Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: [Script System][Suggestions] GetNumTowns(player, type, faction) and more 2017-03-26, 09:16 | |
| GetNumTowns(player, type, faction) player: the player you wish to check. type: the type of the town (town or castle). Can be set to "0" or "1" or "-1". - "0" for towns. - "1" for castles. - "-1" for towns and castles. faction: the faction of the town. Can be set from "0" to "5" and "-1". - "0" for Knight. - "1" for Barbarian. - "2" for Sorceress. - "3" for Warlock. - "4" for Wizard. - "5" for Necromancer. - "-1" for all factions.
Returns the number of towns owned by the specified player. Can be for towns only, castles only, or both at the same time.
***** Updated on April 05, 2017 *****
IsTownFullyBuilt(town)
Returns "true" if the specified town is entirely built, returns "false" otherwise.
Last edited by Unknown_Hero on 2017-04-06, 06:50; edited 1 time in total | |
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XT3RM1N8R Gargoyle
Messages : 23 Quality Points : 1 Registration Date : 2016-11-06 Age : 27 Location : USA
| Subject: Potential Implementation Requested 2017-04-04, 20:23 | |
| Hello,
Could you perhaps give an example of how this information may be used? I'm not sure I understand what a mapmaker would do with such information.
Thank You, XT3RM1N8R ________________________ Lazy Signature
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Darmani Master Modder
Messages : 289 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: [Script System][Suggestions] GetNumTowns(player, type, faction) and more 2017-04-05, 18:30 | |
| There should definitely be a way to iterate through all of a player's towns. Filtering by faction can be done by scripting in other ways. | |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Script System][Suggestions] GetNumTowns(player, type, faction) and more 2017-04-06, 06:52 | |
| @XT3RM1N8R One of the objectives of a scenario is to control at least one castle (a town upgraded to a castle) of each faction. @Darmani Currently, it's not possible to determine if it's a town or a castle (a town upgraded to a castle). * One more: IsTownFullyBuilt(town) One of the objectives of a scenario is to entirely built at least three castles. | |
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| Subject: Re: [Script System][Suggestions] GetNumTowns(player, type, faction) and more | |
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