English version 1.3, English version 2.1
Maps: all scenarios are available in
the MYP.
Saves: folder "English version 1.3", folder "English version 2.1"
Some examples where the AI changes strong troops for less powerful troops.
AI hero Celia has 1-4 bone dragons in her army.
End the turn.
AI hero Celia went through the dwarf cottage and traded her 1-4 bone dragons for 10-19 dwarves.
AI hero Sheriff has 20-49 vampires in his army.
End the turn.
AI hero Sheriff went through the halfling hole and traded his 20-49 vampires for 20-49 halflings.
AI hero Gulliver has two troops of 20-49 halflings and two troops of 5-9 nomads in his army.
End the turn.
AI hero Gulliver went through the tree house and traded his 1-4 giants for 10-19 sprites and then went to the wagon camp and traded one troops of his 20-49 halflings for 20-49 rogues.
If the two halfling troops and the two nomad troops had been reorganized, he could have had room for the sprites and nomads without losing his giants and one of his two halfling troops.
The AI always tries to penalize the human player to prevent him from recruiting creatures from creature generators on the adventure map.
But in some cases, the AI should abstain because it goes against its interests and ultimately is beneficial for the human player.
Files: AI hero changes strong troops for less powerful troops.7z
Files: https://drive.google.com/file/d/18ZcVVq22Z-q626rp1pyfmAOJf_0cq-Iy/view?usp=sharing