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» [H3SW v0.8.2] Witch Hunt
Feature requests: General topic - Page 3 Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
Feature requests: General topic - Page 3 Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
Feature requests: General topic - Page 3 Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
Feature requests: General topic - Page 3 Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
Feature requests: General topic - Page 3 Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
Feature requests: General topic - Page 3 Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
Feature requests: General topic - Page 3 Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
Feature requests: General topic - Page 3 Redbar110%Feature requests: General topic - Page 3 Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Feature requests: General topic - Page 3 Redbar11100%Feature requests: General topic - Page 3 Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Feature requests: General topic - Page 3 Redbar110%Feature requests: General topic - Page 3 Redbar12
 0% [ 0 ]
Total Votes : 6
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 Feature requests: General topic

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Darmani_
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Anonymous



Feature requests: General topic - Page 3 Empty
PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:12

My preference is still to try to aim for one cohesive Ironfist experience. Good game design and balance is hard though, and it is certainly much easier to make map editors do all the work.

Whether the AI can use something should not be too much of a concern -- there are already spells it doesn't know how to use, such as Teleport. The AI is fairly hopeless in a lot of ways.

I'll have to check the map headers for how it handles player allies, but I think this should be very easy -- and I would not have thought of it. Good job.
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Orzie_
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Anonymous



Feature requests: General topic - Page 3 Empty
PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:12

By the way, I have an idea with a new secondary skill, if PI will be ever ready for such a development. It is the Magic Resistance (for example, 10/20/30 percent of magic damage absorbed). You can even guess which class could get this skill as a faction skill Wink
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Darmani_
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Anonymous



Feature requests: General topic - Page 3 Empty
PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:13

So, I just had a look at the code for allies. Is this really all that allies means:

1) The AI does not attack its aliles
2) You can still win even if your allies are alive


So....is that all there is? Messing with the ally system doesn't seem that useful if so, unless we do a more complete overhaul. (Given that we don't yet support multiplayer, probably not yet that interesting.)
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Orzie_
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Anonymous



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PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:15

I would only vote for toggling shared vision and a more flexible ally system where specific colors can be allied.
Ah, and disabling an ability to capture allied towns would also come in handy.
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Darmani_
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Anonymous



Feature requests: General topic - Page 3 Empty
PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:16

It sounds relatively easy to add a ShareVision scripting function. That I can do.
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GodRage_
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Anonymous



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PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:16

Wow! Shared vision with allied would be awesome! Smile
And also entering in allied castle to learn some magic! Smile
(give artefact/creatures to an allied hero? :p)
I wish you good luck ! Smile
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Darmani_
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Anonymous



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PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:17

Shared vision is out! Making that was a lot of fun. Thanks for the idea.
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baal80_
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Anonymous



Feature requests: General topic - Page 3 Empty
PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:18

Hello,

is it possible to run Project Ironfist in windowed mode?
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Darmani_
Guest
Anonymous



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PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:19

Yes! That's actually the main way I run it.
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baal80_
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Anonymous



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PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:20

Um well, can you tell me how to do it? Smile

When I launch ironfist.exe, it runs fullscreen. I have H2 GOLD DOS version from GOG.
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Darmani_
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Anonymous



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PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-22, 06:20

Same way you do it for the original game: press F4.

By the way, the forums are currently moving to the Forums of Enroth, https://heroes2.forumactif.com/t212p45-feature-requests#1034 . This forum will be frozen within an hour.
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baal80
Peasant
Peasant
baal80


Messages : 1
Quality Points : 0
Registration Date : 2015-07-21

Feature requests: General topic - Page 3 Empty
PostSubject: Re: Feature requests: General topic   Feature requests: General topic - Page 3 Icon_minitime2015-07-23, 03:39

Thank you, I had no idea you could do that! :joker:
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