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» Immortal Realms: Vampire Wars (HoMM like game)
[Feature request] Stat rulesets Icon_minitimeby Unknown_Hero 2020-09-22, 19:35

» A few simple suggestions for 0.8.2
[Feature request] Stat rulesets Icon_minitimeby Sibernethy 2020-09-22, 11:01

» They talked about fheroes2!
[Feature request] Stat rulesets Icon_minitimeby sirDranik 2020-09-13, 02:51

» GoG Homm2 vs fheroes2 comparison review
[Feature request] Stat rulesets Icon_minitimeby sirDranik 2020-09-11, 01:19

» Resurrection of fheroes2 with 0.8 version
[Feature request] Stat rulesets Icon_minitimeby Tibor0803 2020-09-08, 06:32

» [Enhancement] Enhancement for the information displayed when the player right clicks on an object
[Feature request] Stat rulesets Icon_minitimeby sirDranik 2020-09-07, 20:45

» Free Heroes of Might and Magic II (fheroes2) General Announcements
[Feature request] Stat rulesets Icon_minitimeby ihhub 2020-09-05, 02:34

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Feature request] Stat rulesets Redbar110%[Feature request] Stat rulesets Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Feature request] Stat rulesets Redbar11100%[Feature request] Stat rulesets Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Feature request] Stat rulesets Redbar110%[Feature request] Stat rulesets Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Feature request] Stat rulesets

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AuthorMessage
Steven Aus
Elf
Elf
Steven Aus

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 40

[Feature request] Stat rulesets Empty
PostSubject: [Feature request] Stat rulesets   [Feature request] Stat rulesets Icon_minitime2015-07-22, 03:23

A bit like the custom stats rulesets of free heroes 2 engine. They would be able to checked when starting a MP game and everyone would use the host's version for that game. Maybe you could choose the stats ruleset you wanted to use each time you start a game, else you would customize the stats before you run the game and then load those stats in. Stats would be saved in the savegame so you can't change mid-game, and map-makers could suggest a certain stats version in their maps or campaigns.

The reason I suggest this is that different packages of changes could be tested, without having to continually manually edit xml files.
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