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[Script System][Suggestions] CountEmptyArmySlots(hero) and more Icon_minitimeby sirDranik 2024-05-24, 01:00

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[Script System][Suggestions] CountEmptyArmySlots(hero) and more Icon_minitimeby Mefista 2024-05-16, 09:29

» ...to XP run...
[Script System][Suggestions] CountEmptyArmySlots(hero) and more Icon_minitimeby CATMAN 2024-03-30, 03:16

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Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] CountEmptyArmySlots(hero) and more Redbar110%[Script System][Suggestions] CountEmptyArmySlots(hero) and more Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] CountEmptyArmySlots(hero) and more Redbar11100%[Script System][Suggestions] CountEmptyArmySlots(hero) and more Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] CountEmptyArmySlots(hero) and more Redbar110%[Script System][Suggestions] CountEmptyArmySlots(hero) and more Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Script System][Suggestions] CountEmptyArmySlots(hero) and more

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Unknown_Hero
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Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Script System][Suggestions] CountEmptyArmySlots(hero) and more Empty
PostSubject: [Script System][Suggestions] CountEmptyArmySlots(hero) and more   [Script System][Suggestions] CountEmptyArmySlots(hero) and more Icon_minitime2017-03-17, 06:45

Currently, there is no way to check/change certain properties of a hero.

*

CountEmptyArmySlots(hero)

Returns the quantity of empty army slots in the specified hero's army.

CountSameArtifact(hero, artifact)

Returns the quantity of the same specified artifact present in the specified hero's inventory.

*

SetArmyCombatFormation(hero, formation)
formation: the formation of the army during combat. Can be set to "0" or "1".
- "0" for Spread.
- "1" for Grouped.

Sets the formation of the army during combat for the specified hero.

SetArmyCombatFormationCaptain(town, formation)
formation: the formation of the army during combat. Can be set to "0" or "1".
- "0" for Spread.
- "1" for Grouped.

Sets the formation of the army during combat for the specified captain.

*

GetHeroCoordinateX(hero)

Returns the X coordinate on the world map of the specified hero.

GetHeroCoordinateY(hero)

Returns the Y coordinate on the world map of the specified hero.

*

ChangeHeroOwner(hero, player)

Changes the owner of the specified hero to the specified player.

*

IsHeroInTown(hero)

Returns "true" is the specified hero is located in a town, returns "false" otherwise.

IsHeroInBoat(hero)

Returns "true" is the specified hero is located in a boat, returns "false" otherwise.

IsHeroOnLand(hero)

Returns "true" is the specified hero is located on land, returns "false" otherwise.

*

IsHeroControlledByAI(hero)

Returns "true" is the specified hero is controlled by an AI player, returns "false" otherwise.

*

DidHeroSurrender(hero)

Returns "true" is the specified hero did surrender in last combat, returns "false" otherwise.

DidHeroRetreat(hero)

Returns "true" is the specified hero did retreat in last combat, returns "false" otherwise.

***** Updated on March 28, 2017 *****

CountSameCreature(hero, creature)

Returns the quantity of army number of the same specified creature, present in the inventory of the specified hero.
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