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 A few simple suggestions for 0.8.2

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Sibernethy
Gargoyle
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Sibernethy

Messages : 13
Quality Points : 9
Registration Date : 2017-01-08
Age : 28

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PostSubject: A few simple suggestions for 0.8.2   A few simple suggestions for 0.8.2 Icon_minitime2020-09-22, 11:01

So far, I love the Succession Wars mod! I play it regularly and I make Youtube and Twitch content based off of it. I have a few suggestions that should be easy to implement for 0.8.2, and here they are:

1: Increase the number of Anubites generated per week in the Dervish castle. They're level 6 creatures and yet they are produced in exactly the same number as the Genies.

2: External dwellings should accumulate creatures. The maps I made for the Succession Wars mod in the past were influenced by the lack of this feature. It also makes it more convenient to recruit creatures from the map, not having to visit the same dwellings every week in order to not miss out on any troops.

3: Fix the necromancer town crash. If you've already done this during development of the upcoming version, disregard my comment. But my game crashes half the time I visit a necromancer town or castle. Even clicking on them causes the game to crash about 20% of the time.

Thanks!
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Orzie
Master Modder
Master Modder
Orzie

Messages : 2055
Quality Points : 816
Registration Date : 2014-12-12
Age : 28
Location : Tomsk, Russia

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PostSubject: Re: A few simple suggestions for 0.8.2   A few simple suggestions for 0.8.2 Icon_minitime2020-10-04, 20:58

Hello! I guess, that should count more as "wishlist" rather than suggestions, because all of these features are planned. Smile

The Necromancer bug is caused by a memory leak from broken building masks of the townscreen. After a certain moment, hovering the mouse over some of the buildings causes the game to accumulate problems, and then a wide variety of actions will force the user to restart the game.

The only thing I can comment on extensively is the number of Anubites. You see, by the original design it was convenient to provide a very asymmetrical gameplay so that the castles feel very different. It is much harder to balance (and frankly, I doubt it is possible since everyone remembers StarCraft), but it is one of the features that made Heroes 2 so unique in the series. Lore-wise, Anubites are more than equal to Genies, too. It is a minor detail which usually doesn't force anything in Heroes 2 since it was originally created without complex lore, but it is still desirable to keep things that way.

What can be done in future to make Anubites more valuable is fiddling with their statistics.

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Sibernethy
Gargoyle
Gargoyle
Sibernethy

Messages : 13
Quality Points : 9
Registration Date : 2017-01-08
Age : 28

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PostSubject: Re: A few simple suggestions for 0.8.2   A few simple suggestions for 0.8.2 Icon_minitime2020-10-07, 01:43

@Orzie wrote:
Hello! I guess, that should count more as "wishlist" rather than suggestions, because all of these features are planned. Smile

The Necromancer bug is caused by a memory leak from broken building masks of the townscreen. After a certain moment, hovering the mouse over some of the buildings causes the game to accumulate problems, and then a wide variety of actions will force the user to restart the game.

The only thing I can comment on extensively is the number of Anubites. You see, by the original design it was convenient to provide a very asymmetrical gameplay so that the castles feel very different. It is much harder to balance (and frankly, I doubt it is possible since everyone remembers StarCraft), but it is one of the features that made Heroes 2 so unique in the series. Lore-wise, Anubites are more than equal to Genies, too. It is a minor detail which usually doesn't force anything in Heroes 2 since it was originally created without complex lore, but it is still desirable to keep things that way.

What can be done in future to make Anubites more valuable is fiddling with their statistics.

Oh, sweet! Great to hear. I've also had issues with obelisks that sometimes cause the game to crash. I wonder if they're related to the Necromancer bug.

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