~ Forums of Enroth ~
Would you like to react to this message? Create an account in a few clicks or log in to continue.

~ Forums of Enroth ~

The Enroth diehard fan community
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [H3SW v0.8.2] Witch Hunt
[Enhancement] Enhancement for Scouting secondary skill  Icon_minitimeby Sir Albe 2024-11-01, 03:50

» [H3SW v0.8.2] Desert Isle
[Enhancement] Enhancement for Scouting secondary skill  Icon_minitimeby Sir Albe 2024-10-31, 07:56

» Improvements for Hero Management and Turn Confirmation
[Enhancement] Enhancement for Scouting secondary skill  Icon_minitimeby badtoper 2024-10-31, 04:23

» loading simplification
[Enhancement] Enhancement for Scouting secondary skill  Icon_minitimeby badtoper 2024-10-31, 04:00

» Easier Troop Management Between Garrison and Hero in Town
[Enhancement] Enhancement for Scouting secondary skill  Icon_minitimeby badtoper 2024-10-31, 03:05

» [H3SW v0.8.2] Badlands
[Enhancement] Enhancement for Scouting secondary skill  Icon_minitimeby Sir Albe 2024-10-28, 01:40

» fheroes2 General Announcements
[Enhancement] Enhancement for Scouting secondary skill  Icon_minitimeby sirDranik 2024-10-26, 22:46

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Enhancement] Enhancement for Scouting secondary skill  Redbar110%[Enhancement] Enhancement for Scouting secondary skill  Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Enhancement] Enhancement for Scouting secondary skill  Redbar11100%[Enhancement] Enhancement for Scouting secondary skill  Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Enhancement] Enhancement for Scouting secondary skill  Redbar110%[Enhancement] Enhancement for Scouting secondary skill  Redbar12
 0% [ 0 ]
Total Votes : 6
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
Introduce yourself
H3SW General Discussion
H3SW Map List: Work in progress
H3SW: Dwelling Development
The Floody Land
Forum Admins Feed
Enrothian Fan Art
Heroes III: The Succession Wars v0.8.2 Beta

 

 [Enhancement] Enhancement for Scouting secondary skill

Go down 
AuthorMessage
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 780
Quality Points : 78
Registration Date : 2015-09-06

[Enhancement] Enhancement for Scouting secondary skill  Empty
PostSubject: [Enhancement] Enhancement for Scouting secondary skill    [Enhancement] Enhancement for Scouting secondary skill  Icon_minitime2020-09-03, 21:26

Something I would really like to do, and that I would like to see added to fheroes2, is to give some boost to the Scouting secondary skill. Smile

Tweaks for Scouting secondary skill.

Scouting gives more advanced info (right click) to the hero on map objects located in the hero's viewable area on adventure map.
All the discovered info remain visible for the rest of the game (or the entire week, ex: Water Wheel, etc.) when it's possible (as if the hero had physically visited the map objects), even if they are no longer located in the hero's viewable area (ex: Witch's Hut, Shrine, Daemon Cave, Tree of Knowledge, etc.).

*

Basic level:

Pile of resource (ore, gems, wood, etc.): resource quantity.

Campfire: gold and resource quantity.

Treasure Chest: xp, gold, which artefact.

Sea Chest: gold, which artefact.

Flotsam: nothing, wood quantity.

Shrine of the First Circle: spell.

Wandering creatures level 1 to 2: number of creatures, if they will join.

Artesian Spring: if already visited by an opponent hero for the current week.

Oracle: distant consultation.

Sign: distant consultation.

Bottle: distant consultation.

*

Advanced level:

Shipwreck Survivor: which artefact.

Windmill: resource type, if already visited by an opponent hero for the current week.

Magic Garden: 500 Gold, 5 Gems.

Water Wheel: if already visited by an opponent hero for the current week.

Artefact: if guardian, which one and how many, if secondary skill is needed (Leadership, Wisdom), cost in resource.

Lean-To, Skeleton (Desert), Wagon: resource quantity, gold, which artefact, if already visited by an opponent hero.

Wandering creatures level 1 to 4: number of creatures, if they will join.

Creatures generators level 1 to 3 (Archer's House, etc.): number of creatures.

Witch's Hut: secondary skill.

Shrine of the Second Circle: spell.

Tree of Knowledge: cost (free, 2000 Gold, 10 Gems).

*

Expert level:

Wandering creatures level 1 to 6: number of creatures, if they will join.

Creatures generators level 1 to 6 (Troll Bridge, etc.): number of creatures.

Ancient Lamp: number of Genies.

Graveyard: which artefact, if already visited by an opponent hero.

Daemon Cave: number of gardians, reward, if already visited by an opponent hero.

Shipwreck: number of Ghosts, reward, if already visited by an opponent hero.

Derelict Ship: number of Skeletons, reward, if already visited by an opponent hero.

Shrine of the Third Circle: spell.

Pyramid: spell, if already visited by an opponent hero.

Sphinx: reward, if already visited by an opponent hero.

Jail (PoL): full hero info.

*

The user can also "manually" adjust the information displayed for each level of expertise in an adjustment file (example an .xml file).

GodRage and dodge like this post

Back to top Go down
 
[Enhancement] Enhancement for Scouting secondary skill
Back to top 
Page 1 of 1
 Similar topics
-
» [Unknown Mod] Tweaks for Scouting Secondary Skill
» Is the Diplomacy Secondary Skill active for the AI?
» Navigation secondary skill - Too short to disembark
» H3SW: Secondary and Primary skill graphics
» [H3SW v0.8.0] Estates Secondary Skill doesn't work

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Game Engine Guild :: fheroes2 :: Beyond 1.0 ideas-
Jump to: