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[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby Blake01 2024-04-07, 15:14

» ...to XP run...
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby CATMAN 2024-03-30, 03:16

» WARNING - The dreaded moment is here: Heroes 6 servers shutting down
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby Blake01 2024-03-29, 23:04

» Songs of Silence (HoMM like game)
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby Blake01 2024-03-27, 16:52

» Heroes Orchestra's 5th Birthday concerts with Paul Romero
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby rrravyn 2024-03-23, 22:45

» fheroes2 General Announcements
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby sirDranik 2024-03-17, 23:35

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[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitimeby Sir Albe 2024-03-07, 06:57

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar110%[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar11100%[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar110%[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes

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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Empty
PostSubject: [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes   [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitime2019-01-14, 08:53

@Darmani

When I was designing the script for the Unknown Mod, I noticed that heroes controlled by AI players did not trigger the "OnLocationVisit (type, x, y)" function when they moved to a location.
This poses a problem because the script is supposed to give bonuses also for heroes controlled by the AI. And I wish I could write a specific code for AI heroes when they visit different locations with, for example, a function like "IsHeroControlledByAI (hero)" or "AiPlayer ()".

Is it an oversight? Smile
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Darmani
Master Modder
Master Modder
Darmani


Messages : 288
Quality Points : 47
Registration Date : 2014-12-27

[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Empty
PostSubject: Re: [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes   [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitime2019-01-14, 15:36

This is correct. I've updated the documentation to make this clear, and added something to our Ideas list to make this function also work for the AI.
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Empty
PostSubject: Re: [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes   [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitime2019-01-15, 03:42

Okay, thank you so much. Smile
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[Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Empty
PostSubject: Re: [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes   [Ironfist ver 1.3.0] OnLocationVisit(type, x, y) and AI-controlled heroes Icon_minitime

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