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[Script System] SetTownOwner(town, owner) Icon_minitimeby Blake01 2024-04-07, 15:14

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» WARNING - The dreaded moment is here: Heroes 6 servers shutting down
[Script System] SetTownOwner(town, owner) Icon_minitimeby Blake01 2024-03-29, 23:04

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[Script System] SetTownOwner(town, owner) Icon_minitimeby Blake01 2024-03-27, 16:52

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[Script System] SetTownOwner(town, owner) Icon_minitimeby sirDranik 2024-03-17, 23:35

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[Script System] SetTownOwner(town, owner) Icon_minitimeby Sir Albe 2024-03-07, 06:57

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System] SetTownOwner(town, owner) Redbar110%[Script System] SetTownOwner(town, owner) Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System] SetTownOwner(town, owner) Redbar11100%[Script System] SetTownOwner(town, owner) Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System] SetTownOwner(town, owner) Redbar110%[Script System] SetTownOwner(town, owner) Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Script System] SetTownOwner(town, owner)

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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Script System] SetTownOwner(town, owner) Empty
PostSubject: [Script System] SetTownOwner(town, owner)   [Script System] SetTownOwner(town, owner) Icon_minitime2017-03-06, 21:37

Tested with Ironfist version 1.2.1+ (version of December 15, 2016).

*

SetTownOwner(town, owner)
town: the town to set owner for.
owner: the id of the player.

Makes the specified player own the corresponding town.

*

With "SetTownOwner", if there are troops in garrison they are removed when the town changes ownership.

*

Suggestions:

"SetTownOwner" enhanced version:

SetTownOwner(town, owner, garrison)
town: the town to set owner for.
owner: the id of the player.
garrison: can be set to "0" or "1".
- "0" if there are troops in garrison, they are removed.
- "1" if there are troops in garrison, they are conserved.

Makes the specified player own the corresponding town, the troops in garrison can be conserved or not.
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Darmani
Master Modder
Master Modder
Darmani


Messages : 288
Quality Points : 47
Registration Date : 2014-12-27

[Script System] SetTownOwner(town, owner) Empty
PostSubject: Re: [Script System] SetTownOwner(town, owner)   [Script System] SetTownOwner(town, owner) Icon_minitime2017-03-13, 07:56

Noted
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[Script System] SetTownOwner(town, owner)
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