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[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Icon_minitimeby Unknown_Hero 2020-09-18, 23:10

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» GoG Homm2 vs fheroes2 comparison review
[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Icon_minitimeby sirDranik 2020-09-11, 01:19

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[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Icon_minitimeby Tibor0803 2020-09-08, 06:32

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[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Icon_minitimeby sirDranik 2020-09-07, 20:45

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[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Icon_minitimeby ihhub 2020-09-05, 02:34

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[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Icon_minitimeby Unknown_Hero 2020-09-03, 21:26

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Redbar110%[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Redbar11100%[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Redbar110%[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Redbar12
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 [Ironfist 1.3.0+] Another bug with SetNumGuildSpells()

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AuthorMessage
DarkAtom
Pikeman
Pikeman
DarkAtom

Messages : 36
Quality Points : 3
Registration Date : 2018-02-27

[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Empty
PostSubject: [Ironfist 1.3.0+] Another bug with SetNumGuildSpells()   [Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Icon_minitime2019-07-02, 04:58

Another bug with this function. The timestamp of my executable is 3rd of January 2019, but unless this was found and fixed in the meantime the function is bugged.

Replace the Sorrow's End script (or any other map's script) with this one:
Code:
function OnMapStart()
    t = GetTownByName("Sorrow's End");
    SetNumGuildSpells(t, 3, 4); --make 4 level 4 spells available
    BuildInTown(t, BUILDING_MAGE_GUILD); --build a level 1 Mage Guild
end;

Now open the town and the Mage Guild. SetNumGuildSpells() reveals all the spells on the level you called it for Neutral . You can see the level 1 AND the level 4 spells. And...the hero actually learns those spells!
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Darmani
Master Modder
Master Modder
Darmani

Messages : 280
Quality Points : 45
Registration Date : 2014-12-27

[Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Empty
PostSubject: Re: [Ironfist 1.3.0+] Another bug with SetNumGuildSpells()   [Ironfist 1.3.0+] Another bug with SetNumGuildSpells() Icon_minitime2019-07-18, 16:09

Logged. Thank you.
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