~ Forums of Enroth ~
Would you like to react to this message? Create an account in a few clicks or log in to continue.

~ Forums of Enroth ~

The Enroth diehard fan community
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [H3SW v0.8.2] Witch Hunt
My ideas and suggestions  Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
My ideas and suggestions  Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
My ideas and suggestions  Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
My ideas and suggestions  Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
My ideas and suggestions  Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
My ideas and suggestions  Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
My ideas and suggestions  Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
My ideas and suggestions  Redbar110%My ideas and suggestions  Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
My ideas and suggestions  Redbar11100%My ideas and suggestions  Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
My ideas and suggestions  Redbar110%My ideas and suggestions  Redbar12
 0% [ 0 ]
Total Votes : 6
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
Introduce yourself
H3SW General Discussion
H3SW Map List: Work in progress
H3SW: Dwelling Development
The Floody Land
Forum Admins Feed
Enrothian Fan Art
Heroes III: The Succession Wars v0.8.2 Beta

 

 My ideas and suggestions

Go down 
2 posters
AuthorMessage
trollworkout
Gargoyle
Gargoyle
trollworkout


Messages : 11
Quality Points : 2
Registration Date : 2015-08-06

My ideas and suggestions  Empty
PostSubject: My ideas and suggestions    My ideas and suggestions  Icon_minitime2019-04-22, 16:49

I would like to say this is  incredibly well done. Thank you to everyone who made this mod a reality! Is really a return to a piece of my childhood.

I would like to use this thread to propose some of my ideas.

Mod Suggestions:
1. Skeleton Transformer should transform living monsters into various types of undead more smartly

lv 2-4 ranged humanoid  (archer, crowssbowman, orc, elf, lizardman, acolyte)-> zombie
lv 2-4 non ranged non flying humanoid (pikeman, dwarf, satyr, gnome, nomad) -> mummy

lv 3-5 flying (griffing, harpy, manticore, mantis) -> vampire

lv 5-7 ranged humanoid (troll, druid, magi, titan)-> lich
lv 5-7 non ranged non flying humanoid (swordsman, champion, paladin, ogre, cyclop, giant, minotaur, treant, anubite) -> death knight

lv 7 flying winged (wyvern, phoenix, dragons) -> bone dragon

everything else becomes skeleton

Possible another way to do this would be to simply convert according to level.
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie


Messages : 2166
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

My ideas and suggestions  Empty
PostSubject: Re: My ideas and suggestions    My ideas and suggestions  Icon_minitime2019-04-29, 20:58

Quote :
1. Skeleton Transformer should transform living monsters into various types of undead more smartly
It already does.

Quote :
lv 2-4 ranged humanoid  (archer, crowssbowman, orc, elf, lizardman, acolyte)-> zombie
lv 2-4 non ranged non flying humanoid (pikeman, dwarf, satyr, gnome, nomad) -> mummy

lv 3-5 flying (griffing, harpy, manticore, mantis) -> vampire

lv 5-7 ranged humanoid (troll, druid, magi, titan)-> lich
lv 5-7 non ranged non flying humanoid (swordsman, champion, paladin, ogre, cyclop, giant, minotaur, treant, anubite) -> death knight

lv 7 flying winged (wyvern, phoenix, dragons) -> bone dragon

First of all, this is all against the game balance. The Necromancers were a dominating faction both in Heroes 2 and Heroes 3, being restricted on tournaments, or being subjected to some certain rules, like "no skeleton upgrade". If you get all creature tiers transformed to corresponding Necromancer creature tiers, you get numerous boosts to the Necromancer army strength, so basically the Necromancer would benefit from every castle to the maximum. This change will only make the Necromancers tenfold stronger, nullifying all our efforts to balance the Necromancers out. All other factions do not have such means of benefitting from other castle creature growths.

Second, there is no trouble if all living creatures are transformed to skeletons. It is a game convention. Most of the shown creatures are anyway vertebrates.

________________________
My ideas and suggestions  L18zg1M
Back to top Go down
 
My ideas and suggestions
Back to top 
Page 1 of 1
 Similar topics
-
» A few simple suggestions for 0.8.2
» H3SW: Creature Balance
» HoM&M 2 Map suggestions?
» couple questions and suggestions
» Few suggestions

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic III: The Succession Wars :: Archive-
Jump to: