Currently, there is no way to check/modify the creatures available for recruitment in a town.
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GetCreatureInDwelling(town, creature)
town: the town you want to check (see, for example, GetTown).
creature: the type of creature you want to check (see section "Creatures").
Returns the quantity of the specified type of creature available for recruitment in the specified town.
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SetCreatureInDwelling(town, creature, quantity)
town: the town for which you want to set the quantity of creatures (see, for example, GetTown).
creature: the type of creature you want to set the quantity (see section "Creatures").
quantity: the quantity to be set for this creature.
Sets the quantity of the specified type of creature available for recruitment in the specified town.
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AddCreatureInDwelling(town, creature, quantity, duration)
town: the town to which you want to add creatures (see, for example, GetTown).
creature: the type of creature you want to add (see section "Creatures").
quantity: the quantity of that creature to add.
duration: the duration during which the added creatures will be available for recruitment. After this time the creatures will be removed (if they are still present). Can be set from "0" and beyond.
- "0" for "permanent", the creatures will never be removed.
- "1" and beyond (counts as "day"), the creatures will be removed at the end of the number of the specified days (turns).
Adds the specified quantity of the specified type of creature in the dwelling of the specified town for the specified duration.
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RemoveCreatureInDwelling((town, creature, quantity)
town: the town to which you want to remove creatures (see, for example, GetTown).
creature: the type of creature you want to remove (see section "Creatures").
quantity: the quantity of that creature to remove.
Removes the specified quantity of the specified type of creature in the dwelling of the specified town