| Feature requests: General topic | |
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Darmani_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:12 | |
| My preference is still to try to aim for one cohesive Ironfist experience. Good game design and balance is hard though, and it is certainly much easier to make map editors do all the work.
Whether the AI can use something should not be too much of a concern -- there are already spells it doesn't know how to use, such as Teleport. The AI is fairly hopeless in a lot of ways.
I'll have to check the map headers for how it handles player allies, but I think this should be very easy -- and I would not have thought of it. Good job. |
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Orzie_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:12 | |
| By the way, I have an idea with a new secondary skill, if PI will be ever ready for such a development. It is the Magic Resistance (for example, 10/20/30 percent of magic damage absorbed). You can even guess which class could get this skill as a faction skill |
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Darmani_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:13 | |
| So, I just had a look at the code for allies. Is this really all that allies means:
1) The AI does not attack its aliles 2) You can still win even if your allies are alive
So....is that all there is? Messing with the ally system doesn't seem that useful if so, unless we do a more complete overhaul. (Given that we don't yet support multiplayer, probably not yet that interesting.) |
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Orzie_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:15 | |
| I would only vote for toggling shared vision and a more flexible ally system where specific colors can be allied. Ah, and disabling an ability to capture allied towns would also come in handy. |
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Darmani_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:16 | |
| It sounds relatively easy to add a ShareVision scripting function. That I can do.
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GodRage_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:16 | |
| Wow! Shared vision with allied would be awesome! And also entering in allied castle to learn some magic! (give artefact/creatures to an allied hero? :p) I wish you good luck ! |
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Darmani_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:17 | |
| Shared vision is out! Making that was a lot of fun. Thanks for the idea.
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baal80_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:18 | |
| Hello,
is it possible to run Project Ironfist in windowed mode? |
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Darmani_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:19 | |
| Yes! That's actually the main way I run it.
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baal80_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:20 | |
| Um well, can you tell me how to do it? When I launch ironfist.exe, it runs fullscreen. I have H2 GOLD DOS version from GOG. |
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Darmani_ Guest
| Subject: Re: Feature requests: General topic 2015-07-22, 06:20 | |
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baal80 Peasant
Messages : 1 Quality Points : 0 Registration Date : 2015-07-21
| Subject: Re: Feature requests: General topic 2015-07-23, 03:39 | |
| Thank you, I had no idea you could do that! :joker: | |
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| Subject: Re: Feature requests: General topic | |
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| Feature requests: General topic | |
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