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» Immortal Realms: Vampire Wars (HoMM like game)
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby Unknown_Hero 2020-09-18, 23:10

» They talked about fheroes2!
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby sirDranik 2020-09-13, 02:51

» GoG Homm2 vs fheroes2 comparison review
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby sirDranik 2020-09-11, 01:19

» Resurrection of fheroes2 with 0.8 version
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby Tibor0803 2020-09-08, 06:32

» [Enhancement] Enhancement for the information displayed when the player right clicks on an object
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby sirDranik 2020-09-07, 20:45

» Free Heroes of Might and Magic II (fheroes2) General Announcements
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby ihhub 2020-09-05, 02:34

» [Enhancement] Enhancement for Scouting secondary skill
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby Unknown_Hero 2020-09-03, 21:26

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar110%[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar11100%[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar110%[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Script System][Suggestions] SetLocationState(type, x, y, state)

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AuthorMessage
Unknown_Hero
Mage
Mage
Unknown_Hero

Messages : 724
Quality Points : 74
Registration Date : 2015-09-06

[Script System][Suggestions] SetLocationState(type, x, y, state) Empty
PostSubject: [Script System][Suggestions] SetLocationState(type, x, y, state)   [Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitime2017-03-09, 07:54

Currently, there is no way to disable or enable an original event for a specific location.

*

SetLocationState(type, x, y, state)
type: the ID of the location to select (see section "Locations").
x: X coordinate on the world map.
y: Y coordinate on the world map.
state: can be set to "0" or "1".
- "0" the original event of the location is not activated when a hero moves to the active square of the location.
- "1" the original event of the location is activated when a hero moves to the active square of the location.

Disables or enables the event for the specified location.

Examples of use:

SetLocationState(LOCATION_RUINS, 6, 3, 0);

The original event of the Ruins is not activated when a hero moves to the active square of the Ruins. So, nothing happens.

Using values of "-1", the events of all Ruins on the map can be disabled at the same time.

SetLocationState(LOCATION_RUINS, -1, -1, 0);

The original event of the Ruins is not activated when a hero moves to the active square of the Ruins. So, nothing happens.
This is applied to all Ruins on the map simultaneously.
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Darmani
Master Modder
Master Modder
Darmani

Messages : 280
Quality Points : 45
Registration Date : 2014-12-27

[Script System][Suggestions] SetLocationState(type, x, y, state) Empty
PostSubject: Re: [Script System][Suggestions] SetLocationState(type, x, y, state)   [Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitime2017-03-13, 07:50

This would be subsumed by a more general custom location system.
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