27

PostSubject: Re: Global Hero/Settlement/Skill/Spell/ Wandering Monster/Gladiator Bans.   2015-08-09, 08:32

Wait.....I missed the part of your post where you actually explained the request. Is the idea to, for example, set an option so that Peasants can't appear as a random creature?
Back to top Go down
Steven Aus
Elf
Elf
avatar

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 37

PostSubject: Re: Global Hero/Settlement/Skill/Spell/ Wandering Monster/Gladiator Bans.   2015-08-09, 14:28

Bans as in preventing them from appearing, yes. I've heard though that skills can already be banned via scripts (not sure what happens if a hero starts with it though).
Back to top Go down
Sponsored content




PostSubject: Re: Global Hero/Settlement/Skill/Spell/ Wandering Monster/Gladiator Bans.   

Back to top Go down
 
Global Hero/Settlement/Skill/Spell/ Wandering Monster/Gladiator Bans.
Back to top 
Page 1 of 1
 Similar topics
-
» Summoning other creatures into battle, based on spell power and/or hero level.
» Owen the monster wins appeal
» Global News, 16:9 - Cyber Seduction Documentary (42 Year Old Mom & Teacher Turned Internet Predator)
» MF Global brokers/dealers $1.2 billion missing!
» Has anyone in the category of $100,000.00 and $200,000.00 received there settlement

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Feature Requests!-
Jump to: