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Halib
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PostSubject: River .def   River .def Icon_minitime2023-03-25, 04:23

What's the .def code for clear, icy, muddy and lava rivers in the map editor?
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Sir Albe
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River .def Empty
PostSubject: Re: River .def   River .def Icon_minitime2023-03-25, 07:32

Hello Halib Smile
The clear river's def file is clrrvr.def, the icy river is called icyrvr.def, the muddy/tarry river is called Mudrvr.def and the lava river is called lavrvr.def Smile

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PostSubject: Re: River .def   River .def Icon_minitime2023-03-25, 07:45

Thank you! Smile

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PostSubject: Re: River .def   River .def Icon_minitime2023-03-26, 03:46

So today I placed them in the map editor, but they seem to have only one form and their animation is switching/bending to different positions. Is there a way to make them behave like normal rivers and to choose which position they are in?
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PostSubject: Re: River .def   River .def Icon_minitime2023-03-27, 05:52

There is no known way which works without writing a special plugin. Same goes for the DEF palette indexes which are programmed to cycle.

In H3SW, we just replaced H3 frames exactly in the same order as they go in the vanilla, and made a special plugin to implement color cycling similar to what was in H2.

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PostSubject: Re: River .def   River .def Icon_minitime2023-03-27, 23:02

Oh, okay, thanks for letting me know. I was asking because I wanted to place rivers over paths and magical terrains (Cursed Ground, Fiery Fields etc.). Is there another way to do that? I know it can be done with dirt paths because they are added in the map editor as placable objects. By the way, why do the magical terrains go over the paths and rivers, unlike in Heroes 3?


Last edited by Halib on 2023-03-27, 23:35; edited 1 time in total
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PostSubject: Re: River .def   River .def Icon_minitime2023-03-27, 23:14

Didn't know that, will need to check. Doesn't ticking "a part of ground" work?

We might need to check if these terrain overlays are treated by the game in a proper way, concerning object type.
(Most of them are filler ones anyway)

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PostSubject: Re: River .def   River .def Icon_minitime2023-03-27, 23:40

If I remember correctly then ticking the "a part of ground" on magical terrains and dirt path placable objects doesn't make them go under the rivers. Also, while we're at it sometimes objects in the game go over each other differently then in the editor. This can be seen in the Clouds of Xeen map, where mountains go over a sulfur mine above blue player's starting town.


Last edited by Halib on 2023-03-28, 11:24; edited 1 time in total
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PostSubject: Re: River .def   River .def Icon_minitime2023-03-28, 00:43

Yes, I am aware of the issue. I still haven't got an answer for it; might be something concerning the order of landscape elements in the object text table.

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PostSubject: Re: River .def   River .def Icon_minitime2023-06-24, 08:13

Is there a .def for an abandoned mine for the underground terrain? If so, what is it?
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PostSubject: Re: River .def   River .def Icon_minitime2023-06-25, 00:03

Halib wrote:
Is there a .def for an abandoned mine for the underground terrain? If so, what is it?

We don't really have underground terrain in H3SW as the souterrain is now wasteland, but we actually mostly use sand terrain for underground.

If you are looking for the sand abandoned mine it is called "avxamds.def" and the wasteland one is "avxamsu.def" Smile

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PostSubject: Re: River .def   River .def Icon_minitime2023-06-25, 00:38

I meant the recolored (light brown) wasteland terrain abandoned mine. There are other recolored mines in the wasteland section (at the very bottom), but there is no recolored wasteland abandoned mine. Does the model for it exist, and if so, what is the .def for it?
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PostSubject: Re: River .def   River .def Icon_minitime2023-06-25, 06:32

Halib wrote:
I meant the recolored (light brown) wasteland terrain abandoned mine. There are other recolored mines in the wasteland section (at the very bottom), but there is no recolored wasteland abandoned mine. Does the model for it exist, and if so, what is the .def for it?

Ah, I see, well, we haven't made that sprite yet Smile

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PostSubject: Re: River .def   River .def Icon_minitime2023-06-25, 07:13

Okay, thanks for letting me know River .def 1f609

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