| Ragoon's Graphics For HoMM3SW | |
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+23robizeratul Tibor0803 szaman xxswwxx AkuAkuIslands Aescule Uhm Sir Albe Orzie Ragoon buffkaz Baronus Abekat Saki feanor djenic GodRage NikitaTheTanner Radagast82 dude BoseDrache Kivo Orothin 27 posters |
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buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-17, 20:36 | |
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Tibor0803 Nomad
Messages : 80 Quality Points : 21 Registration Date : 2015-08-09 Age : 33 Location : Budapest, Hungary
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-20, 13:37 | |
| - Uhm wrote:
- @BoseDrache
- Spoiler:
Why is the Lizardman treated like a 2-hexa long creature? | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-20, 22:40 | |
| It was 2-hex long for the first tests, but it's not going to stay like that for v0.8 They didn't have any animations there yet ________________________ https://www.facebook.com/ragoongraphics/
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-21, 05:58 | |
| Lizardmen added, you can check c102liza.def and c103uliz.def ________________________ Well, Roland, it seems I've won our little contest. But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower. Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-23, 01:12 | |
| Fantastic news! I'm joining the full scale development after Thursday which is my last deadline at work. ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-23, 01:29 | |
| Will we see it? Mr Beta? ________________________ https://www.facebook.com/ragoongraphics/
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-23, 02:10 | |
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xxswwxx Gargoyle
Messages : 13 Quality Points : 2 Registration Date : 2017-03-04 Age : 22 Location : Cali, USA
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-05-23, 05:46 | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-17, 11:57 | |
| Hello again Just did underground enterance, took some time to get used to the style again. What do you think? ________________________ https://www.facebook.com/ragoongraphics/
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-17, 22:52 | |
| Guess whos back!!
Looks damn spooky! On some terrains it looks great, on others not soo much. Think this is one of thoae buildings that needs to be tweaked, maybe different color stone in some terrains Edit: maybe change the location of the stairs so the hero "steps inside" | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-18, 01:51 | |
| Good work dude! Unfortunately, this design is not as universal as any above-ground design would be, because Heroes 1-3 doesn't have many objects of that kind, they get lost easily when surrounded by generic adventure map fillers (because only lakes and deep holes/crevices are an exception, with the lakes being clearly lakes and holes having deep tones inside suggesting a volume). Robizeratul is also right about the color scheme since colors like these don't exist in H2 palette and aren't even close to it. ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-18, 02:12 | |
| Will it work with the dome over it with enterance at the front? also, I've made it 2x1 squares which was probably a mistake too (it's 3x2 right?) ________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-18, 02:53 | |
| I suggest turning attention to PoL Arena object. Here we can see the grey round bottom which is more or less universal on all terrains, plus the beige walls suggesting an artificial construction. For now, the best solution (the way I see it) would be a reinterpretation of classic H3 gate with the key elements mentioned above: You even can use your older draft of the Harpy dwelling as a base for the entrance: IMO a three-eyed skull with some additional details around and perhaps a grey round bottom I mentioned could really work. For the current below-ground version, I am not really sure, but perhaps it can become a part of something bigger just like the skull I mentioned now comes up in this dialog. ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-18, 04:50 | |
| Underground enterance v2 ________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-18, 05:11 | |
| Now that's what I call a hit! It looks even better if converted to Heroes 2 palette. The only things I would also suggest to make this even more awesome is to pay a little more attention to the steps (make them a bit more detailed, some semitones on the steps should do well) and probably make the whole structure brighter so that it will be more discernible on Lava. A little more detail/deeper tones may also come in handy so that it won't look like it comes straight from Heroes 1. P.S. Was a brown/beige variant looking bad enough? P.P.S. I don't know what the guys think, but maybe having green shimmering eyes (just like the Necromancer's castle on the townscreen has) will also make this asset fit to the game as native. Heroes 2 didn't have a cycling green color for map objects though, so it's just a thought. ________________________ | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-18, 11:40 | |
| Damn, what a comeback! This might be my favorite custom building. Theres so much you can do with this. Add the green eyes like orzie said, add some horns, or my favorute:a badass crown! Maybe some skeletons at the entrance, or just blood smeared everywhere comming from the eyes, or make it really old, like a ruin nobody cisited in a long time... So many ideas! | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-31, 02:58 | |
| Underground Enterance v3 (first animated building yaaay ) Changed the color, redrawn rocks, added some depth to the eyes and a lot of other details added. - TERRAINS:
________________________ https://www.facebook.com/ragoongraphics/
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Agar Elf
Messages : 101 Quality Points : 161 Registration Date : 2015-07-21 Location : Russia
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-31, 05:43 | |
| Great, only it seems to me, it would be worthwhile to somehow sharpen upwards. | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-31, 06:06 | |
| Great job! My only concern is if it fits 3 squares in width. I think it shouldn't be bigger than 3 squares wide. | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-31, 06:26 | |
| It's not ________________________ https://www.facebook.com/ragoongraphics/
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Dr Slash Nomad
Messages : 90 Quality Points : 106 Registration Date : 2015-07-21 Age : 30
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-10-31, 08:28 | |
| - Sir Albe wrote:
- Great job! My only concern is if it fits 3 squares in width. I think it shouldn't be bigger than 3 squares wide.
Interesting, I had a similar thought yesterday, but didn't have time to post the quick sketch I made: The current shape looks kinda too uniform and symmetrical. Also the three eyes and the nose are arranged in square shape, which also looks a bit weird. Might be worth decreasing the size of the middle eye and moving it a bit higher. The steps could also use some minor fixing, but other than that looks great, keep up the good work! | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-11-01, 21:35 | |
| Just found this: https://www.reddit.com/r/PixelArt/ you could share your stuff there, who knows, maybe some people will come and help out! There's plenty of pixel art and artists! And also a benefit, they get to see the great stuff you did! | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-11-02, 03:48 | |
| Honestly, I have nothing against symmetry, because many objects in Heroes 2 do have it due to the simplistic design. I really like the version with the torches, looks like fun. Agar's suggestion may be also taked into account, but what is more important is to see how the actual object fits to the game; perhaps it will need some semitones/details to look more like native. The skull head shape, however, still can be improved to be absolutely cool: a little more ordered spikes may work fine here. (MAD SKILLS) (ORANGE VERSION PERHAPS IS BETTER) (AGAR'S VERSION MAY BE EVEN ENOUGH) ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-12-10, 04:10 | |
| Mantis dwelling v1: It's a cocoon, but not round, realistic one, because it works in a different way (one big insect, not a hundred small ones like irl) - ON TERRAINS:
PS It's supposed to be only 2x1 object (with blank top squares) ________________________ https://www.facebook.com/ragoongraphics/
Last edited by Ragoon on 2017-12-10, 05:06; edited 1 time in total | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: Ragoon's Graphics For HoMM3SW 2017-12-10, 04:15 | |
| That looks nice and fitting enough for all terrains. Good job!
Some fixes may come in handy later, but it's already better than some of our dwellings.
P.S. I like the design as well. When we will be developing the brand new Witch townscreen, your designs of Tribal and Mantis dwelling will surely be implemented there. ________________________ | |
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| Ragoon's Graphics For HoMM3SW | |
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