Poll | | Global announcements should be: | Everlasting, 1 for each project. | | 0% | [ 0 ] | Temporary, when there is something new to announce. | | 100% | [ 6 ] | Holalala... No idea where the Ultimate artifact is. | | 0% | [ 0 ] |
| Total Votes : 6 |
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| A good night's rest for the hero and his troops | |
| | Author | Message |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: A good night's rest for the hero and his troops 2016-04-09, 08:04 | |
| When the hero spends the night at the castle, make he gets full movement points (secondary skills, artefacts, etc. are taken into account) no matter the troops he has in his army; this will remove the need to put the slower troops in the garrison before ending the turn, and put them back in the hero's army the next turn; and the AI will benefit from this too, unlike currently. | |
| | | Darmani Master Modder
Messages : 289 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: A good night's rest for the hero and his troops 2016-04-09, 11:33 | |
| So, the idea is that, if a player could have increased a hero's movement points by shuffling creatures between a hero and a garrison, he should get that automatically?
Noted. | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: A good night's rest for the hero and his troops 2016-04-10, 07:48 | |
| - Darmani wrote:
- So, the idea is that, if a player could have increased a hero's movement points by shuffling creatures between a hero and a garrison, he should get that automatically?
Yes, make it a simple rule; if the hero end the turn in a town/castle, the creatures penalty for movement is not applied, the hero has full movement points next turn (1500 points + Bonuses from secondary skills and artifacts); simple and easy to understand, and even for the AI. | |
| | | GodRage Webmaster
Messages : 1055 Quality Points : 229 Registration Date : 2009-09-21 Location : France
| Subject: Re: A good night's rest for the hero and his troops 2016-04-18, 20:49 | |
| That would be very nice I am kind of against the creatures movement penalties for heroes movement points. I would prefer bonuses ; some fast creatures gives bonuses.. The actual "slow down from creatures" slow down the "perfect playing way" ; having to move creatures from main hero to sub-hero ... that's pretty boring, and AI also can't do it... Mahhh I am sure most of players will think "no, it's part of the game, don't touch it"... But I would have remove this slow down stuff, mais probably putted bonuses in heroes movement point (and maybe view range) to some creatures ; flying creatures can fly and tells what path is better, so they should give Heros-move bonuses... Do you get the idea? ________________________ ~Lands of Enroth~
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| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: A good night's rest for the hero and his troops 2016-04-19, 03:22 | |
| @GodRage It seems you prefer the way it's done in Heroes 3... This new skill will be a primary choice in your quest for victory... - Your heroes will rejoice:
Endurance:Reduces the creatures movement penalty on the adventure map. Basic: Your army moves as if the slowest creature has a minimum speed of 4. Advanced: Your army moves as if the slowest creature has a minimum speed of 6. Expert: Your army moves as if the slowest creature has a minimum speed of 7, your Hero gets Movement +1 (100 points). - Functioning:
How it works:
The Hero basic movement reserve without an army is 1500 points (Movement 15 on a 100% terrain type (no terrain bonus (ex: road, 75%), no terrain malus (ex: desert, 200%))). The slowest creature speed in the hero army is used to determine the army movement.
**
With a creature with speed 7 (Ultra fast), the Hero has no penalty, movement 1500 points.
With a creature with speed 6 (Very fast), the Hero has 100 points penalty, movement 1400 points.
With a creature with speed 5 (Fast), the Hero has 200 points penalty, movement 1300 points.
With a creature with speed 4 (Average), the Hero has 300 points penalty, movement 1200 points.
With a creature with speed 3 (Slow), the Hero has 400 points penalty, movement 1100 points.
With a creature with speed 2 (Very Slow), the Hero has 500 points penalty, movement 1000 points.
**
Now a Hero with the Endurance secondary skill, level basic, has an army with the slowest creature considered with a minimum speed of 4.
A hero with a troop of Orcs (speed 2) moves as his army has a speed of 4, so the hero has 1200 movement points (speed 4) instead of 1000 movement points (speed 2).
Of course, if the hero has the Endurance secondary skill, level basic, with only a troop of speed 6, he will move 1400 points (speed 6) and not 1200 points (speed 4).
At Expert level, a hero with a troop of Orcs (speed 2) will have 1600 points (1500 points for minimum speed 7 and Movement +1 bonus (100 points).
**
With this skill, you can mix your troops in armies without worry about speed of creatures.
Chance for secondary skill to be learnt by heroes types. Endurance:Barbarian: 3 Knight: 2 Necromancer: 2 Sorceress: 2 Warlock: 1 Wizard: 1
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| | | buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
| Subject: Re: A good night's rest for the hero and his troops 2016-04-19, 22:52 | |
| I like this a lot | |
| | | GodRage Webmaster
Messages : 1055 Quality Points : 229 Registration Date : 2009-09-21 Location : France
| Subject: Re: A good night's rest for the hero and his troops 2016-04-23, 21:07 | |
| - Unknown_Hero wrote:
- @GodRage
It seems you prefer the way it's done in Heroes 3... That's how it works in H3? Omg then why even in online H3 games, players was moving all creatures out of the main Hero at the end of each turn?... Your Endurance skill seems matching with Sorceress's Mind, maybe instead of Navigation she should have this skill. ________________________ ~Lands of Enroth~
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| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: A good night's rest for the hero and his troops 2016-04-24, 01:31 | |
| @GodRage
In Heroes 3, the creatures add movement points to the hero base movement; in Heroes 2, the creatures remove movement points from the hero base movement.
http://heroes.thelazy.net/wiki/Movement | |
| | | GodRage Webmaster
Messages : 1055 Quality Points : 229 Registration Date : 2009-09-21 Location : France
| Subject: Re: A good night's rest for the hero and his troops 2016-05-03, 12:37 | |
| @Unknown_Hero Ohhhh I didn't know! Thank you for this instructive talking. ________________________ ~Lands of Enroth~
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