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» [H3SW v0.8.2] Witch Hunt
A good night's rest for the hero and his troops Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
A good night's rest for the hero and his troops Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
A good night's rest for the hero and his troops Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
A good night's rest for the hero and his troops Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
A good night's rest for the hero and his troops Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
A good night's rest for the hero and his troops Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
A good night's rest for the hero and his troops Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
A good night's rest for the hero and his troops Redbar110%A good night's rest for the hero and his troops Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
A good night's rest for the hero and his troops Redbar11100%A good night's rest for the hero and his troops Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
A good night's rest for the hero and his troops Redbar110%A good night's rest for the hero and his troops Redbar12
 0% [ 0 ]
Total Votes : 6
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Heroes III: The Succession Wars v0.8.2 Beta

 

 A good night's rest for the hero and his troops

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Unknown_Hero
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Unknown_Hero


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A good night's rest for the hero and his troops Empty
PostSubject: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-04-09, 08:04

When the hero spends the night at the castle, make he gets full movement points (secondary skills, artefacts, etc. are taken into account) no matter the troops he has in his army; this will remove the need to put the slower troops in the garrison before ending the turn, and put them back in the hero's army the next turn; and the AI will benefit from this too, unlike currently. Wink
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Darmani
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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-04-09, 11:33

So, the idea is that, if a player could have increased a hero's movement points by shuffling creatures between a hero and a garrison, he should get that automatically?

Noted.
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Unknown_Hero
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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-04-10, 07:48

Darmani wrote:
So, the idea is that, if a player could have increased a hero's movement points by shuffling creatures between a hero and a garrison, he should get that automatically?

Yes, make it a simple rule; if the hero end the turn in a town/castle, the creatures penalty for movement is not applied, the hero has full movement points next turn (1500 points + Bonuses from secondary skills and artifacts); simple and easy to understand, and even for the AI. Smile
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GodRage
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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-04-18, 20:49

That would be very nice <3  ... &lt;3
I am kind of against the creatures movement penalties for heroes movement points. I would prefer bonuses ; some fast creatures gives bonuses.. The actual "slow down from creatures" slow down the "perfect playing way" ; having to move creatures from main hero to sub-hero ... that's pretty boring, and AI also can't do it... Mahhh I am sure most of players will think "no, it's part of the game, don't touch it"... But I would have remove this slow down stuff, mais probably putted bonuses in heroes movement point (and maybe view range) to some creatures ; flying creatures can fly and tells what path is better, so they should give Heros-move bonuses... Do you get the idea? Embarassed

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Unknown_Hero
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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-04-19, 03:22

@GodRage

It seems you prefer the way it's done in Heroes 3...  Smile

This new skill will be a primary choice in your quest for victory...  Very Happy

Your heroes will rejoice:
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buffkaz
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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-04-19, 22:52

I like this a lot Surprised
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GodRage
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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-04-23, 21:07

Unknown_Hero wrote:
@GodRage

It seems you prefer the way it's done in Heroes 3...  Smile
That's how it works in H3? Omg then why even in online H3 games, players was moving all creatures out of the main Hero at the end of each turn?... A good night's rest for the hero and his troops 2455847575
Your Endurance skill seems matching with Sorceress's Mind, maybe instead of Navigation she should have this skill. Very Happy

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Unknown_Hero
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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-04-24, 01:31

@GodRage

In Heroes 3, the creatures add movement points to the hero base movement; in Heroes 2, the creatures remove movement points from the hero base movement.

http://heroes.thelazy.net/wiki/Movement
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GodRage
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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime2016-05-03, 12:37

@Unknown_Hero
Ohhhh I didn't know! Very Happy
Thank you for this instructive talking. Smile

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PostSubject: Re: A good night's rest for the hero and his troops   A good night's rest for the hero and his troops Icon_minitime

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