~ Forums of Enroth ~
Would you like to react to this message? Create an account in a few clicks or log in to continue.

~ Forums of Enroth ~

The Enroth diehard fan community
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [H3SW v0.8.2] Witch Hunt
[Feature request] Different wandering army aggressiveness for different players. Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
[Feature request] Different wandering army aggressiveness for different players. Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
[Feature request] Different wandering army aggressiveness for different players. Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
[Feature request] Different wandering army aggressiveness for different players. Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
[Feature request] Different wandering army aggressiveness for different players. Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
[Feature request] Different wandering army aggressiveness for different players. Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
[Feature request] Different wandering army aggressiveness for different players. Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Feature request] Different wandering army aggressiveness for different players. Redbar110%[Feature request] Different wandering army aggressiveness for different players. Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Feature request] Different wandering army aggressiveness for different players. Redbar11100%[Feature request] Different wandering army aggressiveness for different players. Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Feature request] Different wandering army aggressiveness for different players. Redbar110%[Feature request] Different wandering army aggressiveness for different players. Redbar12
 0% [ 0 ]
Total Votes : 6
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
Introduce yourself
H3SW General Discussion
H3SW Map List: Work in progress
H3SW: Dwelling Development
The Floody Land
Forum Admins Feed
Enrothian Fan Art
Heroes III: The Succession Wars v0.8.2 Beta

 

 [Feature request] Different wandering army aggressiveness for different players.

Go down 
2 posters
AuthorMessage
Steven Aus
Elf
Elf
Steven Aus


Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 44

[Feature request] Different wandering army aggressiveness for different players. Empty
PostSubject: [Feature request] Different wandering army aggressiveness for different players.   [Feature request] Different wandering army aggressiveness for different players. Icon_minitime2015-07-22, 03:51

These would over-ride the standard aggressiveness of the stack (if set for a particular player).  Also normal diplomacy rules would be disregarded.  So you could set a wandering stack to always join (for free, and what percentage), always join (for money, and what percentage), always run away (without chance to chase down, like banes in H2 Archibald campaign), always run away (with chance to chase down) or always attack (hatreds), and have different rules for different players.  Even better if the map-maker could edit these variables during the game.

Note: this would be customized when editing a particular wandering monster stack in the editor, although global things like alliances with a particular creature type, banes (certain creature types always run away from a certain player with no chance to chase them down) or hatreds (a certain creature type always attacks a certain player, possibly without chance to let them go) could be options too.
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie


Messages : 2166
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

[Feature request] Different wandering army aggressiveness for different players. Empty
PostSubject: Re: [Feature request] Different wandering army aggressiveness for different players.   [Feature request] Different wandering army aggressiveness for different players. Icon_minitime2015-07-22, 04:09

I would actually vote for a much more flexible neutral army camp system in general. Growth, growth maximum, aggressiveness, starting text message, perhaps even slots.

________________________
[Feature request] Different wandering army aggressiveness for different players. L18zg1M
Back to top Go down
Steven Aus
Elf
Elf
Steven Aus


Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 44

[Feature request] Different wandering army aggressiveness for different players. Empty
PostSubject: Re: [Feature request] Different wandering army aggressiveness for different players.   [Feature request] Different wandering army aggressiveness for different players. Icon_minitime2015-07-22, 04:51

Good idea. This was just something to start from. Smile
Back to top Go down
Sponsored content





[Feature request] Different wandering army aggressiveness for different players. Empty
PostSubject: Re: [Feature request] Different wandering army aggressiveness for different players.   [Feature request] Different wandering army aggressiveness for different players. Icon_minitime

Back to top Go down
 
[Feature request] Different wandering army aggressiveness for different players.
Back to top 
Page 1 of 1
 Similar topics
-
» [Feature request] Set min/max range for specific wandering stacks.
» [Feature request] Set a particular wandering monster stack to "No Growth".
» [Feature Request] Add the Ultimate Artifacts on the map
» [Feature Request] Phoenix Rebirth
» [Feature request] Stat rulesets

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Feature Requests!-
Jump to: