~ Forums of Enroth ~
Would you like to react to this message? Create an account in a few clicks or log in to continue.

~ Forums of Enroth ~

The Enroth diehard fan community
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [H3SW v0.8.2] Witch Hunt
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
[Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar110%[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar11100%[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar110%[Script System][Suggestions] SetLocationState(type, x, y, state) Redbar12
 0% [ 0 ]
Total Votes : 6
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
Introduce yourself
H3SW General Discussion
H3SW Map List: Work in progress
H3SW: Dwelling Development
The Floody Land
Forum Admins Feed
Enrothian Fan Art
Heroes III: The Succession Wars v0.8.2 Beta

 

 [Script System][Suggestions] SetLocationState(type, x, y, state)

Go down 
2 posters
AuthorMessage
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 780
Quality Points : 78
Registration Date : 2015-09-06

[Script System][Suggestions] SetLocationState(type, x, y, state) Empty
PostSubject: [Script System][Suggestions] SetLocationState(type, x, y, state)   [Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitime2017-03-09, 07:54

Currently, there is no way to disable or enable an original event for a specific location.

*

SetLocationState(type, x, y, state)
type: the ID of the location to select (see section "Locations").
x: X coordinate on the world map.
y: Y coordinate on the world map.
state: can be set to "0" or "1".
- "0" the original event of the location is not activated when a hero moves to the active square of the location.
- "1" the original event of the location is activated when a hero moves to the active square of the location.

Disables or enables the event for the specified location.

Examples of use:

SetLocationState(LOCATION_RUINS, 6, 3, 0);

The original event of the Ruins is not activated when a hero moves to the active square of the Ruins. So, nothing happens.

Using values of "-1", the events of all Ruins on the map can be disabled at the same time.

SetLocationState(LOCATION_RUINS, -1, -1, 0);

The original event of the Ruins is not activated when a hero moves to the active square of the Ruins. So, nothing happens.
This is applied to all Ruins on the map simultaneously.
Back to top Go down
Darmani
Master Modder
Master Modder
Darmani


Messages : 289
Quality Points : 47
Registration Date : 2014-12-27

[Script System][Suggestions] SetLocationState(type, x, y, state) Empty
PostSubject: Re: [Script System][Suggestions] SetLocationState(type, x, y, state)   [Script System][Suggestions] SetLocationState(type, x, y, state) Icon_minitime2017-03-13, 07:50

This would be subsumed by a more general custom location system.
Back to top Go down
 
[Script System][Suggestions] SetLocationState(type, x, y, state)
Back to top 
Page 1 of 1
 Similar topics
-
» [Script System][Suggestions] GetResourceGeneratorOwner(type, x, y) and more
» [Script System][Suggestions] GetLocationSpell(type, x, y) and more
» [Script System][Suggestions] GetNumTowns(player, type, faction) and more
» [Script System][Suggestions] BattleGetCurrentTurn() and more
» [Script System][Suggestions] CancelShareVision(p1, p2)

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Modding and Mapmaking-
Jump to: