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» Immortal Realms: Vampire Wars (HoMM like game)
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby Unknown_Hero 2020-09-18, 23:10

» They talked about fheroes2!
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby sirDranik 2020-09-13, 02:51

» GoG Homm2 vs fheroes2 comparison review
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby sirDranik 2020-09-11, 01:19

» Resurrection of fheroes2 with 0.8 version
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby Tibor0803 2020-09-08, 06:32

» [Enhancement] Enhancement for the information displayed when the player right clicks on an object
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby sirDranik 2020-09-07, 20:45

» Free Heroes of Might and Magic II (fheroes2) General Announcements
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby ihhub 2020-09-05, 02:34

» [Enhancement] Enhancement for Scouting secondary skill
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby Unknown_Hero 2020-09-03, 21:26

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar110%[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar11100%[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar110%[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes

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AuthorMessage
Unknown_Hero
Mage
Mage
Unknown_Hero

Messages : 724
Quality Points : 74
Registration Date : 2015-09-06

[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Empty
PostSubject: [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes   [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitime2019-01-14, 08:53

@Darmani

When I was designing the script for the Unknown Mod, I noticed that heroes controlled by AI players did not trigger the "OnLocationVisit (type, x, y)" function when they moved to a location.
This poses a problem because the script is supposed to give bonuses also for heroes controlled by the AI. And I wish I could write a specific code for AI heroes when they visit different locations with, for example, a function like "IsHeroControlledByAI (hero)" or "AiPlayer ()".

Is it an oversight? Smile
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Darmani
Master Modder
Master Modder
Darmani

Messages : 280
Quality Points : 45
Registration Date : 2014-12-27

[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Empty
PostSubject: Re: [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes   [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitime2019-01-14, 15:36

This is correct. I've updated the documentation to make this clear, and added something to our Ideas list to make this function also work for the AI.
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Unknown_Hero
Mage
Mage
Unknown_Hero

Messages : 724
Quality Points : 74
Registration Date : 2015-09-06

[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Empty
PostSubject: Re: [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes   [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitime2019-01-15, 03:42

Okay, thank you so much. Smile
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PostSubject: Re: [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes   [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitime

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