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» Immortal Realms: Vampire Wars (HoMM like game)
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Unknown_Hero 2020-09-18, 23:10

» They talked about fheroes2!
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby sirDranik 2020-09-13, 02:51

» GoG Homm2 vs fheroes2 comparison review
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby sirDranik 2020-09-11, 01:19

» Resurrection of fheroes2 with 0.8 version
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Tibor0803 2020-09-08, 06:32

» [Enhancement] Enhancement for the information displayed when the player right clicks on an object
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby sirDranik 2020-09-07, 20:45

» Free Heroes of Might and Magic II (fheroes2) General Announcements
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby ihhub 2020-09-05, 02:34

» [Enhancement] Enhancement for Scouting secondary skill
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Unknown_Hero 2020-09-03, 21:26

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar110%[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar11100%[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar110%[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Script System][Suggestions] SetHeroForHire(player, n, hero, keep)

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Unknown_Hero
Mage
Mage
Unknown_Hero

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Registration Date : 2015-09-06

[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Empty
PostSubject: [Script System][Suggestions] SetHeroForHire(player, n, hero, keep)   [Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitime2017-03-17, 06:46

Currently, there is no way to change the hero available for hire in a castle.

*

SetHeroForHire(player, n, hero, keep)
player: the player to get the hero from (see GetPlayer).
n: can be set to "0" or "1".
- "0" the hero for hire present in the first slot.
- "1" the hero for hire present in the second slot.
hero: the hero who will replace the current hero for hire.
keep: can be set to "0" or "1".
- "0" the former hero is not kept and if the new hero is recruited, the former hero does not necessarily replace him (for the current week).
- "1" the former hero is retained and if the new hero is recruited, the former hero replaces him (for the current week).

Replaces the current hero for hire by the one you set. The former hero can be retained or not.
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