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» [H3SW v0.8.2] Witch Hunt
Get the resources when vanquishing an enemy Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
Get the resources when vanquishing an enemy Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
Get the resources when vanquishing an enemy Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
Get the resources when vanquishing an enemy Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
Get the resources when vanquishing an enemy Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
Get the resources when vanquishing an enemy Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
Get the resources when vanquishing an enemy Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
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Temporary, when there is something new to announce.
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Holalala... No idea where the Ultimate artifact is.
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 Get the resources when vanquishing an enemy

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GodRage
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PostSubject: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-14, 12:15

Hi,

There is something I always wanted in Heroes 2, it's that when you eliminate a player from the game, you get all his unused resources.
It would sure change a little the gameplay if there is 3+ players, but I think that would give more fun and more strategy to the game.

What do you think? King

(Maybe I should have post in beyond 1.0?... confused )

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Unknown_Hero
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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-14, 20:30

@GodRage

It might be too big of an advantage for the human player, but if it's optional why not, especially for new players who will have to face an improved AI. Very Happy
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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-15, 08:48

The % of resources gained could depend on the difficulty level? Maybe 100% at highest difficulty and 0% (as now) for all others difficulties? (the AI can vanquish some others AI... Get the resources when vanquishing an enemy 164599763 )
Anyway, if it's something, then the AI could have it in mind, such as an human player. Get the resources when vanquishing an enemy 1617807164

When a hero with an army made from only 1 lonely monster grab your resources on your territory just before you kill it, how do you feel? Mad
I sometimes would even like that the hero/army carry the resources he grabs, and need to get closer to its kingdom to give the resources to his kingdom. But this would need to add some sort of "kingdom borders' or so... That would be quite a lot of changes Get the resources when vanquishing an enemy 3293758093

Maybe losing an hero to an enemy could give this enemy a little amount of your resources?

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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-15, 09:52

@GodRage

You always have crooked ideas. lol!
Sorry, I couldn't resist. Razz

Please, do not add micromanagement to Heroes 2. Get the resources when vanquishing an enemy 492241716

The heroes collects resources, they are immediately available, no need to wait 10 turns to use them.
The player builds a building in his castle using the resources collected, the building is immediately available, no need to wait 10 turns.
And there are troops immediately available in the built creature generators, no need to wait 10 turns.

Everything is simple and clear.
The design of the game is simply brilliantly thought out. king <3  ... &lt;3 Positive moral Positive moral Positive moral

No need for frills or complications, simplicity is what makes the game so appealing. Very Happy

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sirDranik
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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-15, 19:43

Also, what happened, if enemy disappears in 7 days without a city?
In my opinion, this idea brings too much random into the game.
1 prayer would benefit from defeating enemy. But another player can get 0...
To my mind the fact, that player captured city with income and creatures inside is reasonable advantage of defeating enemy.
Too complicated enhancement.

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GodRage
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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-17, 18:28

I understand your points of view. I totally agree with "no micro management". Get the resources when vanquishing an enemy 2551314513
Sorry for the crooked idea Get the resources when vanquishing an enemy 3822145216

I still think something could be done on vanquishing an enemy camp. Get the resources when vanquishing an enemy 3293758093
But right now, I don't have any new idea. Get the resources when vanquishing an enemy 4115290335

sirDranik wrote:
Also, what happened, if enemy disappears in 7 days without a city?
Nobody get his ressources. Smile

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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-17, 20:01

GodRage wrote:
Sorry for the crooked idea Post a reply 3822145216
Please, don't suppress your idea-generator.) We are here to make the game better and more comfortable to people.)
In such discussions of ideas a flawless game is about to be born!

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Darmani
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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-18, 12:39

I do want to point out that defeating a player is already a huge advantage. Typically, the game gets vastly easier once you defeat your first enemy player.

This is why "Pyramid" is one of my favorite maps. Each enemy is twice as powerful as the previous, so it remains challenging deep into the game.
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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime2020-08-18, 13:01

Thanks Darmani Smile
I agree that it's not for every map. Get the resources when vanquishing an enemy 2551314513

I would like to point out that there is maps where it's an huge disadvantage to kill the enemy; small map 1v1v1 where each camp has the same power. The 2 players that makes their big fight will lose.Get the resources when vanquishing an enemy 164599763
(I feel like it would be worse in multiplayer, but I don't play multiplayer with H2)

So, maybe the "on vanquishing" things could be just a trigger in the map, that the mapmaker can use to prevent the "waiting that others makes the first move is the best strategy"?
Or do you consider that "waiting that enemies destroy each others" is a strategy? Get the resources when vanquishing an enemy 3293758093

I remember there is a small 6 players map FFA, where fighting first was quite troublesome. Get the resources when vanquishing an enemy 589285140

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PostSubject: Re: Get the resources when vanquishing an enemy   Get the resources when vanquishing an enemy Icon_minitime

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