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Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] GetCreatureGrowth(town, creature) and more Redbar110%[Script System][Suggestions] GetCreatureGrowth(town, creature) and more Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] GetCreatureGrowth(town, creature) and more Redbar11100%[Script System][Suggestions] GetCreatureGrowth(town, creature) and more Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] GetCreatureGrowth(town, creature) and more Redbar110%[Script System][Suggestions] GetCreatureGrowth(town, creature) and more Redbar12
 0% [ 0 ]
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 [Script System][Suggestions] GetCreatureGrowth(town, creature) and more

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Unknown_Hero
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Unknown_Hero


Messages : 778
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Registration Date : 2015-09-06

[Script System][Suggestions] GetCreatureGrowth(town, creature) and more Empty
PostSubject: [Script System][Suggestions] GetCreatureGrowth(town, creature) and more   [Script System][Suggestions] GetCreatureGrowth(town, creature) and more Icon_minitime2017-03-12, 04:04

Currently, there is no way to check/modify the growth of creatures in a town during the game.

*

GetCreatureGrowth(town, creature)
town: the town you want to check (see, for example, GetTown).
creature: the type of creature you want to check (see section "Creatures").

Returns the quantity of growth of the specified type of creature in the specified town.

*

SetCreatureGrowth(town, creature, quantity)
town: the town for which you want to set the growth of the creature (see, for example, GetTown).
creature: the type of creature you want to set the growth (see section "Creatures").
quantity: the quantity of growth to be set for this creature.

Sets the quantity of growth for the specified type of creature in the specified town.

*

AddToCreatureGrowth(town, creature, quantity, duration)
town: the town to which you want to add growth to the creature (see, for example, GetTown).
creature: the type of creature you want to add growth to (see section "Creatures").
quantity: the quantity of growth to add for this creature.
duration: the duration during which the additional growth of the creature will be applied. After this time the additional growth of the creature will be removed. Can be set from "0" and above.
- "0" for "permanent", the additional growth of the creature will never be removed.
- "1" and beyond (counts as "day"), the additional growth of the creature will be removed at the end of the specified number of days (turns).

Adds the specified quantity of additional growth for the specified creature in the specified town for the specified duration.

*

RemoveFromCreatureGrowth(town, creature, quantity, duration)
town: the town to which you want to remove from growth to the creature (see, for example, GetTown).
creature: the type of creature you want to remove from growth (see section "Creatures").
quantity: the quantity of growth to remove for this creature.
duration: the duration during which the subtracted growth of the creature will be applied. After this time the subtracted growth of the creature will be canceled. Can be set from "0" and above.
- "0" for "permanent", the subtracted growth of the creature will never be canceled.
- "1" and beyond (counts as "day"), the subtracted growth of the creature will be canceled at the end of the specified number of days (turns).

Removes the specified quantity of growth for the specified creature in the specified town for the specified duration.
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Darmani
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Darmani


Messages : 288
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Registration Date : 2014-12-27

[Script System][Suggestions] GetCreatureGrowth(town, creature) and more Empty
PostSubject: Re: [Script System][Suggestions] GetCreatureGrowth(town, creature) and more   [Script System][Suggestions] GetCreatureGrowth(town, creature) and more Icon_minitime2017-03-13, 07:37

Noted
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[Script System][Suggestions] GetCreatureGrowth(town, creature) and more
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